Welcome to VEXcode VR the solution to keeping students engaged in robotics stem and computer
science anytime anywhere in the world in 2020 millions of educators worldwide were being asked
to teach from their living rooms instead of their classrooms so our mission became to provide those
teachers with a way to remain connected to their students and vex robotics so we created VEXcode
VR. VEXcode VR is a completely web-based platform that combines our familiar VEXcode software with
a virtual robot allowing students to learn computer science at home using block based
and python coding without the need for a physical robot. In 2020, when we were virtual my students
i really wanted it to have the ability to do CS but at home and that's why i had them use VEXcode
VR i found that students were able to log on easy they were able to access the html website and
because there isn't a sign-on or something that's difficult for elementary students,
kids were able to just log on and have fun and that engagement showed me that this
was going to be a great tool for my classroom without access to their classrooms or equipment
students needed a virtual environment that was as seamless as possible to reduce attention split and
their cognitive load in VEXcode VR students can drag and drop commands into their project and
watch their robot navigate the virtual playground in the same window this provides them with
immediate feedback and early feelings of success at Steam labs we are utilizing VEX VR when we
first on board students both in thailand and also singapore it's the perfect tool to introduce them
to you know what centers are how they work and obviously how these work in a virtual environment
now one of the things which i do with VEX VR which is probably different to so many is that
after first two three four lessons with them they learn how to remotely connect to the robots in
our studio so they take that knowledge from VR in the playground and if i look down at my field now
they can actually use cameras to then monitor an actual robot going around in my studio here and
actually understand that you know the coding which they've been learning actually transition
and works on real world. Since its release in 2020 VEXcode VR has had over 2 million users across 150
countries with 8 million coding sessions and over 100 million projects run. I would say at first,
students think it's a video game and that's probably why they are intrigued at first
but i think they quickly realized that it is much more gratifying than a video game
the fact that you actually have to think ahead what do i want it to do activate that kind of
algorithmic computational thinking to then plan it out then put it in there and then test it oh
it didn't work the way i wanted it to yeah things rarely do right and then try it again and then
iterate on what i did and then add to that and that's really i want to want to encourage that
that kind of thinking that kind of excitement in students. VR activities challenge students
to solve puzzles complete tasks and have fun while solving practical and interdisciplinary problems
through VEXcode VR educators can use VR activities to assist in their curriculum
over the course of these activities students not only learn about programming but also scientific
inquiry mathematical thinking and technical literacy all components of an integrated STEM
framework the favorite one so far as i'm an advocate of sustainability is the ocean
cleanup like kids really enjoy collecting trash and showing me "miss i got 11 kilograms" like
how did you do that because i got six now i it's a challenge for me it's a challenge for them i
love the certificates it always is a nice thing something that they can share with their peers
something that they can share with their parents in the community i love
to learn with the kids than learn alone because sometimes they teach me more than i teach them
so it's really a win-win solution for us teachers and students working together VEXcode VR is giving
educators from around the world access to tools they need to stay connected to their
students in the digital age this is the future of computer science education this is VEXcode VR.