university I'm presenting this work that
hi my name is Elisa Rubegni from Lancaster
I have done together
with Monica Landoni from Università della
Svizzera italiana e Letizia Jaccheri from
technology in Trondheim so our work
Norwegian university of science and
aims to design for change with and for
children and specifically on
how to design digital storytelling tools to
raise the stereotypes awareness
is based on social and cultural
a role model
so the creation of gender-related norms
interaction. Cultural artifacts such as
often offer a strict representation of
gendered human behavior and
books and media
norms that become a basis of gender
roles and stereotypes.
While the creation of stereotypes have
world
their perpetuation can generate negative
very young children understanding
boundaries and interacting with the
and result in inequalities for both sexes.
impact
Indeed it is well known how the
internalization of negative stereotypes
can influence children's self-esteem and
we really want to explore this
career paths.
and design new processes and
aspect
tools to attend stereotypical thinking
created by children
in the production of digital artifact
and specifically to explore
collaborative digital storytelling.
phases: detection of stereotypes in
children's multimedia stories,
evaluation
in this paper we explore the second
co-design of concept and prototype
phase and we try to answer to that
question:
which design concept could guide and
development of a digital storytelling
develop
gender stereotypes
As outcome we built
tool for raising children's awareness of
two main contributions the first one
is about nine concepts to guide the design
of a DST tool to support children
to become more aware of gender role models
one is a method for developing
design concept to how to change the
and negative stereotypes and the second
stereotypical approaches in children
This work was grounded on participatory
design-inspired approach plus creative
problem solving approach
the two together are combined in the
organization of workshops
during which we use a toolbox made by
personas and design challenge.
by us by using data that we have
with digital storytelling
collected in the last 10 years of work
and children in school so those personas
our understanding and our experience of
reflect
we have three personas for teachers and
the context
three
for female and three for male pupils and
each persona
may or not or may not be affected by
the other element is
gender stereotypes
seven design challenges that could
made by design challenges so we identify
and those are also made based on our
the participant of the workshop
help
To concretize ideas
experience in design
also they're grounded on literature
digital storytelling tools for children but
after a brief introduction
each worship has the same structure so
we asked participant to group in teams and
They started working with personas and design
challenges to produce the scenarios
then
in the first workshop we involved just
number two we involved mainly teachers
experts while the workshop
and HCI researchers that keep focused the
and HCI researchers so in total we involved
children
activity
while the workshop number three involved
in that project
as any other study has some limits
and threats to validity
43 people
the first one that we decided to mention here
the number of experts, teacher and
is about
would be
children involved in the workshops it
interesting in the future to wider the
sample
and have more people involved in that
activity
the other one that we want to mention
is related to gender not as binary
variable
gender is not considered a binary
variable
Switzerland
because we work with school in
and in that context it was not possible
a non-binary view however
to apply
concepts can still be valuable when
applied to
they could be used to create a prototype
break non-binary gender stereotypes so
and apply those prototype in a different
so 50 ideas
context
were produced during the workshop those
ideas were elaborated
further by the team and at the end
have been reduced to nine concepts
organised in five different categories
inclusive collaboration, resource sharing
and division of work
scaffolding the workflow
role models empathetic reflection and
so the concepts
were developed from the discussion and
and real child users which is
active engagement of expert
quite peculiar in this case considering
the topic
but also those concepts that were
related and grounded on literature
another aspect which is interesting
about this concept
is that our research is based on
which is a model that describes how
narrative activity model
create digital storytelling mainly
children
through
and those concepts fit quite well
production and sharing
four phases exploration, inspiration
in that model so for instance inclusive
has a clear impact in all phases while
more crucial
into the exploration and inspiration
collaboration
role model and empathetic reflection are
phases and
have a direct impact on the production
resources sharing and division of work
stage
so it was kind of interesting to see how
those
within this model and support effectively
concepts could fit together
in each step of this model
the children in the creation of a
so next step will be to develop a
prototype
plus
and then test the prototype in schools
space for different type of stereotypes
we really want to investigate the design
so
this would be very very interesting and
and use this approach in a different context
very important especially in this
historical period to consider different
type of stereotypes
ethical issues in our study and
so we care a lot about
approval was
of course the study's ethical
obtained and approved by our faculty
about the aim of the research and they
also child and parents were informed
signed
a parent signed a consent form
and made sure children did not feel
facilitator
why they were participating in the
workshop and
under pressure
if they show any kind of sign of
uncomfort the researcher
asked them to Withdraw from the study or
just interrupted the activity
the same for the other participants
pleasure that our paper
was accepted to Designing Interactive
so thanks a lot for listening it was a
and so we are very proud about this work
System conference
as three women in computer science we
to
know how much
negative stereotypes so this research
encompass
is very important to us and we really
hope to inspire
more people to do something similar and
read the paper and if you have any
please
please don't hesitate to contact us
we'll be very happy about that
questions or ideas to collaborate
so thanks again for listening