What's up guys welcome back to the
Gaming Careers YouTube channel! This
whole channel is completely dedicated to
teaching you guys about livestreaming
and content creation within the gaming
niche, so if you are new around here
please have a look at some of the videos.
If you didn't yet catch my latest video
where I talk about webcam filters and
how to add cinematic layers to
your webcam in OBS and Streamlabs OBS
then do check that out. It's going to be
up in one of the corners, but today
we're going to be talking about OBS Studio
and the latest new version which is
version 22. It just came out, loads of new
features to talk through and I want to
help you guys get the most out of the
latest version of OBS Studio, let's dive
in! Okay so before we dive into all the
new features, I want everybody to make
sure that they are on version 22 or the
latest version of OBS. So come up to your
OBS window at the top here, click help
and check for updates. You should get a
little pop-up saying that no updates
are currently available. There was a
little bug in version 21 of the
software where they actually broke the
automatic check for updates
so you might need to go to the
OBS website if you haven't got version
22. As long as it says version 22. and
then something else at the end of that,
you are on the same version as me. So the
first feature that we're going to be
talking about is called 'source grouping',
and they have really nailed the
implementation of this. I've wanted
something like this for a while and it's
just going to make managing scenes and
sources so much easier for you guys. So
let's take this as an example, I
have a scene which I've just called
tutorials for the sake of this tutorial,
and let's say that I have my camera, my
webcam and a little frame that goes
around it, which is just one of the
nerdordie
animated webcam frames. Now you might
want to have this kind of setup of both
of these sources in multiple different
scenes, and you might want to have
different sizes and all these kind of
things, and it's super annoying to go
into each scene, add your camera source,
resize it, add the webcam frame, resize it
and make sure everything is alligned.
So what OBS have added is this new
grouping feature, so what you can do is
you can come down here, select multiple
sources by holding shift and clicking
all the sources that you want, and then
right click, go to group selected items
and that will put it into a group which
you can now name. So let's name this
webcam group, and as you can see I can
now hide the elements within the group
and I can then hide and show everything
within that group which is super useful.
But the best part about that I think is
that now you can obviously interact and
move this wherever you want it and move
both elements or you can resize
it and it resizes both elements at the
same time. This can have multiple
different sources, it's not just two, you
can have as many as you want within
this group. So that's super handy. You can
imagine how much time that's going to
save if you use something like a webcam
frame or something like that. The
other thing is let's say that you have
your webcam group set up like this. If
you then went across to a new scene you
can then add that same group so you
don't need to create the group each time.
You can add a group from them and
another scene that you've created within
another one. So let's head across to
tutorials2 and we've got nothing in
here right now, if we just right-click go
to add, and then you can see we've got a
group option, we can add our existing
group, webcam group that we made in the
last step. Click OK and there you have it,
you have your webcam group and
again you can move it around, resize it
and position it where you want. So that
is called source grouping and that is
the first feature of OBS Studio v22. Ok so
next we're going to be talking about the
browser source part of OBS Studio and if
you followed some of my previous
tutorials you probably use browser
source for something like alerts or
maybe donation messages or
something like that. But the developers
that help contribute to the OBS Studio
codebase have managed to completely
rewrite this part of the program,
apparently removing 13,000 lines of code.
So it should be much more efficient,
much more stable hopefully as well and
as this was always a little issue with
OBS Studio they've added support for
WebGL as well as hardware acceleration
which is enabled by default. So you can
definitely capture some more clever
things on the Internet. I've got some
examples of some WebGL that is now
working in the latest version of OBS v22.
So let's take a look at adding that. So
if we go into our tutorial scene and add
a source as the browser source, we can
name this whatever we want, I'm just
going to leave it as browser.
Here as you paste in the
URL of the website that you want to show
as well as the dimensions, so let's just
set this to fullscreen,
60fps and this is a WebGL animation
that I want to show that now works
because it didn't work in previous
versions. There you can see it's
loaded and running within the latest
version of OBS. So hopefully the browser
source, this whole rewrite of the browser
source is going to allow for much
greater features in the future but also
just increased performance and
reducing the resources as it's less taxing on
your computer as well as all these
advanced rendering functions such as
WebGL. Just to make sure that you guys
have enabled the hardware acceleration,
to be able to do that you just come
across to settings, go to advanced and
then scroll down to the bottom and you
should have this one called "enable
browser source hardware acceleration",
that should be enabled by default, but
just in case it's not that's where you
enable the option. Okay so the next set
of features that we're going to be
looking at are audio related,
specifically to do with the mixer. The
first thing is that if you have lots of
audio sources within your mixer, maybe
for a more complex scene where you have
alerts, music, game audio, discord,
lots of different pieces of audio that
you're trying to mix, it did get a little
bit confusing and rearranging the layout
wasn't ideal. So now by default
the items in the audio mixer are all
going to be arranged alphabetically, but
that's not the exciting one in my
opinion, the more exciting one is that
you now have the option to be able to do
a vertical layout with your audio which
for people that are more familiar with
audio programs and like Premiere Pro and
things like that, they might prefer a
vertical layout. So if you come across to
the cog here of any of your audio
sources, click that and then select
vertical layout, you can now have all of
your audio sources in a vertical layout
instead and this might look a little bit
strange here because maybe I've got less
of an option of monitoring my audio here,
there's not even much room but
remember that in OBS, the whole view is
completely unlocked so you can move
things around in the UI to be exactly as
you want it to be. So let's move this
across to the right side of the screen,
if you just come up to view and then go
to docks, you can unlock the UI which
means you'll be able to remove it or
move it around,
and then we can drag our mixer and put
it wherever we want. So let's say we want
it on the right hand side here next to
our preview, we could have
four or five channels here making it much easier
to monitor our audio. That's it, maybe
it's a bit of a preference thing but
it's something that I've wanted within
OBS for a long time and it's great to
see that now included. Next is something
that might seem like a tiny little
improvement but it's going to make a big
difference for when you're live and
you're on the fly and you need to be
able to know exactly where you
are and what you're editing if you need
to edit something within OBS. That is
the option to be able to color label
certain sources within OBS now, so if you
are used to video editing
programs and things like that, it's
really useful to be able to color label
certain types of footage because it
makes it much easier when you're looking
at your list of footage or maybe
your timeline to know exactly where you
are and what you're editing, and that
same theory has now been added to OBS so
we can color coordinate our sources. So
let's say we've got a busy scene, this
isn't a particularly busy one but just
one that I've made in 30 seconds,
with webcam and a frame and
I'm using that new grouping, there's
a background image which is simulating a
game and maybe you have your chat and
your alerts and your event list and you
want to make sure that if you
want to disable or enable something,
you're doing the right thing and
you want to do it at a glance, rather
than looking at the name. So you can now
come across and right-click on one of
your sources, go to set color and then
give it a certain color within the
sources list. You can set custom
colors if you'd like to or they've given
you eight here that you can
choose from. So let's say that we want to
set all of our browsers to use this red
color, you can see now in the sources
list and chat is also a browser source
so let's go to set color set that one is
red as well.
Alerts is the same thing so we'll go
red and then let's say our webcam group
you want that to be yellow and
everything within that also to be yellow
and then finally our game we always want
to label our game with this green one.
You can see now that at a glance
even if this was much busier and there
were many more sources within this list,
you'd be able to see exactly if
you always applied the same methodology
that your game was always the green
scene or green source sorry, you could
instantly go into a new scene and find
exactly what you want to enable/disable
or configure. So a tiny little UI
improvement, but I'm really glad that
they put this one in. I'm just going to
rattle through the rest of the larger
changes as some of them aren't quite as
visual. The first one which I can
actually show you is they have now upped
the multi view scene count to 24 so if
you come up to view and then go to multi
view, this is a way of having sort of a
TV production style multiview of every
single one of your scenes. What's
currently going out live, your preview
and you can you can make sure
you're swapping to the right scene when
you ask. If you're running a production
or an event or something like that and
you're using OBS Studio this has now
been able to have the ability to use 24
scenes which is obviously a lot, I don't
even have anywhere close to that number
but it was certainly useful for some
people. They have now made it possible to
use our RTMPS which is a streaming
protocol, a secure one that Facebook is
now requiring you to use that has been
added into OBS Studio version 22. Another
nice one that they've added is there's
no blank scene streaming for new
users that first download OBS. Sometimes
they were going live without any video
sources added to their scene and
they would just stream a black screen
and not really understand why, now OBS
have added a little confirmation dialog
that warns the user that they
haven't added any video sources and
they're just going to be streaming a
black screen, black scene which is a
nice little addition because I think one of
the disadvantages of OBS
Studio is probably that it's got quite a
hard learning curve, that's what I'm here
for,
hopefully teaching you guys about that
kind of thing, but it's a nice little
addition for first-time streamers. And
the last one probably my favorite
feature, but nobody else's, is that now
OBS Studio will default to using the
NVIDIA GPU in these laptops that have
the option of both a NVIDIA GPU as well
as integrated
Intel graphics. So many people would come
to me and say that had really poor
performance in OBS Studio and they were
using a laptop which had an NVIDIA
graphics card and it wouldn't be using
that chip, so it's great that that is now
by default and probably the least
important feature but something that's
certainly going to make my life a little
bit easier in terms of answering
questions. So hopefully that was a useful
video going through all of the new
features of OBS 22, actually I say all of
the new features, but there was quite a
lot of bug improvements and other little
things that they've added so I've just
tried to cover the main ones that I
think will be most useful for you. I'm
particularly excited about being able to
group sources together and
resize sources and use them across
multiple different scenes as well as the
vertical mixer, I think those two are my
two favorites. Obviously I'm super
impressed with the rewrite of the
browser source plugin as well,
hopefully that's going to see some great
improvements and allow people to do some
more cool stuff, some more unique stuff
in their stream. As always I would like
to give a massive thanks to my patrons
this month for supporting the channel
and helping me create videos like this
for the whole of the Gaming Careers
community. If you would like to hear more
about the patreon that we run here at
Gaming Careers and all the perks that we
offer, do head across to our patreon page
and subscribers I'll see you in the next
video. Peace!
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