Call of Duty has always been made to be an easy game for over 70,000 years. :) Crazy right
Casuals to get into as well as a solid game for competitive and usually you want a multiplayer game of this nature to be well
Balanced and while certain call of duty games have pulled this feed off there have been some
There have been some outliers to say the least and that kicking off our list today of 10 of the most
Unbalanced Call of Duty games is world at war now this 2008 world at war 2 game was very well received by fans
And it's considered by many to be one of the best cod games of all time and yours truly loves the game as well
but everyone who's played the game, well, they know why it's on this list today the
mp40 one gun one gun
Ridiculously overpowered especially if you put that freaking drum mag on it and you put stopping power on it
It was insane and you had such a huge mag
You could just run around hipfiring and getting easy multi kills and thank goodness
this thing was toned down in Call of Duty World War two, but
Treyarch didn't exactly get much better with weapon balance, but we'll get into that one a little later
There's a lot of things that were wrong with world at war and that's kind of what made it the fun game. It was but
Definitely definitely
unbalanced at number 9 Call of Duty 3
We don't usually mention the old old
Old-school Call of Duty's many people don't even remember this game or they've never played it drop alike
if you have never played Call of Duty 3
But those who did play it likely know why it's on this list
unlike modern warfare Cod games that have custom classes Cod 3 had 7
Preset classes for the Allies in the axis making 14 total
But the main problem was the fact that the Allied guns were significantly better than the axis guns
each side had a rifle class an SMG class an assault rifle class an LMG class a sniper class of a shotgun class and then
The infamous explosive class, but for whatever reason the Allied side just had far superior versions of each weapon
Thanks to lower recoil higher damage and overall better handling. Heck the axe aside didn't even have a
Semi-auto rifle while the Allied side had the m1 garand which was arguably the best version of the m1 from any cod game
Maybe it was done on purpose, or maybe it was just an oversight
but if you were playing cod 3 multiplayer and you were put on the access team you were
Instantly put at a disadvantage due to the weapon design
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modern warfare 3
I
Love modern warfare 3 and it's remembered very fondly by the Cod community and it honestly is probably the best game when it came to
Launch content we've ever gotten but it wasn't exactly the most well balanced game in the series
It had the most weapons of any Call of Duty title today with around 50 guns
But you really wouldn't know that by playing the multiplayer because let's be honest here people
we're only using 607 of them the ACR mp7 p p90 MSR the mp9 fmg and
the striker give or take a gun or two those seven guns were some of the most frequent sights in any match of
modern warfare 3 multiplayer
But game balance doesn't stop with the weapons and you can't talk about mw3 s balance without mentioning the support killstreak pack this strike package
Allowed even the worst players in the lobby to get things like stealth bombers EMPs and escort air drops
Which was just plain wrong, and I loved mw3
but even I could admit the balance was all over the place a
number 7 cod 4
this was one of those games where nobody was too concerned about the weapon balance when it first came out because we were just having
Fun with this new kind of experience
But as time went on and the remastered version came out all the cracks were put on full display
It was an extremely well-designed game in terms of matte design and customization
But the balance it gets kind of funky there. The most obvious example is the infamous m16 assault rifle
but then you also had things like the
Ak-74 you the RPD the m21 and any of the dreaded frag x 3 and sonic boom combos
It's interesting because you didn't see too many complaints about weapon balance back in the day
But you saw ton of them during the remaster and I think the cod community has shifted a bit since then now
It's way more common for Cod players to use and abuse the most powerful things in the game before they're patched back into the Stone
Age and there was kind of little unspoken agreements
For example, if you were using frags time 3 with sonic boom back in the day
The lobby would have roasted you for playing cheap
But now it's an accepted strategy to use the most broken stuff in the game until it gets patched out since MW our modern warfare
Remaster was never patched. Well, you can still experience this stuff
black ops
3 bo3 was actually pretty well-balanced game for a while. But as time went on things went downhill
It was the first Call of Duty game to lock entire guns behind RNG paywalls in the form of supply drops and these weapons included
Some of the most powerful guns in the game
like the shadow claw the FFA R and
More Plus go ahead and pile that on top of the fact that the brecci shotgun is still
One of the most hated and blatantly overpowered guns in cod history
And it was somehow never patched and you got a recipe for disaster
Black ops 3 was a great game and it's one of my favourite cod games overall
But I think we can all agree that the balanced
Well, it would have been much better if they never added the Supply Drop guns
I mean the Supply Drop guns were intentionally made to be super powerful
So they would be more desirable
If bo3 didn't have any post-launch guns and the weapons sandbox just stayed as it was on day one
I don't think it would be I don't think it would be on this list, but unfortunately, that's not the case
Cracking into the top five today Call of Duty World War two now it was anticipated man
Was it anticipated boots on the ground going back to old school?
But it was a bit of a disappointment upon release. Although it has gotten significantly better since then
Thanks to a few reworks in the multiplayer system in the team
Behind it now sledgehammer definitely improved over advanced warfare with world war ii in many departments
The weapon balance was not one of those departments. Ok
World war 2 s gun balance suffered from a ton of flaws that a double use did as well
World war ii multiplayer was dominated by a handful of guns when I say a handful
I mean a handful mainly the
PPSh the bar and the STG then as the game progressed and people started to realize how blatantly overpowered the LMGs were you bet there
Was a ton of people just camping around with the Luas which made playing on shipment almost unbearable for a lot of people now
World war ii didn't go with the overpowered variant system of aw
The core gun balance though was way off and it also wasn't helped by the frankly terrible spawns on most every map
But I will say this I will say this world war 2 did get me excited for sledgehammers next game
At number 4. My favorite Call of Duty of all time black ops the original black ops 1. I love it
But I can't say it was balanced. It's quite the opposite
Honestly, everybody knows that black ops 1 was dominated by a handful of weapons
But that doesn't stop it doesn't stop there
A lot of people forget that upon release the snipers were all nerfed into oblivion making them nearly unviable in a game
Fast bo1 was dominated by the FAMAS the ak74 you and the auch in a while back
I made a video where I said it felt like those three guns were balanced for an entirely different game and that maybe
Something during development had got screwed up after all black ops 1 was the first Cod game and not have stopping power and juggernaut
So maybe those three guns were added after the decision was made to cut those perks while the rest of the weapons
sandbox was made before the perk cut, which would explain the
Radically different time to kill between those three guns and the rest of the guns, whatever
The reason is black ops 1 had pretty bad gun balance in that's why I put it at number 4 today
I number 3 black ops 4 you would think that being the fourth game in the series
Bf4 would have made improvements with the balance, but guess what you would be wrong
Maybe it's impossible to balance a Call of Duty game
I don't know black ops boards multiplayer is a mess in terms of game design and balance
first of all
You have the specialist many of whom which
Virtually unavoidable insta-kill abilities in the tacks that players just get by existing in the match
You don't really have to earn them at all and you have the gun balance which has gone up and down throughout the months
But it's still dominated by a handful of guns. Mainly the Titan as a finishing touch the spawn system
It's been a mess since day 1 and while it's been improved upon since launch. It's nowhere
It's nowhere near as good as it should be for such a high-profile triple-a game
Everybody knows that Treyarch really only cared about keeping blackout going for bo for leaving the multiplayer to kind of just sit on its hands
With blight and balancing issues and hopefully tre arks next game is better
But I'm honestly starting to doubt the studio as a whole given how little they seem to put into the game
I mean, come on at number 2
infinite warfare
I double use gun balance was decent enough on launch day
but it still had that classic Cod problem where a handful of guns dominated the multiplayer namely the env for assault rifle which
Everybody used but things only got worse for iw as time went on and more variants were introduced leading up to the release
Infinity Ward made it sound like the variants would have certain advantages and
disadvantages meaning they would kind of even out and balance out but in
Reality almost all the variants only had advantages in in many cases
The advantages were massive
One of the most infamous of the IW weapon variants was the MV for that had in and it damage range
I mean it made it a laser from anywhere on the map plus certain gun variants had a nuke built into them
Which was a cool idea
but in practice
It meant it ended up restricting a player's potential and giving a lot more power to certain weapons
The problem here with infinite Warfare's variant balance is if they were intentionally made to be way better than the base versions and if two
Equally skilled players went up against each other, but one person was using the base version and another had the epic variant
Well second player is going to win now
I really hope Activision never never brings this variant system back personally
If you're gonna do variants do it like world war ii did where the differences are just cosmetic if you're enjoying the content
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comment and
Finally at number one
advanced warfare
Finishing things off is the game that introduced us to supply drops
And while we were all pretty hyped about them at first
It didn't take long for them to destroy the balance of the game
much like infinite warfare
Advanced warfare add a ton of variants of different guns in the game each with their own perks and ways of making them better
However, the main difference between the two games is that a double use variants were way more powerful
And while IW allows you to unlock the ones you wanted directly a double use were rewarded at total random
Meaning you got one of the super good ones
you were immediately at a huge advantage over everybody else because not only was a gun intentionally overpowered but the system was designed that only
A fraction of the total player base would ever get their hands on it Plus even if you took the variants out of aw
The base gun balance wasn't very good at all. After all the game was everybody called it the Battle of Duty, right?
I really enjoyed this game I did but if I'm being honest with myself, which I like to do
It owns a spot. It earns the top spot as the most unbalanced Call of Duty game of all time
I need to know if you guys agree or disagree with my list and if you disagree
What do you think should have been on here? Where should have been I hope you guys enjoy the video, you know, see you soon