What’s happening ladies and gentlemen,
this is Minh from Architecture Inspirations.
Today, I’m going to show you some tips and tricks
for the newest features in Lumion 9.
Let’s get started.
Number one is 3D Grass
In the previous versions of Lumion,
there were two types of grass.
The first one is 2D Grass,
which is located in the Material Library,
under the nature tab.
There are lots of options here for you to choose,
but it’s not very realistic because there’s no depth to it.
The second type of Grass is the Landscape Grass,
which is under the custom tab.
You can also edit it by going to the Landscape section,
click on Landscape grass.
Here you can choose to turn the grass off or on
And here you adjust the size,
height, and wildness of the grass.
This is better than the 2D Grass,
but it’s still not realistic because it’s too consistent.
Now let’s look at the new 3D Grass feature.
You can use it by going to the to the Material Library,
under the Nature Tab, click here for 3D Grass.
Here you will see multiple categories of 3D Grass,
which include: Checkerboard grass
Circular grass
Clean cut grass
Farm grass
Row grass
and Wild grass
Just choose whichever one works best for your scene
You can also double click the material
to edit it even more
Here you will see lots of settings
The Colorization slider
will let you Override the color map using another color.
You can change that color here
Down here are the Map scale and rotation sliders
which determine the size of the texture,
and also its rotation
Now I’m going to move a little closer to the grass
and adjust these next two sliders
these let you control the size
and length of the grass blades
Next, The Gravity and Bending force sliders
determine how the grass blades are affected by gravity
The next slider controls the Curliness of the grass
The Roughness slider determines the glossiness
and finally the Grass cut slider
will let you cut the top of the grass
to simulates freshly cut grass
Another cool tip is that you load a custom map
by clicking here.
Now I can adjust the material by using these sliders.
I also recommend removing the normal map
that comes with your color map
and just use the default normal* map,
the grass looks better that way.
As you can see,
the 3D Grass feature is an amazing upgrade
to the old 2D and Landscape Grass.
Overall the 3D Grass feature
just gives you more control and depth
Number 2 is Real Skies
Which is a new effect that uses HDRIs
(or High Dynamic Range Images)
to light up your render
To use this,
go to the Photo or Movie mode, and add an effect.
Under the weather and climate tab, choose Real Skies.
You can see that a new background has been added.
Now you can make adjustments using these settings.
First is the heading,
which determines the rotation of the HDRI
Then there’s brightness and overall brightness
which control the brightness of the render
and background image.
I can also change the HDRI by clicking here.
Lumion 9 comes with a total of 39 HDRIs,
in different categories, including Cloudy,
Evening, Morning, Overcast, Sunset, and Clear.
Just choose whichever works best for you
There's also an option to flip the sky like so.
There you go, now you can use the real skies effect
along with existing layer effects
to create the perfect render for your model.
Whether it be a sunny morning,
or a beautiful sunset, or a cloudy afternoon
This also works for Interior scenes like this
I can even make this render better,
by using another new feature in Lumion 9
This takes me to Number 3 - The Snow and Rain effect
You can add this effect using this button here,
and in the Weather and Climate tab,
click on Precipitation.
After you have added the effect,
you can change whether you want to create Rain
or Snow using this slider here.
For this render, I will stick with the Rain effect
so I will slide it to the left.
Next is the Precipitation Phase slider
which controls how much snow or rain is on the ground
The Particle Quantity and Size sliders
will control the amount and size
of the snow flakes or rain drops.
For these other sliders,
I will explain them in the next example.
You can also add fog using this slider here.
There we go, the Precipitation effect makes it
super easy to create Rain and Snow in your render
If you apply this effect to a video segment,
you can also animate it.
You can animate the precipitation phase,
the particle size, and the fog.
Animating it, is quite easy.
I don’t have time to go into details in this video,
but if you guys want,
I can create a full tutorial on animation later.
Just let me know in the comment section below
Now let’s try the snow effect,
which is similar to the Rain affect
You just need to slide the first slider to the right
which will allow you to naturally transition
from Rain to Snow.
All of the other settings
work quite similar to the last example.
As for these sliders down here,
they allow you to control if the rain and snow
are blocked by plants or your even model.
I will move closer so you can see it better
For this render, I want the snow to cover everywhere
so I will turn this slider to 0.
The Block bias slider help fix small errors in your model
such as this part here.
And it also let you add more snow on your model,
which create more details, making it more realistic.
However, be careful when using this
because if you set it too high
then the snow will show up in the interior as well,
and that’s not what you want.
Number 4 - Fur Material
select a material in the scene that you want to use
Now click on the nature tab,
and click here for the Fur material.
The fur material comes with 10 different presets,
including patterned fur, black, brown, rainbow, etc.
Just choose one that you like
and double click that material to see more options.
Here you will see settings
similar to the 3D Grass material.
The first one is Colorization,
which allow you to override the color map
with a specific color.
You can change that color here.
Next, you can change the fur size and length,
as well as how the fur is affected by gravity.
Down here is the Velvet scale
which controls the velvet-like effect of the material
and roughness map,
which controls the glossiness of the fur.
You can also load a custom map using this button here.
After it’s loaded,
you may need to turn down the colorization
to see the custom map
I will also adjust the size and length
to see the pattern easier
You can also control the map scale
using this slider here.
There we go, now you can experiment this
on other materials and objects.
Such as how I made this blanket look more like a towel
Or create this interesting fabric on the chair.
Pretty cool huh?
Number 5 - Save Group feature
To show you this feature,
first, I’m going to populate this room
with some furniture and decorations.
Then I’m going to use the select tool
and hold down Ctrl
and drag to select all of these assets,
and click here to create a group.
Then you will see a new feature in Lumion 9,
which let you save a group of models
in it's current arrangement,
and allow you to load it later.
Now I can go to the next building,
and click on the Place mode,
and click here to select all categories,
then I will see the option to load group here.
Then I can load the previous group like so.
After I load the group, I can ungroup it,
and then make adjustments
such as replacing the some objects.
This is also a new feature that makes it very easy
to try out the different design options for your model.
When I’m done, I can click here,
and make some more adjustments.
I find this feature works well for other objects too,
such as these plants here.
The cool thing about this feature
is that you can load that group in another model,
or share it with your friends and colleagues.
And there we go,
those are the tips for using the new features inLumion 9
Leave a like if you find the video helpful.
Comment below if you have any questions.
Stay inspired guys, and I will see you,
next time ;)