Ninh explains, the Rules of Collegiate Wrestling. Collegiate Wrestling, otherwise known as college,
folkstyle, scholastic or NCAA Wrestling, is a form of wrestling that is very popular in
the United States. Wrestling matches are contested between two
people on a rubber mat, that measures a maximum of 42ft in diameter for college and 28ft in
diameter in high school. The start lines are 3ft apart and have different
coloured start lines for each wrestler. Each wrestler is tagged with a different coloured
band around their ankles. The object of the game is to wrestle the opponent
and win by either pin or by points.
To win by pin (also known as winning by fall) you must get your opponent onto their back,
so that their shoulder blades touch the floor. If you successfully pin your opponent’s
shoulder blades to the floor, the referee will tap the mat and you win the contest automatically.
This is known as winning by fall, or winning by pin.
If neither wrestler can pin each other, you can score points tin win the contest instead.
But before I explain how to score, you must understand the positions of a wrestler.
This is the neutral position, this is where both wrestlers are on their feet and facing
each other. This is the defensive position, where one
wrestler is on his hands and knees and generally on the bottom.
This is the offensive position, where one wrestler is above with hands on the waist
and forearm, and generally on the top. These two positions collectively is known
as the referee’s position. There are 5 main ways of scoring.
If you manage to take your opponent down onto the mat with control over them, this is a
takedown and is worth 2 points.
Whilst in a defensive position, if you manage to get away from the wrestler or get yourself
into the neutral position, this is an escape and is worth 1 point.
Whilst in a defensive position, if you manage to come from the bottom and take control of
your opponent on top, this is a reversal and scores 2 points.
Whilst in an offensive position, if you almost pin your opponent, and are in a dominant position
with control, the referee will start counting down. This is known as near fall.
You get two points if you hold the wrestler in this position for two to four seconds.
You get more points for holding the opponent for longer, and this is denoted in the table
on the screen.
You get 3 points if you hold the wrestler for 5 seconds in high school and 4 points
if hold for 5 seconds results in injury and/or bleeding.
4 points if you hold the wrestler for 4 seconds in college.
And if you do something wrong, the referee may award Penalty Points to your opponent.
There are numerous ways this can happen which are denoted here.
But the most common penalty is stalling – where one wrestler repeatedly prevents the other
from scoring by avoiding action or intentionally protecting a lead by moving out of bounds.
A wrestling match is contested in three periods of 2 minutes each.
If someone doesn’t win by fall, the wrestler with the highest score at the end of 3 periods,
wins. If the scores are tied, extra periods are
played to determine the winner. That’s the bare bones of Collegiate Wrestling,
but there’s a few other things you’ll need to know before watching or contesting
a match. For example: Start Position:
At the beginning of the first period, both wrestlers start in neutral position.
At the beginning of the second period, one wrestler is given the choice to start in either
an offensive or defensive position, or to defer his choice until the third period.
At the beginning of the third period, the other wrestler is given the same choice.
Technical Fall. If one wrestler accrues a 15 point advantage
over their opponent, the referee will end the contest immediately and that wrestler
will win by technical fall. Win by Decision or Major Decision.
If a wrestler scores 1 to 7 points more than their opponent at the end of 3 periods, this
is known as winning by decision. If a wrestler scores 8 to 14 points more than
their opponent at the end of 3 periods, this is known as winning by major decision.
And as previously mentioned, winning by 15 points or more results in a win by technical
fall. Win by Default, Forfeit or Disqualification.
If the wrestler cannot continue during the match, the opponent will be awarded a Win
by Default. If the wrestler fails to appear onto the mat
before the contest, the opponent will be awarded a win by Forfeit.
If a wrestler accrues too many penalties or is banned from competing further by the referee,
the opponent will Win by Disqualification. Riding time (Time Advantage) – (In NCAA
only), If a wrestler is controlling an opponent in a way that prevents an escape or reversal,
a running clock will count how long he is in that position. This is known as Riding
Time. This happens with both wrestlers, and at the end of three periods, if one wrestler
has a time advantage of at least one minute more than his opponent, he will be awarded
a bonus point at the end of the third period. This could be the difference between winning,
or not. That’s a lot to take in, but once you’ve
watched wrestling for a while, the rules will become clear.
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Ninh Ly www.ninh.co.uk @NinhLyUK