Hey, what is up, nation?
In this session we're gonna be doing a rapid-fire Sketchup Q&A.
Okay, so on reddit there was someone who asked
a bunch of questions relating to a particular project.
And so I figured if you're going through a project like this,
questions come up like this all the time.
And some of these are fairly small.
So if you're in advance Sketch up user,
or even intermediate,
these may seem pretty elementary answers.
But I figured if anyone is new to Sketchup,
or just hasn't run into these,
it would be helpful to just know the answers.
So this particular user asks:
"Basically they got this file, and they can't extrude these shapes"
Another thing too, I'm just gonna draw a shape really quick.
The thing to know about Sketchup...
so let's say, this is our shape.
Just drawing a weird shape.
You see that this will make a face
and then fills that in with gray.
If you import, let's say, a DWG from a separate file,
what will happen is that it'll look like this.
So there's no fill in this.
So the way that you fix that, is you can actually close this.
If you just draw over that line again,
it'll close it, and then fill in that shape.
So that will then allow you to push-pool.
So when if you get P on your keyboard
so I'll give you this little symbol here.
And then you can just select that face,
and move it in the direction that you want.
However, in this instance for our user
there may be just too many to retrace all of those lines.
So what you can do is
I have an extension installed called Eneroth Face Creator.
So you can see if I go to extensions,
and then come down here, just click that.
It fills in the face.
So let's say, you know, I have another face over here.
Something a little bit wonky here, do this.
Hit Extensions -> Enroth Face Creator,
and it will fail both of those faces.
Then as long as they're in a closed shape.
Onto the second question
"How do I delete an entire 3D shape, instead of one panel at a time?"
So this is pretty simple.
Let's say we extrude this up like this.
And he's just going through and deleting like this.
If you actually, that's a single click.
So it sucks the face.
If you double-click on a face, it will select the face
and it's binding edges.
And if you triple-click so one two three
it will select all of the connecting faces.
This is where you need to be very careful about using groups.
For if you're doing like individual buildings like this,
it may make sense to make each one a group.
So that like when you start putting in roads or any sort of ground,
it doesn't select everything,
because it will select everything that's connected.
So there's an answer of that question
Here's another question.
The user asks that he's accidentally pushed- pulled 3 times,
and you can see here that there's really different lines here,
and he's asking how to get rid of them.
So I don't know exactly, you can see here
we've already extruded this ones.
If I hit P and then go again,
it doesn't make another line.
However, if you do press control, I will make another line.
So I'm not sure if that's what he did here or what.
Let's say, yeah.
And I don't know exactly how this happened.
But sometimes it does.
So if you, let's say, you have something like this,
what you can do, or what I like to do,
is select this face.
And I'm gonna hit control X to cut.
And then select this face here.
If it's sort of like that what he was experiencing,
if not you can always double click this,
and it'll delete those lines as well.
So the difference between that is the first click,
I was just selecting the face and then with the
double click I'm selecting the face.
And it's bound bounding binding edges.
And it will select all of those things.
And then to get my top back on,
you can either draw the line or,
what's the more complex geometry,
I just go to edit -> paste in place, and it's back.
And our third and final question is:
"Why do some of my shapes remain purple after being pushed-pooled?"
Now you can see his style is a little bit different than mine.
And I actually, for the longest time, had no idea.
Mine is sort of like a gray and a white,
but if I look at, one of these is the purple.
Will find it.
Okay, so what I've done here
is I've extruded this other shape here.
And you can see that there's a clear difference
in the color between this one and this one.
This is a white and this is a gray.
Now what I've done, I couldn't find the exact style.
But basically, he's using a particular style
that makes sort of like the purple reverse edges.
So I made a similar one.
So if I just on the right-hand side, where it says "styles",
I just click that guy.
And you can see that this face is purple and this one is white,
Although they're exactly made the same,
there's no materials apply it or anything.
Just really quickly.
The way that these show up is that there's a front face
and then a back face.
So in your style, if you want to change that, it's helpful to do this.
If you're like rendering or anything.
But, and there's some other things you can use it for.
But if you go to edit, there's this.
And then you select this little face setting here.
There's a front color and a back color.
So right now we have that little purple selected.
The front color is white.
Now, so the way that you fix that is:
basically you select on the face that you want to change,
in this case it's this entire shape.
So what you do is triple-click into that,
right-click, and then go to reverse faces.
And it will change that to white.
So basically, if I delete this,
you can see the inside is actually that purple color.
The outside is white.
I'm so hopeful that gives a little bit of clarity
about what is going on there.
Hopefully this helped!
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And as always, happy hacking!