What’s up guys it’s me Jeremy!
So we’re back again with another group of fan champion concepts, we know you guys really
like seeing these so as always we’ve been keeping our eyes open for any interesting
ideas.
It doesn’t take much introduction at this point so we’ll dive into the first concept
in a second, but first we wanted to introduce our sponsor for today’s video!
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With that said, let’s jump into these concepts, and as always we’ll have links in the description
to the original posts.
And if you enjoy the video leave a like on it, or let us know in the comments below.
And be sure to subscribe for more videos!
The first champion we wanted to show off today is actually another dual-type champion kinda
like Kayn and Rhaast.
The concept is for Taim & Ma’Rid, and it was actually created by a professional character
designer at Ubisoft, Oussama Agazzoum.
As a concept it ties pretty heavily into arab lore, featuring an orphan slave child stumbling
upon on ancient artifact while being forced to dig for old Shuriman treasures.
What he found was a key-jar that contained a sentient being from the void called Ma’Rid,
so it’s based on a genie-in-a-lamp type scenario.
In game, Taim takes on the appearance of a young boy living in the deserts of Runeterra,
holding Ma’Rid’s cursed axe and carrying the key-jar on his back with Ma’Rid’s
eye burning above it.
When Ma’Rid takes control, the eye shifts to the centre of the axe, and Taim takes on
a much more sinister appearance.
The main gameplay concept behind the champion is a struggle for control, with Taim fighting
for his freedom, and Ma’Rid fighting for control of his new vessel by pouring his power
into him through his veins.
It’d be a pretty interesting strategic niche in the game because Taim’s gameplay would
have more of a slow, powerful melee focus, but he’d switch into more of a caster form
when Ma’Rid takes control.
As a melee champion, Taim’s attacks mostly focus on using his axe weapon to crush enemies,
but he also has what seems to be a Nautilus-style drag ability and a slowing zone.
After being possessed by Ma’Rid, Taim gains the ability to burst people down from a distance,
and even hypnotize enemies kinda like Ahri’s Charm, though these abilities are ideas rather
than being set in stone and there’s a lot of other cool stuff that Riot could do with
a champion like this.
To be honest, we haven’t even touched on the amount of detail that Oussama goes into
with this concept.
It’s full of iterative artwork, gameplay concepts and even a short story written by
Nabil Luqman to bring Taim into the world of Runeterra.
Definitely check out the artstation link in the description and check it all out, cus
we barely scratched the surface of this one!
Next up is Thane, a champion concept by wang2dog, and once again it’s really breaking into
some interesting new territory that Riot hasn’t really done anything with so far.
The idea was inspired by a mix of Aztec, African and Chinese culture, and it features a kind
of demigod like character that wields two powerful clubs or hammers that uses his control
over lightning to crush his enemies.
Wang2dog described Thane as a tank/warrior/mage combination, and although that already sounds
a little crazy it does make us wonder if Riot would ever consider making more ‘jack of
all trades’ champions that aren’t the best at any one role, but they could kinda
flex between all of them.
You could just say that Thane is made to be an AP Bruiser, and that fits his appearance
pretty well thanks to his obvious physical strength, but also all that energy pouring
out of his golden headdress.
One of the only issues we can see with this concept is that he does have a pretty similar
silhouette to Ryze, so some people might mistake him for a Ryze skin or something, but as long
as he always holds those two hammers it’d probably be fine.
Unfortunately there are no planned abilities for Thane because he was created for a student
portfolio with the FZD School of Design, but Riot could definitely make some cool stuff
happen with a character like this.
The use of lightning is something that’s been covered pretty heavily so far in League,
but it would be really cool if Riot took some inspiration from this skin and went down more
of a shamanistic road, since that’d open up a ton of really cool options for referencing
more of Aztec or Mayan culture.
If you guys remember from a while back we talked about the possibility of a Totem champion
that allowed you to place down a totem and fire your abilities from it, and this is really
the kinda thing we’d like to see from this kind of concept.
Our third fan champion for the day is another Daemonstar creation, this time it’s a marksman
concept called Jamiel, The Masked Archer.
He’s pretty striking to look at, but there’s really no clues to his identity so it’d
be interesting to see how Riot would be able to characterize a concept like this.
His gameplay has already been fleshed out by Daemonstar, starting with a pretty interesting
passive that makes him resistance to Silence and Blindness effects.
Having built-in protection to crowd control effects is pretty nuts, particularly for an
ADC, but at least they are less common effects so it’s not like he can’t be stunned or
slowed.
On top of that, marksman champions are really squishy so he’d still be super vulnerable
to burst damage, and he has no mobility to speak of.
Jamiel’s Q is is a pretty simple targeted nuke that can be used three times in quick
succession, or some arrows can be left unfired to shorten the cooldown.
His W is actually a melee attack that stabs the opponent with a dagger that silences them
for 1.5 seconds, kind of an interesting choice for an ADC with no mobility or ways to avoid
damage.
Jamiel’s E is a Trap Arrow that roots the target champion, so we’d guess it works
kinda like a net.
The arrow actually over-penetrates too, and if it hits a wall it would leave a string
behind that slows enemies that touch it, making it a reasonably good CC ability for teamfights.
His Ultimate actually causes Jamiel to lose his iconic mask, attaching it to an enemy
for some AP damage, then pulsing to deal AoE AD damage around the masked target for a while.
It seems like Daemonstar’s idea was to create a ‘divide and conquer’ style ADC that
wants to force enemies to split up using his Trap Arrow and Ultimate, but it seems like
you’d need to be really careful at protecting Jamiel because he’s got almost no way of
dealing with threats by himself.
The last champion concept for today is Sigil the Marsh Warden by a whole team of artists
that we’ll have to link to in the description, because they actually created a full website
featuring the champion concept, his background, his gameplay and even an intro trailer!
It’s honestly really cool to see professional artists or developers creating their own League
of Legends concepts, and once again the quality of the concept really reflects that professionalism.
Sigil’s appearance is that of a frog standing on two legs, wielding a staff and accompanied
by a little companion called Seren.
As a character, he is defined by his high mobility, staff and mystical powers that he
uses to be an effective ganker and counter jungler.
His passive is Seren’s Collection, giving him true damage on his fifth basic attack
against jungle monsters.
This causes them to release a firefly that Seren will collect, empowering Sigil with
bonus magic damage on his auto attacks.
The passive also disables Sigil’s ability to use basic attacks if he isn’t holding
his staff.
This is important because Sigil’s W allows him to throw his staff, slowing the first
enemy it hits and granting vision.
Sigil can reactive W to return the staff to himself and deal damage to the first enemy
it hits, or he can use E to jump to his staff and deal AoE damage.
If he hit an enemy, he gains a move speed buff, making W->E his main way of initiating
a fight.
Sigil’s Q is Inner Fury / Pulse, and it allows him to slash two times with his staff
while walking.
It also interacts with his W, because returning the staff to his hand will silence Sigil’s
target and deal extra damage.
If you aren’t holding the staff when you active Q, you’ll instead use Pulse, which
as the name suggests is an AoE ability that deals two pulses of magic damage around the
staff.
Sigil’s Ultimate is Seren’s Collect, causing Sigil to draw energy from his staff before
using it as a hoverboard, granting a move speed buff and draining fireflies per second.
Put together, this kit creates a highly mobile jungler, but it does lack any defensive abilities
so he’d be pretty squishy if he didn’t snowball the game.
One of the coolest thing about Sigil is that the team created a backstory that ties in
really closely with another champion, Zac, but you guys will have to read the story for
yourselves on sigil.lol if that interests you.
Between his appearance, gameplay and lore, this is probably the most fleshed out and
polished champion concepts we’ve ever seen, so we really hope Riot gives it a look and
seriously considers developing him further.
That’s just about all we’ve got time to cover for today’s video, but make sure you
check out all the links in the description to these concepts for extra details that we
didn’t have time to include.
Also make sure you guys take a look at one of our other fan champion concept videos—showcasing
the work done by this awesome community is so much fun, and maybe one day with your support
we’ll manage to get Riot to put one of these fan champions into the game!