hello it's ricardo and welcome back to elite dangerous fleet carriers in elite
dangerous have been here for some time now and whether you love or hate the fleet carrier
they certainly have a role to play inside the game now they are expensive to buy and expensive to run
but they don't really offer a hell of a lot of gameplay do they really
and i was thinking what would i do to fleet carriers in elite dangerous
to make the game play a little bit more appealing so i thought i'd make this video
personally i want to start off by saying i'm a great fan of beat caviar i think
it's a great in-game addition although you know it could be a little bit cheaper it is
what it is and they do seem to be popular every system you go to there seems to be hundreds of
fleet carriers parked in there especially around the thyroids and around community goals as well
having the ability just to upgrade them in certain core systems to a particular faction where you can
actually buy a fleet carrier is a good addition as well but there are a few i don't know refinements
i think i could be made to flee carriers in elite dangerous to make game pale a bit more compelling
a little bit more compelling to shell out those billions of credits just to buy the thing and then
more millions upon millions of credits just to get it out inside we recently have had the carrier
interiors and i think that's been a great addition but it's it's not enough right it's not enough
i think to if i was starting again i didn't have a youtube channel to say hey i'm going to have a
fleet carrier so where would we start so straight off this is my one bug bit why'd you have to be on
the bridge for a jumble right who were misses yeah what have you got to be on your bridge either on
the command level mezzanine which we can see now or downstairs in the observation lounge on the
bridge of your carrier for a jump you can also be let's just state this now you can also be in
your ship right as we've seen before that's quite boring at least you want to see something don't
you but sometimes you just can't be bothered to make your way all the way to the bridge
well as we've seen in a recent video i've put out they just manhandle you to the bridge the
screen goes black from wherever you are and use the pier in your command chair ready to see that
star field onslaught but why why can't you be sat in your captain's ready room why can't you be sat
in the bar looking out the windows star trek 10 forward sort of thing and see the jump
experience from a side window i realize it says take additional programming and additional graphic
art as well and frontier have at least given us something of jumps within the carrier but neither
to say i think that would be a little bit better wouldn't it doesn't actually add to gameplay
but it does add to the overall experience on your fleet carrier frontier goes to great lengths
allowing you to choose your crew members for the different options whether that's people
as the captain as the cargo quarter master blah blah blah blah blah someone who sells
the weapons you name it right when you go to the bridge we never see two people don't you
right that's all you ever see two people sat on the bridge one's playing nintendo when maybe
hovering two feet off the seat and what's with all these lazy sausages here okay knee deep in
deck plates i know that needs to be fixed but why sleeping why why isn't there you know for example
crew quarters as well and we'll come on to that a little bit later but you know i mean there's
something listening they've put people here in a corridor that's great but why not where it
counts on the bridge going about their business checking weapon status checking the scanners
that sort of thing i mean these things are hardly gameplay but all adds to the aspect is that your
carrier is a living busy hub of industrialism a community as it were anyway moving on
the next thing i want to talk about is the unloading and offloading of cargo next to
your fleet carrier now bearing in mind this is your fleet carrier right and you've got storage
on there 25 000 tons whatever it is right and with the current community goals it's been really
slow if you're using your fleet carrier to go and transport certain said materials from one location
to the other now given the fact this is a fleet carrier it is the pinnacle of technology why isn't
there a quicker way to unload and offload cargo well here's an idea why don't you have the ability
to install modules not walk around modules like pioneer supplies and all the rest of it
modules modules like collector limpet controllers refueling limpet controllers why isn't it
what what why why not that's that's the big question for me why not right so you
instead of landing on your ship and then going through the rigmarole of offloading your cargo
fly to a delegated zone inform your carrier i want to offload some cargo boom you drop
your cargo better maintain ownership of it you say engage limpets from the carrier limp it swarm from
the carrier pick up your cargo put it into your inventory and you're off on your merry way to go
and live your best life and pick up more cargo the same can then work in reverse instead of going to
the carrier to land all the time you can say right i'm in the designated loading and off loading zone
send the limpets out with my i don't know what it's going to be advanced catalyzers
for a community goal that fills up your ship job done and away you go the same could actually work
as well by using your carrier and the fuel rats mic like this by using your carrier
as a refueling station instead of landing you pull up alongside fuel limpets come out
refuel your ship and you're off again again to go and live your best life the best life that you
possibly can just the thought and something that could add a little bit of i don't know a little
bit more used to the carriers oh i'm going to fly over here i'm going to land now i'm going to
refuel then i'm going to go and navigate the menu to transfer my cargo from one to the other which
i'm just pick from a list i want all that in there send the flying monkey limpets just a thought
next up what i want to talk about is the ability to run missions from your fleet carrier i mean a
lot of commanders have got several ships i got like 37 ships i've been playing a long time
why aren't they being put to good use we've got the bar lots of people sitting around sleeping
why can't you go into the bar hire some pilots or even get your own npc crew members to do something
for them for the 10 20 30 that they get just for sitting around generally doing nothing because
you've got them on retainer why not from the bartender also have the ability to go and run
some missions hey go over there and pick up 300 tons in this ship of that particular item
and bring it to my carrier that would be great you do all the research that station's got it
fly out off you off he goes off she goes in your ship in your cargo ship whatever goes picks up the
item brings it back also delivery missions from the bartender as well why not instead of the bar
just being a bar what about it just being say a pilot lounge as well where you can go in there
pick up your old scoundrel or scoundrels and say i've got a ship you've got the ability i need some
stuff from over there go and pick up that person that passenger go and deliver that passenger
taking where they want to go go and pick up these items and bring those items back to me that would
certainly help i think as well with some of these community goals that are also going on as well and
it does i think would then give the entire sort of like the bar area that you've got on these fleet
carriers a little bit of added purpose you know what i mean it's because it's a bit lifeless even
though there are people there and i know we can go and harass the bartender but even the bartender
doesn't have drinks what about a toxicity level on your commander i know other games have got this
but you want to go and hire a commander from the pilot lounge they've been sat in the bar
drinking the levy and brandy do you really want to entrust them to go on a mission in your ship
you'll do it and you'll do it for a cup you'll do it for you know a cheaper price than what
somebody who's sober is but then you take a risk again it's just an idea it really is just an idea
with rooms inside the carrier what about an astrometrics room
carter graphics room where you can actually go in there and there's
just somebody sat there and saying oh you know i see you've got some data
you do it for vistagenomics why don't you do it and just visualize the cartographic screen just
a little room sat in the ship somewhere down in the bowels of the ship how cool would that be
oh here's something i've been thinking about for a while the ability to repel borders
so you've got your fleet carrier it's nice you have to pay a defense force just something you
haven't really got there's nothing stopping any commander really you think about it
going on there causing chaos although you can't cause any real chaos on the fleet carrier
just say you could so you had the ability on foot to go in and start hacking systems of a
fleet carrier and take it offline well if you haven't paid your defense force that's more
likely gonna happen for example what about a mission where you're in an anarchy zone
pirates try and storm your fleet carrier to try and take some of your
pardoned cargo or to jump it somewhere hold it for ransom all these things are great you get the call
the defense force is holding them off your crew is holding them off because let's face it they don't
do much else today for the money that you're paying them um you trolly in there with your
crew or by yourself you want to go in a rambo style get the plasma pistols out and see if you
can take back the ship how cool is that and then the reverse of that is hey why can't you do that
and have sort of like onboard firefight missions not only on stations but also on carriers
of course we need a bit of an expanded map i think we're only seeing you know the the corridor from
the ship to sort the main sort of causeway this obviously needs to be bigger imagine a
massive fire fight through a cargo hold imagine a firefight through you know your ship's docking bay
these corridors elongate them lots of place for people to hide advance storm take back your ship
and then you can mitigate against this by having upgraded defense force
upgrading the defensive capabilities on the carrier as it stands it's just
another floating station that you can move from point to point
and now on to another point i want to raise crew quarters and captain quarters yes we've got the
ready room off the bridge for the big carrier commander but where did he sleep on the seti
on the uncomfortable chair he can't possibly sleep on the bridge what about the signing
quarters to your squadron as well where they can store like a certain amount of items
on your carrier they might not have a carrier of their own right why not and in your quarters
why don't you have memorabilia from wherever you've been so say you've gone and saved the
galconda just for example why haven't you got that plaque that galconda plaque whap on your wall i
was there i saved the gold condor or i went and i pictures screenshots of the inra installations
choose what you can display on the wall you've got it all already on your pc or your console right
why not i know console's a bit of a sore subject because they've stopped development for that but
hey think of the game going forward how do you make it more personable how can you display
the benefits and the bounties of where you've been and where you've explored in this game and perhaps
crew quarters and captain quarters is a good way of doing that what about putting up decoration
or panels or pictures or hey i've been here display it in the bar you might have gone
and picked up some particular artifacts hey why not have a treasury as well where you can display
artifacts from the game in the museum guardian artifacts flygoid artifacts
you know hey i found this great flower it goes to vistagenomics you never see
it ever again do you why haven't they got a display case of all the things that you have
discovered for example like an arboretum we've seen arboretums on different mega ships
why isn't there one built into your fleet carrier where you can start growing this
and go down another sort of career you know what i've ranted on for about 15 minutes now you must
be all rolling your eyes and thinking oh god what's he on but i was thinking about this and
and how the fleet carriers can really be made a bit more of an in-game event and and coach more
people to use them in a more conducive manner and what that could do to gameplay i know we heard
from one of the game designers on a recent frame shift live that's you can't do certain things it
breaks certain dynamics of the game i think people want more from the game why not give it to him
i've been ricardo thanks very much for listening to this very long ranty video i'll see you soon
you