Hello its Ricardo and welcome to elite dangerous and it's time in front of the
ship review can you all guess which ship is gonna be yes indeed it's the
fer-de-lance what a great ship a fantastic ship a
nice-looking ship although look at that pink color scheme reminds me of the
Starsky and Hutch curve to the Ford's Torino and for those who don't know who
Starsky and Hutch are well then that's the topic of another video I'm sure for
those who was the old guard who played the 1984 game then you know you know
what I'm talking about anyway let's back to the further lands
so we've parted with the cash we've made the purchase let's take things out in
its stock configuration to see how it performs and then what we'll do we'll
get it back and rate it up with some different modules so given its
designation as a heavy fighter the fer-de-lance i think is quite functional
with nice streamlined lines inside the cockpit you've got a second seat for
that multi crew position now haven't we done so can you click the like and
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know when I'm putting more videos of elite dangerous on YouTube now let's not
forget what this is this is a fighter it's a two-man fighter it's a big old
fighter it's a heavy fighter the internal cockpit I think reflects this I
think it's designed really well for what the ship is there's that elusive doorway
and even to who knows what at the back of the ship lots of space in the back of
that cockpit for other things and it's long been alluded to isn't it that you
know we're gonna be able to walk around our ships and five for one you know
can't wait for this so you've got lots of nondescript panels
there okay you know we didn't want the earth it adds the ambience of the
cockpit and you've got great visibility from what you'd expect as a fighter
normal pips to weapons and you can see the pulse lasers are firing and
eventually you can see the heat dissipate from the vent on top of the
ship I'm expecting now there you go you got sporadic laser fire so you can fire
with those pulse lasers for quite a duration of time for let's face it
you're not just going to use those pulse lasers that amount of heat you're gonna
have to go back in with heat sinks I think heat sinks on a ship like this are
a must just as if it is by putting weapons on you're gonna have to have a
heat sink it's a bait of all that heat
so at 244 meters per second for pips the engine that goes up to 200 we're gonna
call it 265 by the look of it with the Boost straight up at 256 that's not bad
because something that's completely an engineered and a nice sound as well when
you consider you can engineer the thrusters engineer most things about the
ship this thing is ripe to be modified totally ripe to be modified boosting
again there you go 250 356 I should say m/s so an iffy old ship and when you put
some nice thrusters on it reduce the weight it's gonna be a good ship to poke
around him so let's head on back to jamison memorial and modify this shipper
I mean let's look at the graphical iterations of the fer-de-lance
throughout the years you can see from the wireframe and the more rendered
textures of the ship you can tell what it is it has evolved quite a bit though
which i think is good you know but there's a fer-de-lance the shape hasn't
changed that much hasn't changed that much at all still a
good fighter okay then so here we are jameson memorial huh well there you go
into outfitting and let's see what we can do all right then so look at that
hard point straight off the bat when you get given your pulse lasers what Lord
you want where you can do an awful lot more huge hard points medium hard points
so for medium and one huge hard point there so you can fit a variety of
weapons for your choice and of course at this orbital station you are spoiled for
choice and all modules a 10% discount no hunger access to the founders system get
yourself over to an alliance system and he'll do you a deal over there jung-woo
I think the guys name is check him out so pulse lasers massive pulse lasers
they're pretty good for keeping on pressure and not dispersing too much eat
and if you've got the cash then you can kick this ship out exactly how you want
it but it's gonna cost you look at that great big honking space gun look at that
that's a pulse laser you could fire all week with that if that's all you had
let's face it with a fighter ship like that you want to be aptly protected
let's go to core internals of course you can upgrade the skin of the ship and the
armor but let's take a 6/8 power plant in there taking it up to twenty five
point two megawatts that's right twenty-five point two megawatts you're
gonna want a frameshift Drive to increase it from the six light years up
to fourteen point six six four a four a frameshift Drive completely an
engineered mind you have to take that over deficit felicity
now that's 1.4 million here at founders so expect it to be a little bit more
expensive wherever else you get it from now that's one of the things if you buy
a ship like a fer-de-lance you haven't got enough money in the bank to kit it
out well you're just gonna be miserable you're gonna be really miserable but
you've got to keep an eye on that jump range so census I tend to go for 4d
sensors on my ships just a personal preference really the D rated modules
are lighter now thrusters go for a four D there as well so my jump range is
creeping up all the time so once you've got the thrusters installed I did
consider going for a rated thrusters and see how fast this thing could go and I
might do that I might do that in the future but for D is gonna do me so into
optional internals you want to maximize your cargo capacity because you're gonna
want to make a little bit of money for this anyway aren't you even if you've
got a bit of money attempt those bounty hunters in or pirates it and you can
give them the benefit of your lasers cutting it out with a decent shield
generator as well I mean going for a for a is gonna give you the maximum amount
of protection I'm going for a standard shield generator not a buy weave or
anything else like that now I might be wrong
what's your opinions on the shield generators Britt in the comments and let
me know fine again a good stellar body scanner I'm gonna go for the advanced
one I've got the many why not 1.3 million
and let's maximize that cargo rack
as it is typically as well I'd probably put in a fuel scoop I think just to
extend that range Ivan got a huge fuel tank you're not gonna go bombing around
the universe in a fer-de-lance or the galaxy and a further Lance let's be fair
what you're gonna be doing is that you're gonna be using it to do a
specific job and bringing it to you that's how I imagine it to be done I'm
not sure that jump range is gonna increase much past 30 or 35 just a
decent jump range mind you but you know it's gonna take you too long to get
anywhere in it you'll bring your ship to you do what you got to do and then
you're gonna go off somewhere in your anaconda or you're gonna go off in your
ass explore your Diamondback and get for me
to be really quickly and then should you be able to bring your ship to you so I
ain't going for burst lasers because they were up from the pulse lasers and
why not the burst lasers I think a decent
mainstay weapon for this ship and also in the other medium slots I love my
multi cannons I'm going to go for multi cannons on that if you're firing firing
firing with energy weapons and a kinetic weapon is going to allow you to fire
without increasing too much heat that's my point of view anyway you can always
if you're cooling down and that the beam weapons that you're using the pulse or
whether they be beam lasers or whether they be burst lasers and they've they're
recharging get the old multi cannons out you can still keep laying down the fire
on your opponent's while that's recharging or cooling down and that's my
methodology what do you think stick it in the comments I'd be interested to
know what you think on that subject so we pretty much kick it out on the
hardpoints now that seems fine to me so utility mounts now what are you gonna
do you to the T mount wise with this you're gonna need heatsink launchers and
a lot of people have more than one hey and I'm fine by that I'm just gonna go
for one for the time being I'm gonna kitted out with a wide variety of items
chaff launchers I use that an awful lot to disperse the lock of beam weapons on
the ship not really for getting rid of missiles but it can't help can it you
know it can't hurt also a kill warrant scanner get that extra bang for your
buck when you're engaged in combat I'm gonna go where I go for deer 81 what's
the point I've got the money don't go for diore I'm gonna go for an a-rated
one why not why not indeed get that additional range get that quicker scan
time as well when you're in combat
moving on shield boosters always handy remember the turn these shield boosters
off when your shield is recharging you're taking a bit of damage your
shields are recharged quicker then turn the shield booster back ons may want to
map some sort of key combination to that now experimental xeno scanners you might
need to mix this up with some thirds well scanning it is gonna get you that
data and then finally what do I put in what do I put in I'll leave it right
let's look at painting the ship I haven't got many paint jobs for this
we've got the old Starsky and Hutch default scheme but I do have Black
Friday for all my ships and that looks well stealthy look at that look at that
I still prefer this is one of the rare cases I still prefer the stock colors of
the ship of the red and white I think it looks sexy some of these paint packs
these are not something I'm gonna be investing in with the real world dollar
the only one I really like I think is the tactical ice one which I think that
looks nice but not nice enough to part with ready ready cash with you know what
I mean you know and the other ones they could
be a bit too dark so I've got some weapon detailing mods so I'm gonna give
it some pink weapons they look quite nice I think and some engine detail I've
got cyan and that's all I've got I haven't got a ship kit for it
but there are ship kits available and for the name plates where you got a name
it 'first i think the Badgers whiskers is an apt name for this because this is
a sexy-looking ship applying a name plate as well now and we're nearly at
the end and we'll take this ship out and see what the modifications have done to
especially around the weapons it's not gonna be a huge modification around the
engines because I've gone for D rated engine modules I've gone for the
reduction of weight more than anything else it does look nice in red doesn't it
it really does though the black does look very clandestine doesn't it you
know very stealthy great for being stealthy not very good when you're doing
your videos and I've said that before and and as a content creator so I think
that's when I clasped myself as these days that's what it's all about really
so let's get out into the black and see what those modifications are doing for
the ship so here we are we're outside the station limits we can use guns and
everything right for pips the engines 2 for 9 you know is what it is boosting
two three five that's a great sound of the engine isn't it sort of like a
warbling throttling throaty sound I think it's a really nice sound a really
good sound as well I think you know what's some of the best thing the sounds
of the engine of the ships of what you generally hear anyway you know I mean
that's that's the sound you're most gonna be you're gonna be stuck with so
let's configure some some fire groups so you know you want beam black weapons and
then also kinetic weapons on a different firing mode I think so like trigger one
for this trigger 2 for the kinetic weapons also now I got to select my
scanners and I want those I'm a different fire group having say a kill
warrant scanner and in the multi cannons I can scan people and then with the
other trigger as well well I'm scanning him I can lay down some fire data links
and the chaff launcher I'll put on one as well and then separately I'm gonna
have
that's right there we go we're gonna have a pulse laser on number one for the
Zeno scanner so I can scan that fir good and still thrash it with some beam
weapons that's obviously gonna irritate it but it cares you know I'm not here to
make fun and make friends with the thurgood's
now here we go let's have a look outside let's get some weapons deployed as well
so with four pips to the weapons let's see how that's gonna affect the firing
now we've got burst lasers and pulse lasers one huge pulse laser here are the
weapons the bay doors are opening let's see how that's going to affect it it
does look aggressive with those bay doors open I must say I think it looks
great absolutely great so we're firing
laying down that fire heat already not feeding our friend here with the heat
pods opening on top of the ship still firing though so heat sinks are going to
be the mainstay of operating with this ship with the bigger weapons recovery
rate though is quite good and I'm quite happy with that so that's been my look
after the fer-de-lance and kissing it out
I've been Ricardo severely dangerous check out the videos on the channel
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