Hello everyone, it's Jen from Olde Tinkerer Studio
In this DaVinci Resolve Fusion tutorial for beginners you will learn how to use the TV node
to make the flaws seen in analog televisions in Fusion within DaVinci Resolve 16
The links to download DaVinci Resolve 16 and the image are in the description
I would recommend watching my Introduction to DaVinci Resolve Fusion tutorial
before continuing on with this tutorial
So, let’s get on with the tutorial
The TV node in Fusion is used to mimic the flaws that are typically seen in analog television broadcasts
We will be making a simple effect that will introduce the TV node in Fusion
In a new project, import the image into the Media Pool
Drag the image onto the timeline
Open the Fusion tab
Use SHIFT + Spacebar to bring up your search window and search for “TV”
Clicking on “add” will add the node to the node tree
By simply adding the TV node we can already see the distortion on our image
Let’s first explore the Control Tab in the Inspector
The Control Tab allows you to modify the scan lines and image distortion
The Scan Lines slider allows you to control how many scan lines appear on the image or video
Zero turns off the option and 1 means that every-other line is dropped
A value of 2 shows one line and then drops the second and third line
The Horizontal slider is used to add a horizontal offset to the image
The Vertical slider is used to add a vertical offset to the image
Skew allows you to apply a diagonal offset to the image
Amplitude applies sine wave-type deformation
Frequency sets the frequency of the sine wave from the Amplitude
Offset is used to adjust the position of the sine wave
Now let’s look at the Noise Tab
The Noise Tab allows you to control the noise in the image in order to simulate a weak antennae signal
The Power slider sets the strength of the noise being applied to the image
The Size slider scales the noise map
The Random option allows you to change the static
The next tab is the Roll Bar Tab which animates the bar
The Bar Strength slider controls the strength of the bar –
the area covered by the bar becomes darker with higher values
The Bar Size slider increases and decrease the height of the bar
The Bar Offset option controls where the bar appears on the image
The last tab is the Settings Tab where all the common controls are found
Blend controls the blend between the original image and the effects –
0 means that you see no effects while 1 means you see all the applied effects
The Process When Blend is 0 allows for the tool to still be processed even if the blend is zero
The Red/Green/Blue/Alpha Channel Selector allows you to limit the effect to a specified color channel
Apply Mask Inverted inverts the complete mask channel
Multiply by Mask multiplies the RGB values of the masked image by the mask channel’s values
The Use Object and Use Material options are used for file formats that support additional channels
such as Material ID channels – this is something that is used with 3D file formats
Motion Blur toggles the rendering of motion blur on and off
The Hide Incoming Connections option allows you to hide the effects on specific nodes
The Comments field allows you to add notes to a tool
The Scripting fields allow you to add scripts that process when the tool is rendering
Let’s now make a quick animation with this image
On frame 1, add a keyframe for all the options available to use under the Controls Tab
Move ahead a few frames and make some changes
Repeat this process until you have something that you like
Then go on to further refine the animation using the Noise Tab and the Roll Bar Tab
Go back to the Edit tab and view the video with your effects applied
If you want to export this video open the Deliver tab
Here you can give the video a name and choose where to save it
You can choose what format and codec you want to use
You also have other options such as the resolution and the frame rate
When you have selected all the options, click on “Add to Render Queue”
Then click on “Start Render”
I hope you found this useful
Thanks for watching Have a good day