Hey, guys, this is Aaron. A couple of weeks ago, we took a look at making curtains or
drapes inside of SketchUp using only native tools. We made something that was not too
bad looking. It was okay. It wasn't the best thing in the world though, and that's what
we're going to do today. We are going to make the best thing in the world. We might be overselling
a little bit. But we are going to take a look at using a couple of different extensions to
make curtains or drapes. So, without further ado, let's hop right back in. So this is the
same model we had last time. Just for fun, I'll go ahead and take one of these drapes out and
we'll replace it with one we create with a couple of extensions. The extension we are going to look
at are Fredo6's Curviloft and ThomThom's Vertex Tools. So I'm going to come over here on the side,
and I'm going to draw a rectangle. And I'm going to put an arc on the end of that rectangle,
another half circle. So, similar shape to what I made before. I am going to take that shape and
I'm going to use rotate to go from midpoint of this line - option rotate - to swing it around
like that. And I am making a much bigger, exaggerated arc here than I was last time.
That is intentional. So I'm going to take that and say "option" copy that over, maybe 3 times,
something like that. Okay, that looks pretty good. And now I don't need these lines. What I'm looking
for is the nice zig-zagging pattern like that. Awesome. Now, I'm going to triple-click and its
going to select all connected geometry, and I'm going to Option or control, modifier key,
to move with the copy and I'm going to move vertically - up arrow key - and I'm going to take
that straight up. Now, what Curviloft is going to do is take one set of lines and connect it using
flowing geometry to the other set of lines. If I use Curviloft right now, it's going to look just
like push/pull and it's going to drop it straight down. So, what I am going to do is actually go
from a modified profile to this one. So this is what the bottom of my curtains are going to look
like. And the top of my curtains are going to be a little bit different. So, what I am going
to want to do is take this shape right now and I'm going to modify, or key move, to give me a
little bit longer set of geometry, so my lines are bigger here. But what I'm going to do is
I'm going to use Scale and drag this back to where this end point is right here. That's going to give
me more curves here than I have at the bottom. The other thing I am going to do is, I'm going to
scale it back this way. Maybe something like that, and what that is going to do is cause some ruffles
in here. So it's going to have to billow out a little bit to get to this wider footprint. But,
it's also going to have to have some zig-zagging back and forth with geometry. It's not going to be
able to drop just straight down. Having said all of that, let's go ahead and select geometry and
hit Curviloft. Okay, so the function I'm using is Loft by Splime, and that is where it goes through
and it makes geometry out of these multiple selected lines. I have some options here as
far as how I want these pieces to get generated. I can come through here and I can click through some
of these. There are names on each of these, and honestly, I really tried hard to try to
figure out what they do, but this is some heavy geometry stuff. I use computers because I want
the computers to figure out the geometry for me. I don't want to have to know how to do this stuff,
so, generally speaking when I use this command, I end up just kind of clicking through the different
options and picking the one I like best. These ones over here end up kind of straight,
but I like these ones right here because they give me a little bit of a billow. You can see
I have some arc there. So I'm going to say that's the one I want, and I'm going to just click on an
open space, which means, go ahead and make that geometry. You will notice that I'm building at a
bigger scale than I actually am, that's because Curviloft is going to be asked to create some
small geometry. In order to give it the best shot at creating accurate geometry, I'm dealing
with this in a little bit bigger space than I normally would, a little bit larger. Alright,
so that looks pretty good. I'm going to make one change. I'm going to select in here. I'm going
to - did you see what that did? I should point that out. It did make that in a separate group,
so it left my original lines the way they were. If I click into this group and select. It's all
one surface. I'm just going to reverse-faces so I have the front facing towards me. Alright, that
looks pretty good. I got a good, flowy pattern, but I want to mess with that even more. So,
I am going to come in here - and this is where Vertex Tools comes into play. I'm going to go
ahead and click on Vertex Tools, and what that's going to do is, in the hidden geometry - so if I
go to hidden geometry right now, you'll see I have got a bunch of triangles here making all
this up. They end at regular increments, that's what Curviloft did. What Vertex tools will do
is allow me to select any of those points. I am going to go turn this, there are too many lines
for my brain. So, I am going to come in here and I'm going to select a chunk of geometry,
just going to arbitrarily- maybe this big of a chunk. And what that's going to do is,
it selects that geometry, and then, based on my soft select radius, which is an enormous 41
feet - let's take that down and make it like 12 feet, something like that. Let's go even smaller,
like 10 feet. It's going to change the colors. The red ones are going to move absolutely. So,
as much as I move my mouse, that's how much those red dots will move. The rest of them taper off to
the dark blue, which don't move at all. This is the awesome magic that is Vertex Tools.
So there are other ways to move around geometry, but this soft select is really the reason that I
like to use it for modifying organic shapes like this. So you can see you can of just grab it and
move stuff around. I don't have to move just that one direction either. I can take this right here,
and maybe scale it back in together. Maybe just a little bit smaller on the bottom. But,
this is kind of a no-holes barred, mess with stuff however you like kind of modeling at this point.
Basically, the idea here is I can just move this geometry around and make my nice flowing shapes.
It looks like I pulled it out maybe too far. I'll have it come back out at the bottom and
kick back over. Oh yeah! That's good stuff. So, it kind of gives you an idea. That's the kind
of things you can do with Curviloft and Vertex Tools. So just to do a little side-by-side now,
now that we're done. I'm going to take this and scale it back down. Drop that back down to about
the same size. And we'll take that back in here. And I can jump in and might just do a
little cleanup like I did before; maybe a little scaling and bring it back. Actually that looks
pretty cool. Stick that up onto the bar. Let's scale a little bit more. Slide that back this
way. Yeah. That's pretty good. So you can kind of see, really it all depends on what you're
going for. You could spend a little time making this maybe follow some shapes but you can kind of
get an idea of the different options here we have with our standard tools. And what we're
able to do with just a couple of extensions. So, hopefully that gets you thinking. Again,
not the only things those two tools do is make drapes or curtains. But it is something you can
do with those extensions. Hopefully that helps. If you have a different way that you make that
kind of geometry, I'd love to hear about it, so let me know down below. If you have another
idea for a video like this, let me know that too. While you're down there, go ahead and subscribe
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but we like them a lot more when they're showing something you want to see. Thank You.