hello it's ricardo and welcome back to elite dangerous well as we all know update 7 hit
recently and with any update of such a magnitude and there were an awful lot of quality of life
and hot fixes involved in there we all knew it was going to happen there were going to be
some things that would have fallen through the cracks or some problems that were created when
fixing that amount of hot fixes well frontier developments have been straight out with a list
of things that they are going to fix and that's what we're going to take a look at in this video
so following on for the much anticipated update 7 of elite dangerous early dangerous odyssey a
few problems have fallen through the cracks and some of these updates as well have also created
other problems now the community has been quick to respond and frontier has been quick to respond
as well with sally morgan moore the community manager coming up and posting a forum post as to
what is going to be fixed the servers will flick offline approximately 1 30
utc or 2 30 british standard time and will be expected to be down for no longer than 10 minutes
for these updates to deploy so that's what the updates all about what are they going to be doing
and here are their updates of note let me say the updates of note because they've been
coming up with these major things that they're going to fix a fix has been implemented for
where engineered weapons were dealing extreme amounts of damage and there was huge amounts
of damage involved here the plasma weapons were generally shooting and killing ships in one shot
so that's going to be fixed uh what would happen there is that players would log on they may be
lucky and their plasma weapons would deal this huge amount of damage then if they logged off
logged back on again it wouldn't do it so people were just continuously logging on and logging off
hoping they get this so like damage buff so they've fixed it a fix has been implemented
for the tutorial not starting when selecting start from the menu okay tritium collected in
a legitimate way would no longer be marked as stolen ambient traffic can now be expected to
spawn around settlements and planetary ports in space locations that are close to planets such
as conflict zones and resource extraction sites okay a fix has been implemented for commanders
receiving too many credits you can never have too many credits when selling commodities at a profit
this has been anywhere between i just don't even know what that is a hundred billion times damage
multipliers is that going to be a hundred billion one two three four five six we can say a hundred
billion correct me if i'm wrong um you would think every day is your birthday she says well exactly
uh an issue is being fixed where some players are receiving a commander data error when
logging into the game now i saw this and it was quite frustrating an issue has been fixed with
insurance discounts being calculated incorrectly and reverted a change to data ports that made
downloading all forms of data and the legal act exactly now that's a bit of a pain isn't it
and they've also reduced the data transfer times by up to 75 following your thoughts and feedback
so they are making a point that the updates of note for elite dangerous horizons pc only that
fix has been implemented for engineered weapons with the extreme amount of damage
a fix has been implemented for an issue where extreme large value combat bonds
will be displayed incorrectly preventing handing top bounties will now be displayed
correctly in each system and improvements to material fragments when mined from deposits
have been made and a stability fix has been implemented for the elusive server crashes now
things that are known and they're working on them here they are
they're going to be more issues they say and judging from what they're addressing
so quickly two days after and really when you deploy any patch like patch seven
or update seven it's gonna take at least 48 hours for all these problems to filter around
interdiction ui is offset in the center of the cockpit view
fleet carrier ui can soft lock fleet carrier ui sometimes fail to format correctly
investigating commanders who are unable to modify their suits or weapons commanders shall move their
lips again the lip sync will be fixed the session log within the codex is greyed out
some weapon damage values are still potentially not entirely what you were previously used to
they're going to carry on looking at those and they're investigating a report of interstellar
factors not working as expected so really as it's not working as expected should we really be going
out there and doing anything naughty given the fact that you might not be able to clear
those bounties will end up wanted and losing your backside on things so this is going to be update
7.1 i expect it to be an update 7.2 as well when more issues come in as well as are reported to
the community but frontier are working on them as with any progress i suppose there's going to be
one step forward two steps back that could be a bit too harsh but at least they're dealing
with them and they're asking the community to continue to report these problems via the forums
so there you have it there's a 7.1 update thanks very much for watching hope you found the video
useful put in your comments if you found anything in there that you um haven't seen
fixed in update 7.1 for elite dangerous dangerous horizons and don't forget to like it via the help
desk and by the proper portals i've been ricardo thanks very much for watching i'll see you soon
you