[Music]
welcome to the division two agent
briefing dark zones and conflict
seven months after the virus outbreak
washington dc is on the brink of
collapse threatening the fate of the
entire country
you agents of the division are the last
line of defense
at launch the division 2 will offer a
realistic and immersive experience
including an accessible range of online
multiplayer activities across three new
dark zones and conflict our organized
pvp modes
after attempts to eradicate the virus
failed quarantined areas quickly formed
and an insufficiently tested chemical
was deployed dc 62.
the results were devastating
dc 62 proved to be just as lethal and
left a path of desolation across
concentrated areas of the city
darkzone the division's intense mix of
pvp and pve is returning
the dark zone is a unique environment
filled with rewards
where anything can happen and no one can
be trusted
agents will now be able to access three
different dark zones each with its own
distinct environment landmarks and
challenges and with up to 12 players
sharing the same zone
the three different dark zones host a
wide variety of environments and
gameplay providing players with a
renewed experience and different
challenges every time they play
the walled off dark zones have remained
untouched by scavengers leaving these
areas filled with high level equipment
but some of these items are toxic and
will need to be extracted before they
can be used
agents can obtain equipment by clearing
landmarks
taking down enemy factions
or securing supply drops but also by
embracing new ways to play as they turn
against other agents
this is classified as going rogue
rogue agents can now lock pick supply
crates
steal other agents contaminated gear
before extraction and hack shd terminals
to obtain valuable resources
but some still prefer a more radical
approach at the risk of becoming a
target of their own
there are now three different rogue
statuses that present players with a
variety of ways to combat other agents
in the dark zones whenever they choose
dark zones are an experience where
players need to balance risk with reward
they are normalized environments where
all players have the chance to succeed
automated turrets guard the entry points
and protect newcomers from predatory
rogue agents and enemies
this gives players the freedom to engage
in their very own play style without
being overpowered by veteran agents
while dark zones remain an accessible
challenge
occupied dark zones our most brutal
version of the dark zone will also be
available at launch
with no rules to keep anyone safe and
higher rewards this will be a true
contest for survival of the fittest
[Music]
conflict our organized pvp experience
for the division ii will also be
available at launch
conflict modes pitch a team of four shd
agents against a team of four rogue
agents across domination and skirmish
game modes in three new maps located
outside of the main story
these modes feature their own
progression system granting rewards that
players can bring back in the main open
world of the division ii
in domination teams battle for control
of three capture zones stay in the zone
with your team
or perform special actions to keep
scoring and deny the zone to the
opposing team using your skills and
agent toolbox wisely
in skirmish each team aims at reducing
the opposing team reinforcement to zero
this mode supports intense and highly
tactical engagements where communication
is the key to victory when aiming for
the top of the leaderboard
the division 2's conflict and dark zones
experience will continue to evolve as
part of our commitment to post-launch
and players can look forward to new
areas and new modes in the coming months
you will decide how you will want to
achieve your mission as a team or
standing alone
agents
welcome to the division two
you