welcome to the back rooms 600 million square miles of nothing but the stink of old moist
carpet the madness of mono yellow and the endless background noise of fluorescent lights
not to mention all the entities ready to slap your ass back to level zero now the way you end up in
the back rooms is by no clipping out of reality trip over your shoelace and fall through the floor
welcome to the back rooms accidentally hit the "B" button in an elevator welcome to the back room
make the mistake of playing one of my shitty games that's right welcome to the back rooms so after
nearly [ __ ] my pants watching a video made by a 16 year old in blender after school i decided hey
why don't i turn this into a game so i can scare the crap out of my friends so let's
start off by making the first back rooms level named level zero by the back room's community
now the good thing about back rooms is that the levels are incredibly simple to make
making environments terrible modeling characters terrible modeling props atrocious but making back
rooms call me michelangelo because i'm copying and pasting these cubes around like a true artist
so after setting up the room i just added some textures and slapped on a post-processing material
to look like it was filmed in the 90s with a handheld camcorder someone got for christmas
now the issue is that this is a tiny pre-built level considering the back rooms are 600 million
square miles which is 10 times the size of every single continent combined we're going to need to
figure out something else aside from copying and pasting this level for a couple thousand hours
so we're going to use something called procedural generation to create the level which is basically
just using math to create [ __ ] so when you used to obnoxiously ask your math teacher are we ever
going to use this in real life well now is that time all those hours you wasted bored out of your
mind learning geometry and trigonometry and sign or sin curves or whatever they're called all i
know is that the blueprint i used to make this is a sin against the unreal engine blueprint bible
but somehow it miraculously works and as you move through the level more rooms spawn around
you now you're probably wondering how do you even get out of the back rooms well you can't
according to the wiki you can simply traverse the levels until you make it to the end yeah
it's actually a level called the end and we're going to make it in a future video so if you don't
want to miss that hit the subscribe button right now or you're no clip in your sleep now before
we start adding more features i went through the effort of getting this game green lit on steam so
while you're at it wishlist the game on steam because it's free so you have nothing to lose
now walking around in endlessly generated back rooms doesn't sound like much fun
infinite abstract pain so to turn this from a walking simulator into an actually
enjoyable game we're gonna add entities from the backroom's wiki so level zero has entities
called howlers which are tall disfigured creatures with distorted and messy appearance
who have a slight humanoid shape wait is this just describing me now howlers are
familiar with the structure of level zero and know where their victims are but level zero
is considered a safe level and interactions with entities are extremely rare oh hi there
i don't want to spoil how every entity works until you actually play the game but he's
going to make your life very difficult to escape the back rooms you have to find one
of these randomly generated rooms with the ladder that brings you to level one
level one is basically a creepy looking parking garage with hallways connected to it it's also
called the habitable zone but trust me by the time i'm done making this level it's going to be the
inhabitable zone so after blocking out the level and applying textures and decals to everything i
managed to get this early prototype of the zone with some hallways leading out of it now i'm
not an environment artist by any stretch of the imagination clearly so before the game releases
i'll probably go through everything with an actual environment artist to fix up all the rough edges
so the way you escape this level is by checking each door to find the one that brings it to the
next level sounds simple right wrong the lights are running low on power and flicker off every now
and then and once the lights are off you better be in one of the hallways or the entities that
show up in the dark will wreck you the entities in this level consist of skin stealers scratchers
facelings and hounds some scary [ __ ] right now i don't have time to make all these entities in
this video so we'll just make the scratcher so scratchers are long slender beings that are gray
in color although they appear slightly humanoid in form their bodies are extremely disfigured
and they have sunken white eyes wait why is every single backroom's entity just a description of me
well this is the scratcher here and if you can stealthily avoid being in the parking garage
and the lights go off and find the exit you'll move on to level two now this level is something
directly out of your childhood nightmares and now nightmares too just a dark narrow tunnel filled
with pipes that seem to infinitely stretch in both directions that can provoke claustrophobia
in anyone so i tried to model the level after a reference picture and ended up with this
which again i'm not an environment artist so it looks a little rough around the edges but
it'll all be fixed before release to make it infinite i use procedural generation yet again
to generate new chunks of the tunnel as you walk around now walking through this doesn't really
put any pressure on you you can just relax sit back and hold w while enjoying a cup of coffee
well i don't like that so i threw in a light head entity who follows you around so you have to keep
on running for dear life if you manage to find an exit in the window of time before he reaches you
then congratulations because you just moved on to the next level
now making the back room's levels in order would get kind of repetitive and a lot of the
levels are pretty boring like level 6 which is just a room with the lights turned off
level 7 which is just an endless ocean in level 10 which is literally just the field of wheat
so we're gonna add a level that gave me some weirdly scary nostalgia called level fun now
it reminds us all of those parties we would go to as kids so i modeled it after a place i used to go
to not that i've been there any time recently or anything so i added the fuzzy carpets the
eerie orange painted walls the plastic tables cups and chairs balloons and of course arcade
machines now this level's made up out of hallways and smaller rooms so generating the level fully
procedurally would be pretty difficult so i broke the level up into small pieces that i can just
mix and match together with attachment points that connect to the older ones then just use
the same algorithm i used for the previous pipe level and now this one works too now it's time
to ruin the party by telling you that you're not alone here there are entities called party goers
they're creatures with cartoonish faces and yellow tinted skin
so they're basically marshmallow with jaundice holding a balloon
the best way to avoid partygoers is by not letting them see you as soon as one of them spots you and
starts playing nursery music it's over for you as all of them will start to track you down
at this point the only way to avoid them is by hiding under a table now to escape level fun
you need to find a room with an led window while simultaneously avoiding partygoers which is a lot
harder than it sounds i've been hiding under this table for two hours can one of you guys just kill
me already so those are all the levels i have time to add in this video and i'm going to be
adding a lot of other levels and entities so if you're interested in playing the game and want to
see the progress make sure to subscribe and hit the bell icon so you don't miss any future videos
one of them just might announce the release date which is gonna be pretty soon