Hello gamers, and yes I know what you're asking, why's he doing ANOTHER Yu-Gi-OH!
Review?
Well, my loyal viewers, first of all it's because I can, and more importantly, it's
because Yu-Gi-OH video games really tickle my fancy.
It's also because the Yu-Gi-Oh double pack for the Game Boy Advance is just a goldmine
for a reviewer's appetite.
Earlier we covered the first game in the collection, The Sacred Cards, and learned that it is somewhat
of a spinoff of the original rules.
We also learned that Yu-Gi-Oh games are probably better off without such an attribute.
Yu-Gi-OH Reshef of Destruction is the sequel to Sacred Cards, and will improve a bit on
where its predecessor had left off.
As the main character, it's your job to move first around Battle City, battling each opponent
that stands in your way, and advance through the world to become the greatest the game
has ever seen.
But to do so, you need to keep some things in mind.
This isn't the Yu-Gi-Oh with which the world's greatest duelists are classically trained.
This is an entirely different take, and one that you may not see anywhere else, let alone
at the game shop.
And it's CERTAINLY not for first-timers.
In fact, I'd wager that noobs would run screaming from this game after about 20 minutes of gameplay,
since such a game would act as a condescending slap in the face, let alone to seasoned duelists.
No explanation of the element-based combat, and certainly no mercy.
Let's say you tribute a weaker, one to three star monster to summon Leogun, a badass Beast-type
with Earth attribute.
Wouldn't you know it, if Leogun is up against Djinn the Watcher of the Wind, a Wind-based
monster with 1000 less attack, he doesn't stand a chance in this game.
Ever.
Any wind-based monster could have 100 attack and it wouldn't make a difference, Leogun
would lose every time.
Reshef of Destruction carries over the fact that if a monster has an elemental advantage
over another, that monster will win every time.
Even if the monster with the advantage is being attacked it will still win, allowing
for some very unconventional swings mid-game.
In the words of Johnny Cochrane, IT DOESN'T MAKE SENSE!
Ok, maybe it does make sense, but if you were just taught the game in traditional style,
the way every other duelist in the world understands it, the way that would benefit you greatly
since the traditional rules apply about 99.9% more than Reshef of Destruction's or Sacred
Cards' rules do in the real world, your head will be spinning until you read the instruction
manual, which true gamers RARELY do, or get information online.
Without a doubt, Reshef of Destruction was made for duelists who have seen their fair
share of card battles or even played any of the World Championships for DS.
But even this type of duelist will be disappointed in the limited style of play that most of
all has no multiplayer capability.
My thoughts about Yu-Gi-Oh are as such: If you aren't playing against a friend or at
a tournament, you should be practicing to do so.
The real game has so much to offer and can make for some good times ahead.
If you are a beginner, don't waste your time with Reshef of Destruction.
Get out to the game shop, buy a deck or one of the World Championship editions for DS,
call your fellow duelists, and work on your game that way.
Don't be fooled by imitators, even if it's still a Konami creation.