Hello summoners and welcome back to another Proguides video. My name is Kellen and today I’ll be
going over 10 changes that we WANT to see for patch 9.15, but we likely won’t receive.
A lot of you guys have been requesting this series for quite some time and we’ve finally decided
to deliver. Although there are a lot of changes that league players want to see in the
game, we’ll only be going over the 10 changes that had the most amount of complaints in the
past few weeks. However, please do keep in mind that nothing is set in stone and these changes
could be implemented before 9.15 hits the live server. Also, if you haven’t checked
out our upcoming changes for 9.15, then make sure you do so using this panel on the screen.
BUT, before we get into this video, I want you to check out our website,
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Starting the list off at number 1: We need to revert the changes made to Galio’s
Taunt + Flash combo. If you weren’t aware already, Galio received
some HUGE nerfs in patch 9.14. Galio has been a common favorite
amongst pro players due to his ability to safely poke and clear waves
with ease while also threatening a long range engage with his taunt
+ flash combo. On top of that, he does pretty good
damage, is pretty tanky, and also has a ton of global pressure. All
these things are EXTREMELY powerful in pro play, hence why champions
like twisted fate, Ryze, and Taliyah are seen so commonly in competitive
matches. On patch 9.14, Riot decided to remove a key mechanic
from Galio which was his Taunt + flash. Although on paper, this was
a quick band-aid fix for Galio’s long term problem with pro play
dominance, it ended up having some pretty bad side effects. For
starters, Galio’s playrate dropped to the point where he’s pretty much
non-existent now. Statistics websites have COMPLETELY removed Galio
from their stat lists due to the sample sizes being so small.
Even niche picks such as Malphite, Cho’gath, and Garen mid lane are
listed on these sites despite them having less than 1% pickrate
in the mid lane. But, there is some good news. In order to
compensate for Galio’s low winrate and playrate, he received
a decent hotfix in patch 9.14 and is looking to receive some
more buffs in patch 9.15. Although these likely won’t bring him
back to his former glory, it’s definitely a start. Galio just…
doesn’t feel like Galio anymore and the community agrees.
Next up at number 2: The Wukong gameplay rework. If you’ve been following our channel
for a while then you might remember our Upcoming changes video for patch 9.11 where
we give you a sneak peak of the Wukong gameplay rework. Wukong is one of the oldest
champions in the game and his kit has not held up well in the test of the time. For
the past few months, Riot has been testing a mini-rework for Wukong which was aimed
at modernizing his kit. Some of the most notable changes were to his W – Decoy which
was renamed to Warrior Trickster. Wukongs clone would now attack nearby enemies for
50% of wukong’s damage and the lifespan of the clone was increased significantly.
On top of that, the clone is no longer distinguishable from Wukong’s stand still
animation which would allow players to play mind games with their opponents.
However,that’s not even the best part. There were significant changes to his Q, E, Ult,
and passive which all looked very promising but is taking FOREVER to hit the live
servers. It’s important that Riot doesn’t rush the release of the new Wukong because
we wouldn’t want it to become a balancing nightmare but, aghhh it’d be nice if this
finally come out to the live server sometime soon, because seriously though, that new
wukong kit looks like SO much fun and I can’t wait to play it once its released.
At number 3: LET'S REVERT THE KLED BUFFS. After the added grievous wounds effect on his Q in 9.14,
Kled’s winrate has skyrocketed to the top, making him undoubtedly an S+ tier top laner.
This is mainly due to the fact that most of the other S tier top laners such as Aatrox, Darius,
Renekton, Riven, Jax, Vladimir, Illaoi, and many others either have healing in their kit or rely
on runes like Conqueror or time warp tonic for increased sustain. Due the meta being FILLED with
these healing oriented top laners, Kled has become the number 1 counterpick for... well... pretty much
anything in 9.14 and whatever you throw at him. He can beat it. Riot are aware of Kled’s current dominance
and are planning to make some hefty nerfs for either patch 9.15 or patch 9.16. HOWEVER, Kled
mains are Begging riot and I mean BEGGING The thing is, if Riot to just revert the changes made to his Q which
made him broken in the first place. IF Riot were to nerf a different part of his kit such as
his mount or his W, in compensation for the fact that they on purpose addes someting to
his kit, then Kled would feel much less satisfying to play and a lot less fun.
There's a lot of hope for this revert to go through successfully. Recently, Riot made a
small change to Singed which put a 0.5 second re-cast timer on his Q. After hundreds of complaints
and demands for a revert, the balance team complied and decided to revert the re-cast change
made in patch 9.14. This is a ray of hope for Kled mains because it shows you just how willing
Riot is at reverting changes they’ve made in the past and are open to admitting mistakes.
Next up at number 4: Skins for forgotten champions. Patch 9.15 is coming with some new skins which honestly looks
pretty amazing. Project Pyke, Warwick, Jinx, Akali, Irelia, and my personal favorite: Prestige edition Project Irelia
are all hitting the rift next patch. These skins look
amazing and I can’t wait to try them out but It’d be really
nice if some of our forgotten champions received some love.
Now, I understand that at the end of the day, riot is a business,
and businesses need to make money. But, that doesn’t mean
that they can’t mix in more unpopular champions with some of
the more popular ones whenever a skinline comes out. Imagine
Project: Diana. Wouldn’t that look sick? Not only does she currently hold
a solid stance in the meta right now, but her last skin was 425
days ago. What about Project Kassadin? It’s been 1385 days since
his last skin and he’d be a perfect fit for this skinline.
But don’t even get me started on Project Azir who hasn’t
gotten a new skin for 922 days. What about Project Talon?
Forget about it, it’s only been 329 days. This are rookie numbers
compared to the other two. The point is, Riot should really look to
mix more champions who’d fit well with the skinline
ON TOP of the champions who already made a lot of money.
It’s important to find a good balance of both so X champion mains don’t feel forgotten about.
Number 5 is to fix some gamebreaking bugs. Anyone who’s had the luxury of playing
the first days after patch 9.14 released, got to experience what it feels
like to be perma cc’d. And no, I’m not talking about getting hit by a Morgana
binding, I’m talking LITERAL perma CC. Annie in patch 9.14 hit the rift
wearing thanos’s infinity gauntlet and which allowed her to stun enemies
with EVERY single one of her damaging abilities. Her winrate SKYROCKETED to
almost 60% and Ranked had to be disabled shortly after. Fizz on the other
hand, also had a gamebreaking but wasn’t fixed till DAYS after the patch hit.
For some odd reason, Fizz was able to abuse an electrocute bug which allowed him to literally one shot
enemies even faster and easier than he already does . BUT, this is just the tip of the iceberg. Patch 9.14
came with over 75 BUGS and most of these were
GAMEBREAKING. This has been one of the buggiest and worst
patches in league of legends history and I really hope that Riot can get it together with this next patch.
For number 6: Let's talk Pyke nerfs. For 9.14, Pyke received a
MASSIVE buff to his ultimate which TLDR: gives him a crap ton more gold
per kill or assist. Why did riot make this change? Well, in part is because Pyke received
a ton of nerfs in the previous patches to try to stray him away
from the solo lanes but those nerfs they were a bit too harsh. They were actually pretty extreme.
To compensate for the gutting of solo lane Pyke, riot decided to increase the amount
of gold you get from his ultimate which now made him a gold generating
machine. Currently he’s sitting at around a 16% pickrate, 30%
banrate, and 51% winrate, which overall doesn’t seem too bad until you
get into game with him. Allowing Pyke to clean up EVEN 1 fight during
the mid-to-late game pretty much turns the tide immediately and gives
his team a gold advantage. Challenger support mains on twitter are
even laughing at about how broken Pyke is this patch by screenshotting
their total gold income generated from his ultimate. It’s pretty
safe to say that Pyke deserves a nerf, even a small one at least, but
due to the new skin coming out, we all know that’s not gonna happen.
At number 7: WE NEED TO TRY TO CANCEL THOSE VAYNE BUFFS.
If you’ve watched our upcoming changes video for
9.15, you would know that Vayne is receiving a buff on her E- condemn. Condemn’s
wall collision damage has been increased 100% to 150% which is honestly an unnecessary
buff. Many Vayne mains are happy with her current stance in the meta and just
don't really understand why she would need changes. A few patches ago, Riot added some
effects to her ultimate and tumble synergy which boosted Vayne straight into our S
tier. If the planned changes for her go through in patch 9.15, she’ll not only be a
late game hypercarry, but also possess the ability be a strong early game duellist, giving you hit to Condemn
At number 8: Make some changes to Azir. Azir has been a balancing
nightmare ever since his release. He can hold like a 44%
winrate in solo queue but still be one of the strongest and most
OP mid laners for competitive play. His safe waveclear, poke,
long range, shields, and DPS, allow him to be one of the best
mid lane picks for pros when it comes to highly strategic
matches. Recently, Azir has been on the rise again, creating
some pretty big problems which need to be addressed. The riot
balance team are aware of these problems and are making a few
changes to deal with them without directly touching Azir. For
starters, they’re buffing 2 of his counters – Lissandra and
Syndra. Both these champions can outpush or even kill Azir in
a 1v1 during the early game, and they’re both receiving some big
buffs for 9.15. Although this could work on paper, we would
need to deal with Azir in competitive play for another patch if it doesn’t. Only time will tell, so we’ll wait and see.
For number 9: WE'RE LOOKING FOR MORE QIYANA SIKNS
Qiyana just hit the Rift not too long ago
but she’s been a blast to play. Her kit is really mobile, she has a fun ultimate, unique
passive, and high damage abilities. Overall, she’s the perfect champion for
players who enjoy playing mobile AD assassins. BUT, the best part about Qiyana is
really easy to fit into any skinline. I mean look at her. She’s SO badass.
Imagine her in the Project skinline or the coven skinline or the star guardian
skinline, the list goes. All in all, Riot, shut up and take our money.
WE ARE BEGGING YOU to take our money so please release more Qiyana skins.
Finally at number 10: NERF VLAD. I cannot stress this enough but Vladimir
is one of the most broken and unfun champions in the game. Like where do
we even begin with this guy? From his one shot potential, to his pool,
even his healing, Vlad has the full package to be a 1v9 machine. He’s one
of my go-to bans whenever I play ranked because it just feel so frustrating
playing against to him. I mean come on, there’s a reason why he’s PERMA BANNED
vs Damwon gaming in Korea. Nuguri – is the best Vladimir player in THE WORLD
can show you EXACTLY why Vlad is in dire need of a nerf. Rito please.
That’s it for our new video on the 10 changes we
want to see for patch 9.15. Let us know which change
you’re most excited about in the comments down below, and if you enjoyed watching this video and want to
see more, then please hit that sub button. Also make sure to checkout Proguides.com using the link below
if you want to see HUGE improvements to your rank. Thanks for watching, and I’ll see you guys on the RIFT.