Hello, I’m Luke Kneller and welcome to Best Replays of the Week.
April will be a month where we shall go through lots of older games
to ensure we only use the freshest replays in the future;
we don’t want everyone who was submitting over the last few months to feel ignored after all.
Anyway, this episode we have: a Jagdpanther II stunt driving,
a scout who doesn’t need a “scout” tank,
some very dangerous baguettes, and a whole lot more.
Let’s go!
We’ll start with an unbreachable wall of steel in this replay from the American region,
as tymoody390 takes the T110E5 into battle on the Fiery Salient.
The American heavy tank is a balanced design, rather than a heavy pile of armoured steel.
Parts of the front are well protected however, and Ty is pretty safe as long as the enemies can be faced head on.
The Bulldog doesn’t want to play along,
but Ty outdrives the light tank, even using it as cover from the others.
Even so, the Steel Wall is a little dented now.
Then again, the West flank is now clear.
Ty crosses over to the east, and fights the remaining enemies at the railway crossing.
The opponents fall with no losses to the Steel Wall’s allies. It’s a victory.
4k in damage and assistance is nice,
but it’s those 17 blocked shots with nearly 7k potential damage that’s really impressive.
Well played Ty.
Scout
Next we have a fine example of scouting with a bottom tier medium tank from a BloodyNooby,
their words, not mine.
This one comes from the EU region.
The battle is a tier VIII encounter, again on the Fiery Salient.
Nooby’s Easy Eight looks a little small in the line-up,
and it heads straight for the infamous hill which dominates the map.
The agility and gun depression of the Easy Eight comes in handy
as Moody climbs onto the slope and hangs on like a tick on the enemy team’s backside.
And this tick is spotting everything.
Allied fire demolishes the revealed enemies.
When the hill is clear Nooby is free to harass the enemies below,
keeping them away from the capture zone.
Nooby moves forward in search of more targets,
but the enemies have had enough and the Sherman blows up.
It doesn’t really matter though, as the capture is done and the game ends in victory.
That’s how you scout-carry with a bottom tier med. 7.5k assisted damage,
and quite a few hits from the little howitzer. Very nice.
Defender
Next we have a confederate in a hurry.
SlayerRo drives the speedy FCM 50t on Ensk and seems intent on finishing the fight in record time.
First a charge down the eastern flank,
killing the arty through a brick wall and wrecking the base defenders with a couple of friends.
Slayer softens up an IS-3 for the allies, and throws a shell at the remaining pair of enemies.
They are rather tough and the FCM is low on health.
Maybe a little detour is in order.
The hit-points are used up, but Slayer has time to put one more shell into both enemies.
The battle ends in victory with less than six minutes on the clock.
A nice aggressive Confederate, it’s easy to see who the hero of the match was.
Well played.
Top Gun
Moving on, from one French tank to another.
This episode’s Top Gun features the Baguette of Death, the AMX CDC, driven by Cobra6.
Cobra lands in a tier IX battle on Redshire.
The early part of the match consists of cautious long range combat, as you would expect with the thin skinned CDC.
Cobra picks up a couple of kills and deals a fair bit of damage,
but the allied team is melting away.
Before long the crispy French medium is all alone, facing five enemies.
Not only that, but the tank is well below half health and two of those enemies are tier nine.
It’s time to unleash that Top Gun fury!
The IS-6 is taken out quickly, but the T30 spots our hero and fires from ambush.
Luckily the enemy’s aim is a little off, and Cobra finishes it off with a sniper shot at 400 meters.
And then there were three.
The T37 spots for the artillery, but the shell doesn’t connect.
The scout itself dies without firing a shot, and an ambush by the T-44 fails.
This would be an even fight if the enemy didn’t have artillery support.
Cobra wins the duel with three hits to one,
and the enemies are down to the single, high tier SPG.
There you are. The arty takes some killing, but once the shotgun attempt fails the outcome is certain.
Victory, with a Kolobanov’s.
Nice five-on-one finish there, showcasing the endgame power of the CDC. Enjoy your prize.
Crucial Contribution
This episode’s sniper hunts with somewhat unusual gear.
Most tend to go for high precision weapons, but Rille_21 prefers the “short barrelled grenade launcher” of a T49.
Let’s see how it works out.
The first shots show the devastating effect this weapon has on lightly armoured opponents,
and it doesn’t look like Rille has any trouble with hitting the small targets.
No time is spent sitting in a bush either.
The T49 darts in and out of position, and even fighting in close quarters.
When artillery zeroes in however, it’s time to run.
The enemy team is in the lead, but the sniper is just getting warmed up.
The T49 roams where it wants to, landing every shell.
The only missed shot of the match is this one, but that mistake is easy to fix.
The shots fired at the second SPG have to be seen to be believed.
Sadly the enemies run out, and the match comes to an end.
Great shooting Rille. The Force must be strong with you.
Brothers in Arms
Talking about the Force, Darth_Vader__ team’s up with _SuperUnicum.
This should be good…
The battle takes place on Mines,
and the protagonists are driving a pair of those AMX Death Baguettes we saw in an earlier replay.
The speedy machines rush to the central hill and sweep it clear of enemies.
This gives them a great opportunity to pour fire on the enemies guarding their base.
More opposing tanks arrive to the entrance of the hill, but that’s just an opportunity to do more damage.
When the dust settles the Dynamic Duo are up to four kills each.
The rest is almost a clean-up operation.
Vader and Unicum split up the remaining targets
and when the last enemy is finished off with a ram they end the battle with six kills each.
Beautiful teamwork there, and making good use of the CDCs mobility.
Congratulations!
Crucial Contribution
Crucial Contributions come in many forms but they all boil down to maximum effort.
Detri_Mental and the Jagdpanther II give it their all in the following battle for the Abbey.
The first clash happens on the Western flank.
First a classic TD ambush
followed by fighting over the high ground.
When the allied position is overrun Detrimental balances the big TD on the edge of the cliff and fights on like a cornered animal.
The Scorpion has a deadly advantage,
but Detrimental finds a way to survive and to fight back. Impressive.
A short drive under water and the Jagdpanther is back in the fight.
Detrimental drives up to the abbey,
dodging enemy shells, and the last ally dies in the home base.
The game is one against six.
What follows is an amazing killing spree, taking out three opponents with four shells,
and knocking the stuffing out of the O-Ni.
It goes for a capture, and one more shell puts it down for good.
That leaves two, and the Jagdpanther goes on the hunt.
The KV is found and Detrimental blows it up without stopping to aim.
That’s seven kills with one more to go.
The Jagdpanther makes best speed to the capture circle but its three seconds too late.
There’s just one way to win this now.
Detrimental drives to the middle of the map and finds the rival TD, at full health and 20 seconds left on the clock.
The shot connects, the return shot is dodged and…. the time runs out. Damn.
Sometimes even a heroic effort isn’t enough.
Still, this was definitely a Crucial Contribution.
Well played! Good effort!
Defender
The last replay of this catch-up episode features today’s Defender, Hilde_Brand,
who drives the Spähpanzer SP I C at the Swamp.
A tier eight battle is excellent news for this hard-hitting light tank,
and Hilde spends the first half of the battle dishing out damage with the autoloader.
When a capture warning goes off the Spähpanzer races for the home base,
but an ally is already there to deal with the problem.
Back to the enemy base.
It’s too late to save the ally, but revenge is the next best thing.
A lucky engine fire kills the IS-3 just in time.
Another capture; and the same ally comes through with a reset shot once again.
It’s the last thing they’ll do in this match however,
and Hilde is left alone against a full health, top tier heavy, as well as an ISU.
The T34 has its hull covered, so Hilde needs to find a better angle, and fast.
The ISU-152 is encountered along the way, but a tracking shot leaves it helpless and on fire.
That was quick.
That’s a bit better.
The enemy is angled and in partial cover, but damaging the track is enough for a reset.
It’s still at full health though.
Now this should do the trick.
It looks like the enemy didn’t know which way to turn and three HEAT shells punch clean through the armour.
The blind shot misses, but the other two cause further damage to the heavy.
The T34 realises that staying in the circle means death and drives out to do battle.
There’re two AP shells left, but one should be enough.
The enemy should keep driving, but instead it turns to fight and makes the final shot easy. GG.
David beating Goliath there, with a 90mm autoloader for a sling.
Well played Defender.
As for the people upset that I’m now saying Tee-ger instead of Ti-ger,
all pronunciations are attempted in their local language.
Key word attempted.
This is so fans of the show from all over the world can have their moment,
so relax, have fun and I’ll see you next time!