Quick Targets Beam Settings is where you can create Target positions for things like bounce
mirrors, mirror balls, or just exact positions.
This is often easier, safer and more reliable than using shapes or synth images to create
these targets and in a moment we will see why.
Quick targets also have great DMX capabilities to control your targets like lighting fixtures.
First lets create new zones to be used exclusively for your targets, this will help keep you
safe, and if you need to change positions of zones makes it much easier to quickly change
your programming.
Once you have the zones made for your areas, and have zoned them around whatever objects
you would like to hit, we can go to the quick targets beam settings window.
Go to settings, quick targets beam settings This will open the window where we can create
and setup our targets. On the top of this window you have your standard,
new, open and save.
All your settings in this window can be saved to a file to be recalled later.
To the right of that we have a few options for how this window can display data, The
first numbers your beams so its easier to keep track, next will show the color of the
beam if it is set, and the third shows you zones and which points are bound to.
And it will draw a line to each point with this button.
The last important one is this button which allows you to set the number of beams you
have in your quick targets; you can go from 32 all the way to 1024 points.
Below all these buttons is your main preview window, this shows a layer of all your zones
and the beams positions inside of those zones.
This is also where you make position adjustments to your beams.
To the right is your beam list, this is where you can select, enable and output each one
of your beam targets.
Lets set one up, We will select beam one, Enable it, and click the check mark to output.
Note until we set a zone, and bring the reliative power down to 10 we probably shouldn’t click
“show it now” to see it in lasers for safety reasons.
So, we will decide a zone, one of our target zones we created before and take the relative
power down to 10, now we can click “show it now” and see it in real life.
The most basic type of target is the static beam.
If you have the kinetic tracking plugin you will see Path, and XY options but we cover
that in our kinetic tracking video.
Static is simply a static beam, so let’s go into our preview window and drag our beam
into a position we like, this would be on your mirrors, mirror balls, or whatever else
you would like to target.
You can also move the beam using the arrow keys for more precise movements, holding control
to be even higher resolution and shift to have the highest resolution.
Once your beam is in the right position we can determine how it is controlled.
Beam sequence is the simplest way, this uses the quick targets tab in the bottom of your
workspace to create target chases and cues.
Own color if you want to determine its color here, and control it with quick targets tab
Or DMX in which you can use to control its RGB values and even enable brightness to have
an intensity channel, all being able to be controlled from a lighting console.
This means while DMX in is active in your workspace, these beams will be controlled
by DMX, if intensity is all the way down, or your color channels are at 0, the beam
will not be scanned, if they are anything above zero, they will start to scan and follow
the DMX.
You can set the DMX addresses for RGB, and Intensity in the fields.
We can also fix your beam if it has any scanning artifcats like tails by adding start or end
anchors here.
Default 3x3 usually works well, but every scanner pair is different.
Lastly we have the custom image, this allows you to turn your beam into whatever shape
you want, by either opening a previously drawn frame, or editing and creating Frames, Shapes
Abstracts and more!
And if it is more then just a beam, you can set its overall size here to make sure that
shape fits on whatever object you are targeting.
Now that we have this set up, we can press okay, and take a look at the quick targets
tab.
Go to the quick targets tab here, and we can start creating chases.
It will list all the beams that we enabled in the settings window here, and we can select
them to turn them on in that chase step.
If you want you can decide the color at the bottom here, and toggle which beams are on
for that step To create a single cue which turns on a single,
or multiple beams, just have one step, and select which beams.
Then click down on this preview window and drag it to an empty cell in your workspace.
As for chases, you can add steps here, and chase multiple beams by either beats, or by
time using these options.
You can play and preview your chase here, and use show it now to preview in real life.
Under menu, you can start over, save to cues, load from cues, copy and paste sequences.
Thank you for watching our video on Quick targets beam settings.
If you still have questions you can email our support team at support@pangolin.com and
we will help you as soon as possible, and if you are interested in seeing how cool this
feature can be, check out our videos on our kinetic tracking plugin which uses more options
in the quick targets beam settings window.