Welcome to the Gala Legend Stealth Guide.
In this video, I'll go over the overall best way to complete this mission, though I won't
cover every single method.
This mission is interesting in that there's a lot of objectives, but you don't have to
complete them in a set order, so don't be afraid to switch around the order if you need
to.
The best class for this mission is an Infiltrator, so your skill tree should look something like
this.
Anyway, let's get started.
If you don't have a Guard disguise, then carrying bags is sus, and you don't want everyone to
know you're the impostor, so drop your equipment bag in this corner.
So first, you're going to want to loop this camera.
Next, you need to get a disguise by luring NPCs to spawn.
Whenever someone is facing toward spawn, take your gun out, let their suspicion meter fill
up two bars, and quickly unequip your gun.
You should also drop a lockpick in this corner so they're lured to a safer position, where
you can take them out.
Having a guard disguise will be useful later on, but I would recommend starting with a
Staff disguise, so leave this bag in this corner for now.
Next, you need to wait for a staff NPC and lure them to spawn using the same method.
If you don't have the case alarms code yet, then you should interrogate every staff member
you hostage, since one of them will have the code.
Take the staff disguise and leave the body in this corner.
Alternatively, you can also lure a staff NPC from this room by doing a multi-step lure,
but be careful not to be seen by any other NPCs.
Anyway, once you have a staff disguise, you should head to this area at the back and loop
this camera.
Then, you should lockpick this door.
In the next two rooms, you're considered trespassing without a staff disguise, and only staff NPCs
will go in.
Both of these rooms could have a camera, so make sure to loop them before taking anyone
out.
Then, you should take out everyone in both of these rooms, but make sure to interrogate
them if you don't have the code yet.
There's a total of 6 staff members in this mission, and one of them could enter this
area at any time, so be prepared to take them out if this happens.
This also means that it's not a good idea to leave bodies lying around, so make sure
to hide them in any containers nearby.
This is my preferred way of clearing this area and getting the case alarms code, but
again, this isn't the only method.
Alternatively, you could also put on a Guard disguise at the beginning, take out the camera
operator, and then rush this room.
Anyway, as a general principle, the more NPCs you take out, the easier the mission becomes,
so it might be a good idea to take out random NPCs if you know you can get away with it.
This employee room is fairly isolated and it's a good place to take people out, but
it's recommended that you loop this camera and take out the stationary guard to make
it safer.
To complete the rest of the mission, you need a Guard disguise.
You can get one by taking out a random guard, or you can go back to the body bag you left
at spawn.
Once you have a Guard disguise, you should take out the camera operator.
This map has two keycard rooms, and depending on RNG, one of them will be the camera operator
room while the other will be the vault room.
Use your Keycard Scrambler to enter the camera operator's room.
Then, knock them out, bag the body, and hide it somewhere safe.
Now that you've cleared a decent chunk of the map, it's time to actually complete the
objectives.
Somewhere in the map is a keypad, which you can use to disable the case alarms.
The keypad's location is random, so you may need to look around the map for a while before
you find it.
Once the case alarms are down, you can safely lockpick any of the cases with artifacts inside.
However, lockpicking is suspicious, and you may need to wait for the NPCs nearby to leave
before lockpicking and taking the artifact.
This is why I recommend taking out a bunch of NPCs early on: it decreases the chances
of being seen while lockpicking the cases.
Once a case is open, you can bag the artifact and drop it in this location.
There's a total of four cases, and you should repeat this process for all of them.
The next step is to open the three crates found randomly around the map, which you can
do with either a crowbar or a silent drill.
However, using a silent drill is very slow, especially if you don't have many Overdrill
perks, so the crowbar is recommended.
The crowbar can be found in a random location around the map, and you'll just have to keep
looking until you find it.
In this run, I decided to disable the circuit box since it was really close, but you don't
need to do this until later.
Anyway, the crowbar takes up 6 inventory spaces, so you need to drop your items somewhere to
pick it up.
This corner is generally a good place to hide items and body bags, and so is the spawn area,
but note that the crowbar won't necessarily spawn here, so you may need to travel a lot.
Anyway, open each crate with the crowbar, bag the artifact, drop it in this location,
and repeat the process.
If the crate is inside a keycard room, then you'll have to hide the crowbar somewhere,
fetch your Keycard Scrambler to unlock the door, and then go back for your crowbar, which
I know is really annoying.
The
fourth and final crate is found inside the vault.
To open the vault, you'll need to disable the circuit box, which I already did in this
run.
You also need the vault keycard, which can be dropped by taking out guards.
However, the vault is suspicious while open, so you can't afford to leave it unattended.
I recommend that you bring all your gear in an equipment bag, open the vault, open the
crate inside, and quickly escape with the artifact.
And... that's the end of the mission.
Again, don't be afraid to switch up the order of the objectives a bit if you need to.
Anyway, I'll see you guys next time.