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the workshop today was phenomenal it's
always
great to
meet with developers and
get
and understand their needs when it comes
to accessibility and understanding their
goals amazing it was like so many
information would share
with everyone with the developers with
the other people with a disability
and there's no way to
copy a disability
if you don't have you know your own
disability because we
we uh was born without a disability we
grew up without disabilities so the only
way to find the right solution is
talking with the people from the
disability community
talk with developers of games that i
love and i've enjoyed and i get to help
sort of create the world that they're
about to create like that's that is so
surreal to me that i like
like i have to pitch myself like i can't
believe i'm here almost it's kind of
funny
meet face to face to the people who
really needs
these flexibility options
to understand their actual needs to see
how actually game plays
we always talk about accessibility when
we are making a game but it's something
a bit abstract yes we have some stuff in
mind here and there but today talking
with people with real issues but they
still want to enjoy our game
it was really like super valuable
so i think that historically ubisoft
haven't been the best but i think what
i've seen ubisoft do in the last one
year has been incredible like the the
change in terms of
what they did with assassin's creed
origins
and the research that has come out of
that like like i point to that research
almost every time i consult or give a
talk or things like that
i feel like uh ubisoft uh accessibility
improves a lot you think about the the
old game like assassin creed the first
one that had no subtitle
until right now my first game that i
played was a
assassin's creed origin and that's where
i learned so many accessibility options
there
i had to explain to developers the
simple fact that if your game is not
blind accessible having a blind
protagonist doesn't actually help the
low vision community and and the fact
that you guys are not attacking it from
this angle but you're taking it from
engineering means that you're
outstripping
outstripping some real some really big
players in the industry
the fact that like ubisoft is gonna is
doing this now i'm like i always like to
say
if there's any features that are added
to the game that are sp i feel like it's
designed almost like for me
i will shout it out to the mountaintops
it's like how cool that is but the fact
that today i essentially got to create
like help create something that
essentially was created for me
that it just makes it even cooler like
it just all becomes full circle you know
we're putting so much effort into this
environment into this experience that
like it just makes sense that we want
everyone to enjoy it right so it's
it doesn't have to be with disability or
not like it's just like everyone we want
to reach everyone so
yeah we always say at ubisoft that we
want our game to be enjoyed by as much
people as possible
and for sure accessibility is a big big
point for that
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honestly the fact that like
there are features that we talked about
today that i've been wanting since i was
a kid i remember my brother my brother
playing these games and
i couldn't be able to play him because
just
for whatever reason there just there was
certain things i just wasn't able to see
or be able to do properly and then also
like even my mom was able to like play
and beat mario that i couldn't be able
to do and so
the features that essentially i've been
wanting for decades and i've been sort
of like i wish there was a way i could
be able to talk to developers directly
to say hey let's make the text bigger or
let's make it so that i don't
necessarily have to read all the text i
can have it in voiceover and like things
i've been thinking about for a long time
and the fact we were taking that
seriously and we even discussed that
today as options like yeah we can do
that
for us like it's gonna
you know stay in our memories during the
whole production and having you know
this is the steve options and this is
the ray option and like just having like
people behind those options
it gives us more uh motivation to uh to
push them like having real people behind
those options if i go back to my 12 year
old self and say like hey the stuff
you've been wanting in games
like jump ahead like about like 15 20
years and you'll be able to see exactly
like the improvement that's been
happening and you get to have a part of
it i'm like
that astounds me that's really really
cool
we will help you make games better and
we're one of you basically that we're
just different types
types of developers right everyone's
working together and it's a team and
thank you
basically keep doing it
we're getting there still lots of work
to do but we're getting there
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