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new video game has let you down the most. While you ponder that lets jump right into
today's list of the Top 10 Disastrous Game Launches Well Never Forget
#10 SimCity SimCity for the most part has had a fairly
successful run that is until the 2013 launch of their sixth major release. This highly
anticipated game was meant to be the reboot of the supremely popular SimCity 4. However
with the times changing, EA knew they would need to follow the trends and place their
efforts for this game on its online connections. This is where absolute disaster struck for
them amongst fans. Once the game launched due to the overwhelming popularity it didn't
take long for the games servers to buckle under pressure. Amazon even yanked the game
from their site after it received over a thousand one star reviews. EA also has a bad reputation
when it comes to listening to their customers and for the most part stayed true to this
by refusing tons of requested refunds. They even went as far as banning some users who
had the audacity of trying to return the game. After so much flak from fans EA straight up
put a stop to any and all marketing for the game.
#9 The War Z I should mention it was formerly known as
The War Z before changing their titles name to Infestation Survivor Stories. The game
was an open world zombie video game developed by Hammerpoint Interactive where players endure
the fallout of a post-apocalyptic world filled with zombies. Sounds pretty cool right? Well
this was the lie that gamers were sold and when it was finally released on Steam many
hyped up fans were immediately disappointed. The company had advertised a game that was
nowhere near completion upon its release. They literally put out just the bare foundation
for the game which prompted many to accuse them of committing fraud. It would have been
enough of a disaster from this one misstep, but the lies didn't stop there. They 100 player
servers, skill pint leveling system and large in-game worlds also turned out to be pipe
dreams. Head of development Sergey Titov also claimed that the first map was over 100 square
kilometers but upon further inspection it turned out to be 10 square kilometers. Plus
much like SimCity anyone who criticized the game was banned.
#8 Battlefield 4 For those of you who dont know Battlefield
4 is a first person shooter game developed by EA Dice and for the most part was criticized
for its very shallow campaign mode. Not to mention it was plagued from day one with numerous
glitches, bugs and very brief single player action. For the most part Battlefield ended
up doing quite well in sales, but due to it being one of the first games for the next
gen consoles it took a while for people to warm up to it. The single player mode as we
mentioned was absolutely horrible. It would randomly delete what little progress you had
made and during online matches players were reporting a high number of connection drop
outs. Thankfully EA actually took the criticism head on and admitted that the entire game
was unacceptable at the time of its release.
#7 Half Life 2 Developed and published by the Valve Corporation
this first person shooter was the long awaited sequel to their 1998 first release of the
series. At the time, Valve was testing out their industry game changer Steam and Half-Life
2 was meant to show off how great it was. Its still regarded as one of the greats even
though its launch was an absolute unforgettable disaster. At the time the only way you could
download a game on Steam was to enter a code for the game upon purchase. However for many
eager fans they were filled with frustration when the client wouldn't validate their codes
for the game. Again this was due to the overwhelming rush of people all trying to get on the same
server causing many of Steams features to just crash on them.
#6 Sega Saturn I know some of you may be too young to remember
this, but lets hop in a time machine and go back to 1995 where the hottest new console
was The Sega Saturn. When it came time for the very first E3 event fans were hyped about
this new Sega console. At the event you had their American President Tom Kalinske taking
the stage with such a happy demeanour youd swear he just won the lottery. Leading up
to E3 Sega of America had been advertising its release date by calling it Saturnday,
not joking, puns were cool back then. Tom then proceeded to stick his foot in his mouth
when he told the audience that it was all a hoax and that the console was already available
in stores...Uhhh come again.. Apparently behind the scenes Sega had struck a deal with Toys
R Us and already started selling the console. Not only did this make the crowd want to run
out of the conference asap it really angered developers who were planning to release their
games come launch day or Saturday as it was called. Ultimately the console flopped and
the space on the shelf for retailers left out of this deal went to Playstation.
#5 Tony Hawks Pro Skater 5 Developed by Robomodo and Disruptive Games
and published by Activision the 2015 release of the 5th game in this series was rushed
into quite the disastrous game launch. Due to an expiring licensing deal with Tony Hawk
and Activation the devs quickly threw together this game within a few months and actually
released it unfinished. It soon became a commercial failure and was actually described as one
of the worst video games of all time The game was so bad it looked as though an indie developer
followed the dummies guide for creating a Tony Hawk game. The game had promised consumers
that it would be going back to its roots with this one, but everything about the game looked
awful. Eventually they released a whopping 8GB patch that added in more levels and skaters,
but there's no way fans were forgetting the trap they fell into on this one.
#4 Wii U We would be hard pressed to just bash the
Sega flop without mentioning that its rival Nintendo didn't have the best experience with
launching consoles as well. The arrival of the Wii U was nothing short of catastrophic.
Much like the release of the Sega Saturn, Nintendo made false promises about what would
be included with their Wii U while rushing the assembly lines to crank out consoles in
time for the Christmas season. Their master plan was to sell the shell of the console
and force gamers to download a day one patch that would update the system with the features
they had advertised. Consumers were made aware that their would be a patch to improve the
system on day one, but what they werent prepared for was the literal hours upon hours it took
to do so. Plus with so many people attempting to do this all on the first day many of the
servers crashed from being overloaded and unprepared. What the company also failed to
mention was that if for whatever reason your console turned off mid-way through downloading
the patch it would brick your system making it essentially a really expensive piece of
plastic.
#3 Godus Developed by the independent company 22 cans
this video game was described as the spiritual successor to Populous. Its god simulator status
was extremely promising as its creator Peter Molyneux vaguely boasted about its focus on
power and responsibility. In reality Peter never really cared about this game, as soon
as it was launched in early access Molyneux just mozied on to other projects. Leaving
Godus behind like an unfinished art project. The main promise of this mobile game was that
if you somehow were able to solve it you too would become a God and actually share some
of the profits made in real life. Well when 18 year old Bryan Henderson completed the
game and received a video of Peter Promising untold riches he was excited to say the least.
However his 21st birthday crept up and still he had heard no response from 22 cans. After
playing this game for three straight hours and years going by he finally met the developers
who rewarded him by just getting drunk together at a pub in Edinburgh.
#2 Diablo Immortal
Why they would think a Q and A would be smart after receiving zero applause on this release
is beyond me. However my favorite question was the guy who asked if this was an out of
season April Fools Joke. Which is really what it felt like to be honest. Diablo Immortal
was a highly anticipated game that putting it strictly on android and iOS was a huge
slap in the face to their fanbase. Especially after the server mess that was Diablo 3 fans
were actually rooting for Blizzard at the time to save themselves from their last failure.
This move from PC to smartphone was one that completely divided their fans and sent the
internet into a meme fueled uproar. Again it was the fact that the trailers leading
up to this launch were teasing what appeared to be another PC or perhaps console release.
#1 Anthem Game reviewer Sam Loveridge from GamesRadar
gave Anthem a staggering 2.5 out of 5 and stated that - Anthem is ultimately severely
flawed, and very unfinished.- Adding - Theres half a good game in there, but it doesn't
do enough to diminish the overall feeling of emptiness and repetition.- This was by
far the biggest disaster when it came to game launches in recent memory. Not only did they
change the name of the game from Beyond to Anthem at the final hour before E3, but a
lot of the features they had promised in 2012 weren't even implemented until the last few
months of production. Whenever this happens, its just a recipe for disaster and truly one
that gaming world will never let them live down.
And that has been the Top 10 Disastrous Game Launches Well Never Forget. Thank you so much
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and for more videos like this one just click that playlist on the screen. From Top 10 Gaming,
Im Johnny Rogers and until next time, take care.