hello it's Ricardo and welcome back to Elite dangerous well a surprise announcement came
out in regards to update 15.02 for elite dangerous Odyssey following on from issues
reported from update 15 earlier on in May let's take a look at what's been fixed
when we found out there was going to be a fix released update 15.02 we were told it
was going to be a sizable update by the frontier development Community managers
and that is certainly what it is it's also a quality of life update and one thing that's
really relevant when you look at it is the word fix the word fix has been used 34 times in this
whole document it's fixed upon fix upon fix upon fix and that's fantastic is there any new content
well what we've seen in the past is Frontier developments have decided to let the community
find out let the players find out if there are any new updates released in this particular update
and others so nothing's been listed here it's all about the fix it's all about the quality of life
improvements and basically fixing what was gone wrong since update 15.00 so what we're going to
do is we're going to take a quick look all the way through this and put out some fixes of note
now for interior developments are currently looking at a three hour downtime window to have
all these fixes and update 15.02 to be implemented for elite dangerous live and Elite dangerous 4.0
now these servers the downtime is from 8 o'clock into 11 British standard time but you know they do
reserve the caveat if it goes on everyone's going to be informed well for the community issues of
note address they have fixed some unintended changes to ship flight characteristics fixes
for players not being able to plot settlement ports through the point of Interest panel now
that was really irritating and is in response to ticket reference ID 59375 for all those you
commanders who have log that particular ticket against that reference then be rest assured
it's been fixed the pulse wave analyzer is not highlighting High resource asteroids in rings
correctly well that kind of is what it does isn't it really so it's not highlighting High
resource asteroids makes about as much as use as a fart in an astronaut suit but apparently
that is now being fixed also there's been a fix for the insufficient number of targets arriving
at settlements for raid and Massacre missions that one really gets my backup you get there
you shoot 15 of the 16 people who were there and then someone's gone AWOL or they never existed
and is a good one something I was doing on the weekend in my stream Not only was there at that
fix we've just mentioned the insufficient number of targets but a fix for objective failed prompt
repeated triggered when canceling on foot missions great brilliant fantastic however even though
there's another list of about 30 odd fixes that go down here here are the ones I've pulled out of
note there's been a fix for players not being able to pot that settlement root Port yep we got that
no problem we got the number of targets at the base no problem and the pulse wave analyzer all
that being said those I think are perhaps the most important ones although all fixes are important
slight adjustments have been made to the tactics used by various thyroid vessels so that they don't
become ineffective in dealing with Targets in locations that a ship won't willingly navigate
such as the crevices along the structure of the Titan no longer will you be able to hide inside
the nooks and crannies of a Titan good job he did some tissue material grinding on the weekend no
anyway a fix has been implemented for the glaive not correctly utilizing its anti-gallian effect
when in Conflict zones around planetary ports oh well brilliant yes I thought it wasn't hard enough
hey if it's a game if it was easy it wouldn't be enjoyable fix implemented for glaive occasionally
clipping into the Titan during combat and effects has been implemented to address the
ability to use the camera to clip inside the Titan and a couple of YouTubers have actually
taken the exterior camera inside the Titan to see what's going on inside of which there was
nothing but there you go it was a pretty good video anyway and now the Titans missiles can
now Chase locked targets for a longer duration so perhaps what we're saying here is hmm okay
use those heat sinks make sure you're not locked anymore that might be a good way of doing things
the Revenant no longer occasionally clip into buildings which is another really good Vex and a
fix has been implemented for the defend emissions failing to start at the Mission locations now we
had this several times over well since update 15 turned up we all turned up mobappy four of
us in the team looking to take on some Pirates or after our cargo canisters only to get there
to be stuck there literally holding your blaster in one hand and something else in
the other and the mission not starting so I'm really happy that's been fixed
probably not surprise you to know that there's been 13 mentions as well in the patch notes of
thyroids with update 15 very heavily channeling the thyroids and the narrative around the thyroid
War it was no surprise that a lot of the fixes were going to be addressed towards the thyroids
however not only the thyroids as well as you know implemented fixes for Mission ship kit
icons in library have also been done I think that's probably important as a quality of life
not to mention all the other stuff that's been fixed around thyroids for example thyroids
not appearing in ax combat zones then thyroids not wanting to leave ax combat zones once the
ax combat zone has been completed all this stuff represents I think a good quality of life update
and 15.02 for elite dangerous certainly seems to be delivering this with a huge amount of fixes
it's put in place hopefully this will mean the game will start to play a bit more as intended
and remove some of the frustration a lot of the players have been feeling since update 15 hit
I've been Ricardo thanks very much for watching I'll see you soon