Hi, welcome to another Wacom product review.
Today, we have a look at the new Pro Pen 3D.
It has three customizable buttons but no eraser.
I usually never use the pen buttons.
I use keyboard shortcuts instead.
It will be interesting to see how this works out. Let's have a look.
Let's make a little ZBrush sculpt.
I start by blocking out the main shapes of the sculpt,
using the Move brush and the ClayBuildUp brush,
the Standard brush to carve in and make some marks and some masking.
You can press the Alt key
to apply an opposite effect of the chosen brush.
If you are using the ClayBuildUp brush, and press Alt,
you carve into the material.
The Alt key works the same way with the Move brush and the Standard brush.
Instead of covering in, you make a little ridge.
If you set up the pen buttons accordingly,
for example, control for the masking,
and space bar menu to change brush size, and the Alt key.
You can do this whole first part just with the pen.
You just have your left or right hand on the pen and no need for shortcuts.
Here, I use an InsertMesh brush to add eyes.
If you use the InsertMesh brush, they are auto-masked,
so you can split them apart with a different sub-tool.
You can work independently on the eyes and the rest of the head.
I increase the DynaMesh resolution,
so I have more material to create more little details.
I cover in, occasionally, with the Standard brush as a guide.
Here, I assign a different material to the eyes.
This is not necessary,
but I like the look of it, so I usually do it.
I continue defining more areas and adding more detail.
I continue increasing the DynaMesh resolution
and adding more details,
fleshing out the features of the face.
All of this is just done with the basic functions,
like adding material, carving in, moving a bit, some masking.
As I said, you can do all this with the pen.
This might be handy for a user of interactive pen displays,
who do not want to rely on the keyboard.
There are the ExpressKeys, among other things.
It gives you a bit more flexibility on top.
In this phase we add smaller details.
Depending on what you plan to do with your sculpt,
you could project a full mesh on the clean mesh.
You could have subdivisions and maybe move the head
or e.g. put it in a pose.
We don't do it in this case, because it is a demo sketch.
I'll just keep increasing the DynaMesh resolution.
I can just cut smaller and smaller details.
I take the Standard brush and apply a texture to it.
I can add a lot of little skin detail to the entire sculpt.
I make it more interesting.
For the final phase, I take some different brushes.
I work on all the areas of the face again.
I just refine little details and work on some parts,
flesh them out a bit more to make them more interesting.
That's basically it. We are almost done now.
Something I noticed during the sculpting,
is that I have to focus on using the pen buttons.
I'm so used to using the keyboard shortcuts.
It has become a reflex.
I could adapt, if needed,
but it would take me some time to get used to it.
To wrap it up, time to make a render.
So, what's my conclusion?
If you are used to using keyboard shortcuts,
it might take some time to adapt to using the buttons.
Maybe the Pro Pen 3D is not for you then.
If you use the buttons of your current Wacom pen a lot,
then the Pro Pen 3D might be interesting for you,
since you have a lot more options to customize the pen to your needs.
However you decide,
happy ZBrushing, happy modelling, happy sculpting,
and see you on the next video!