Coming up, we'll take a tour of the hardware and design of the Surface Hub.
A new classic device we built
that will give you a large-screen interactive
all-in-one computer
with a fully immersive experience.
Best-in-class 4k resolution using an optically bonded screen that supports
110 points and inking, and touch back
allowing you to control connected devices from the Surface Hub.
We designed the Surface Hub to be instantly ready to use
right out of the box.
Just plug in a power cable, connect it to the internet, and go.
Or, you can configure it as a domain join device.
To make it a fully integrated part of the enterprise infrastructure.
Let's look at a few key aspects of the device.
By taking a fully integrated approach to the stack
and owning the whole experience from the silicon,
to the sensors, to the OS.
We have created a clean and focused experience.
The hub is designed to be intelligent, and aware, and ready for you to use
as soon as you walk into the room.
What makes this possible is an array of sensors
including passive infrared sensors and ambient light sensors
that wake the Surface Hub up from sleep.
Surface Hub is Skype certified for both video and audio.
With many built-in features to enhance the video teleconference experience
Since teleconference starts with great audio,
Surface Hub has front-facing stereo speakers optimized for human voice
to hear remote participants clearly and naturally.
And a four-element echo cancelling microphone array
is incorporated at the top of the device,
continuously balancing the sound
between the presenter close to the Surface Hub
and someone's at the far end of the room.
So remote participants can always hear.
For great video performance,
we have placed cameras on either side of the display
at eye height
instead of the more traditional position above and below the display.
This provides a very natural view
of the room for remote participants.
These 100 degree field of view HD cameras are tilted in towards the screen
to capture the whole room including interactions right up next to the screen.
And at the heart of Surface Hub is an optimized version
Windows 10,
running on its own custom design Surface Pro Class computer.
Surface Hub 84 is equipped
with a core i7 processor,
dedicated 8 gigabytes of ram,
and NVIDIA Quadro k2200 GPU
with 4 gigabytes of gddr5 ram.
For networking support
we have gigabit ethernet,
as well as 802.11, AGN, Miracast and Bluetooth 4.0 support.
And we have a custom cooling architecture
designed to minimize distracting fan noise,
and keep the interactive surface cool to the touch.
The Surface Hub comes in two sizes.
The 84 inch touch screen that you see here
with a 4k display
and a smaller 55 inch full HD display.
We built a factory from the ground up
and developed custom manufacturing equipment and processes
to be able to build the screen this size with the performance that we wanted.
And what we wanted was the touch and pen precision and fluidity
you find in a Surface Pro or Surface Book,
but on a display that's 42 times larger than a Surface Pro.
Like the rest of the Surface family,
Surface Hub starts with the cover glass,
that is optically bonded to minimize parallax error,
increase the stiffness to feel great under touch,
and to dramatically improve the quality of the displayed image.
To deliver the touch and pen performance we wanted,
we developed custom sensors, silicon, and software
to minimize inking and touch latency.
Both the display and the touch sensor refresh at 120 hz,
so you never fall behind.
Now the pen itself is physically different
from those found in other Surface products.
We made the body larger,
and brought the balance forward
to make it easier to hold when using vertically.
And we designed a larger nib
so using it on the anti-glare screen
feels just like writing on a white board and not glass.
The technology just seems to disappear.
With Windows pen
you can use touch and pen simultaneously.
Because you can do them both at the same time,
it is crucial that we have excellent palm rejection
so that inadvertant touches with the side of your palm while your are writing,
are not mistaken for desired touch inputs.
Now our touch sensor has 100 simultaneous touch inputs
allowing us plenty of headroom to reject those undesired touch inputs.
Each pen has a unique ID.
And on the whiteboard, that means I can assign individual characteristics
such as color to each pen.
Using a projected capacitive sensor,
the sensor can detect the presence of my pen as I hover above.
And it knows not to draw, until I contact the surface.
Like the rest of the Surface family,
the pen senses 1024 levels of pressure.
So I have fine control over my ink stroke.
We also make it easy for you to connect your own device to the Surface Hub.
Along the bottom of the device are our inputs.
If you desire to drive the Surface Hub permanently with your own computer,
You can connect using the display port and USB inputs.
For more typical use we have display ports,
HDMI, and VGA inputs.
Along with multiple USB 2.0 and 3.0 ports
to be compatible with most PC and video sources.
We also offer display Port an Audio Out for display mirroring.
And, are compatible with many conference room control systems.
lastly, we have a Gigabit Ethernet port.
You can also connect Windows 10 devices
and many android devices wirelessly using Miracast.
Using Miracast with touchback
you can use a companion device, such as the Surface Book here
to present an even control directly from the Hub.
Using USB connections, you can interactively control the Surface Hub
even if it's not a touch enabled device such as the Mac.
So that was a quick tour of the key components
of the hardware and design of the Surface Hub.
We hope that you get the opportunity to experience the unique scale,
and quality of these devices yourself.
You can learn more here at the link below.
And please join us next time
for more in the series on Surface Hub design, user experience, and management.
Thanks for watching.
Microsoft Mechanics
www.microsoft.com/mechanics