Welcome to the League of Legends Champion spotlight,
featuring Poppy, Keeper of the Hammer.
League's lightweight brawler, Poppy
packs a mallet-sized wallop into a mini-sized frame.
In her quest to find the rightful wielder of
the legendary hammer she carries,
Poppy wanders Runeterra, never suspecting
she might have already completed her mission.
Unaware, but unafraid, Poppy brings
her baddie-battering to the battlefield
along with a slew of potent crowd control abilities
to unlock her tanky, disruptive potential.
Poppy's passive is Iron Ambassador.
Every several seconds, Poppy throws
her buckler as her basic attack,
gaining range, bonus magic damage,
and applying on-hit effects.
Once thrown, Poppy can pick up her buckler
to gain a shield, but if an enemy
walks over it, they'll destroy the Buckler.
If Iron Ambassador kills the target, the
buckler returns to Poppy automatically,
but still goes on cooldown as normal.
Poppy's Q is Hammer Shock.
She smashes the ground, dealing percent max
health damage and slowing enemies in a small area.
After a moment, the crushed ground erupts, dealing
the same damage again.
When laning, use Hammer Shock as
your opponent tries to last hit.
If you manage to land the aftershock as well, you'll
hammer away a huge chunk of your opponent's health
and easily come out ahead in the trade.
Poppy's W has passive and active components.
Passively, Poppy gains bonus Armor and Magic Resist.
This bonus is increased while Poppy is low on health.
When she activates Steadfast Presence, the wee
warrior gains Movement Speed and creates
a magic barrier around her, stopping
enemy dashes and damaging any enemies struck.
It's important to note she only stops the
first dash from any enemy - so the second
and third casts of Ahri's Spirit Rush get
through - and Steadfast Presence can't stop blinks
like Flash or Ezreal's Arcane Shift.
Poppy can use Steadfast Presence
to get out of harm's way, instead of staying in trouble.
The movement speed boost keeps you ahead of your
enemies, while the zone will prevent
them from dashing on top of you.
When using her E, Heroic Charge,
Poppy tackles an enemy, damaging
and carrying them forward.
Poppy deals additional damage and stuns
the target if they collide with terrain.
Always keep an eye out for terrain
to slam your enemies into.
Getting the stun on Heroic Charge will often
lead to a kill if your team is around to follow up.
Poppy's ultimate is Keeper's Verdict,
for when you really need to bring the hammer down.
Poppy rears back for a mighty blow, slowing herself.
On the second cast, Poppy unleashes
a massive hammer smash, battering
enemies hit towards their own nexus.
She can hit more than one enemy
in a small area around the first champion struck.
Channelling longer increases the knockback,
or you can just mash R instantly to knock
them straight up in the air instead.
Oh, and enemies in the air are untargetable
until the very tail end of the knockback.
Keeper's Verdict is the most extreme
displacement effect in the game,
and using it well is the difference
between a 5v5 slugfest into a 5v4 slaughter.
Poppy excels in tight areas of the map.
Steadfast Presence's movesment speed
into Heroic Charge's wall-slam Wrecks'sai.
Thanks to the stun, it ensures both
hits of Hammer Shock, picking up an easy kill.
When Poppy's caught out, it only
means one thing: Hammer time.
Poppy perfectly times Steadfast Presence
to block Lee Sin and LeBlanc's dashes,
then uses Keeper's Verdict to bash
them back toward their base and
keep calm carrying on towards her
side of the map.
In teamfights, Poppy acts a yordle-shield
for her team, keeping enemies from
dashing past or away from her.
Lucian can't E out and Shen can't Taunt
forward until after the ability ends,
giving lots of free time for Annie
and Caitlyn to deal tons of damage.
Poppy falls back and helps
her team take down the beefy ninja
before pursuing their remaining foes.
Poppy's ultimate, Keeper's Verdict,
is game-changing but not always for the better.
Here Poppy carefully, methodically...
smacks Kassadin and Shen out of her base just in time
for Annie to drop Tibbers on nothing at all.
Sometimes not even /allchat can make it worth.
Putting it all together, let's check out
this early tower dive.
While searching for the hero of legend in the jungle,
Poppy runs into Lee Sin, angling
her Heroic Charge to just barely
pin him a gainst the edge of the wall.
Like our hearts when Worlds isn't on,
Steadfast Presence is a dash-less zone,
and Lee can't Safeguard to his buddy Bard.
Then, Iron Ambassador's buckler toss into
the Wandering Caretaker applies
red buff, making Heroic Charge easy to land.
As Bard waddles away, Poppy
sits back, not wanting to tower dive recklessly.
After he falls, Poppy turns to Tristana, making
the smart choice to Charge a minion
instead of the enemy yordle, which
forces Trist's Flash as Poppy is blocking the escape.
Thanks for tuning into to the Poppy Champion Spotlight.
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Poppy: "Didn't I just knock you away?"
Ekko: (laughs)