Hello everyone welcome back to PJ Chen Design Channel. Today we are going to
discuss about this grid structure ring with all the melee in prong setting.
Are you ready? let's get started!
we are going to starting with the ring size for
diameter 16, and we're going to come over to the right view to create profile so
we are going to use the straight with the two arms, and coming up for whatever how
wide that you like to have, and going up this one for the thickness that you want.
I basically just gonna copy this curve from here to here, and then we are
going to use the arc tool to snipping into the end point, and end point and
give it a little bit curve over there. Now let's go ahead to join everybody, and
have that on mirror to the other side. Once we mirror, we want to
make it taper so let's go ahead to make it 3D scale. Make it smaller and to get
something like this. So this is the basic profile that I have for my
ring, and here's a very important concept over here for the Sweep 1. We are going
to do because we are going to do the create UV curve, so we need to make sure
the seam is on the bottom, so this is what happened if we use a sweep 1 rail
and we click on here, and we click on the top, and click on the button. You
click enter and then you click close the sweep, and you pretty much get
something like this. but let's move it on this side, and you kind of noticed that
the seam is actually on the top. We want to make sure the seam is on the bottom.
when we create UV curve, we can have a continual piece. In order to do that,
we are going to use a sweep 1 rail. We do the same thing, but starting with the
bottom, and go to the top, and then you click closed sweep, and then you click OK.
By comparison, you're going to notice that now my seam is on the bottom.
so when we create U V curve and it won't have a split right in the middle
and you had to worry about how the patterns gonna go together. So this is
quite important so now we have this we want to create UV curve, and we're
gonna click on this one, and so that will be the area that we are going to work on.
Explode it into four pieces. Since we are going to work only on the
top of it, I'm going to divide it this section into 4 sections, and you can
see this point. so I'm going to just kind of give myself few lines here as
reference. This is the area we are going to design. We're going to design one
side, and let's kind of mirror to the other side. and with this it's going to
be also split by those two, so I have this one and this one with those two. I'm
gonna use the divide again to make them into six sections, and again this is up to
you. You might want to try a few times and see which one works the best for you.
Now I have this. I'm just gonna draw some small straight line here, and that
is going to help me to do the blend work. and we are going to use the blend curve.
I simply just want to use the blend from this to this, and also blend from here
to here. Now we have all this curve, I'm going to make copy by snapping
into those points, and now we're gonna have it come over here here and here. So
that's how I get those structure. We need to make this curve into a solid.
The way I'm going to do is I gonna pick up all this curve and I'm going to have
them extruded straight, but not in this direction. It is preset direction. We want to
make sure that it's going left to the right. Let's go ahead to the option
over here. do I want to have a both side? Yes. Do I want to have solid? No. and the
direction is going to go from left to the right. and how side do
I need it? I may want to have 0.4 millimeters on each side, so I will get
these surfaces like these. The same thing is going to apply to the others.
I'm going to pick up all this curve and we're gonna go again the direction is
from the left the right or left to the right, and the same thickness
so that's how I get this surface right there. Now we have this surface we are we
are going to pick up all the single surface that we have there, and we are
going to extrude it them into solid. So let's go ahead to using the solid and
you have extruded the surface straight and we want to make sure we have both top and
the bottom. Make sure that you have is thicker than the ring shank that you
have. So that way you can do boolean intersecting. Once we have
everything over there. We pick up all the surface. Coming to the top view, we're
just gonna mirror to the other side so snapping into this midpoint coming over
here to the end point. so then we will have structure like this. We are
ready to flow it back to the surface. We are going to creating the surface
right here snapping to this end point to this end point. Let's go
ahead to use the command, it's called flow along surface, and we're gonna pick
up everybody right here on the top. We're gonna pick up one of the corner, and
remember the seam is on the bottom. So we're gonna come over here on the bottom
to pick up the corner. Then you can see them is intersect beautifully over there.
Once we have there, we are going to only keep the one in the middle that we
need. We are going to use the Boolean Split everybody over here is going to be
split by this ring, so now we can delete all the extra that we don't need over
there. and also everything inside of the ring. that are extra. If I just cut
the ring in the half the boarder is not gonna look right. We're going to
duplicate this edge first, and then we need to have that offset on the surface, so
we're going to offset onto this surface, and we want to flip it for going in
one millimeter. Then you will get this curve here. Now I have this curve.
I'm going to mirror to the other side over there. Let me pick up all of
this and group them, and kind of hide it. Next step that what I wanted to
do is I want to extract the iso curve on that surface, so we're gonna pick up this
surface, and we're gonna toggle and extract the iso curve close to the
quadrant, and one over here. The other one over here. Now we have all this 4
curves we're gonna pick up all 4 curves over there.
and let's using the trim command. We're gonna trim off here, trim off here. and
also trim on the other side. and we also want to trim the one on the bottom.
If we turn a ring back on here, we are going to work on with this surface, so let's make
a copy of this ring, and hiding one of it. and we are going to pick up all these curve
and use the curve command to the top view. Trim off everything is not belong there.
This is the surface that we have. I'm going to turn it into the red color and
you can see it is hopping on the original surface. So we're gonna pick up
that surface, and we're gonna make it into the solid by offset these
surface. We want to offset this thick enough so let's do 3 mm
and we want to make sure solid=yes, both side=equal yes, and
hit enter, and then you got something like this. So this will be a cutting
object. Let's do boolean difference. This will be different out of this one.
So that way we can create a really nice border, and we're going to turn on what
we had over there. And rest of it is a bunch of Boolean Union, and if everything
looked nice to you just go ahead to Boolean Union, so you will have great
style looking ring over here. Once you have everything go ahead to making the
setting for the prong setting, and I have the stone setting videos on one of my
playlists. They are collected over there. You can go ahead and watch all the
playlists if you want to, or if you really wanted to know all the details
setting, I have a stone setting course online. I will list the link at the
description below. I hope you enjoy the video, please like and comment and share
my video that will really help my growth on the YouTube, and able to create more
videos. Thank you for watching. I will see you next