1. Augmented realityThe revolution going on in augmented reality is taking the fi out
of sci-fi. Amongst others, the microsoft hololens is showing us the future of wearable tech.
This technology brings holograms to life before your eyes and does so not using pixels like
conventional screens do. Instead it makes use of photons, the lightwave-particles that
your eyes receive and use to perceive the world. The outcome of this is projections
with perfect resolution, much more capable of tricking the eyes. Microsoft also developed the
first Hologram Processing unit to be used allowing for complete interaction with the
holograms with no noticeable lag. This technology already features simple games, but once released
to the public expects a vast increase in amazing augmented reality games.2. Seamlessly real
graphicsThis one is pretty much already here, with the unreal engines' new releases we're
seeing the first look at what is possible. As developers grow and software becomes more
advanced it is becoming increasingly difficult to differentiate between games and real life.
Already 'industrial light and magic' a cinematic lighting company founded by george Lucas in
1975 has proved they can integrate computer generated characters and even entire cities
in a way indistinguishable from real life. Most all modern movies too are heavilly dependent
on computer generated graphics, and it won't be long before computers will be able to handle
this type of gaming.3. Cloud gamingCloud gaming has been around for years now but has only
recently been given the proper recognition it deserves. While service's like "onlive"
were popular for a short time, it became clear Internet speeds at the time were just too
slow to provide an optimal gaming experience. What Cloud gaming does, is it allows users
to connect to a server and play games of their choice without the need of gaming hardware.
Any device that can connect to the server is able to play the game regardless the device's
specs or power. This idea may allow for people to play any games on any device connected
to the internet; this will include computers as cheap as 9$ when the tiny 2inch computer
known as the chip gets released in 2016.4. Virtual realityVirtual reality has had a hard
time in the past. Becoming a phase that quickly lost interest it's recently come back into
popularity. Nearly every technology group is investing in some sort of virtual reality
development. There have been countless experiments regarding the effects virtual reality has
on the brain. Studies show that as the world you are immersed in gains reality it begins
to trick your brain quite effectively. Scientist were able to make subject actually feel the
touch of something poking their virtual body. This effect was so convincing some subject
freaked and demanded to have their VR-helmet removed. How intense these effect can get,
is still unknown. And if life is just the perception of senses and illusions, as modern
science suggests, if you trick every sense, do you become part of another world entirely?5.Training
real life skillsTrainings simulations have been around for a long time. However, simulations
done from a controller without real life elements can only become so real. With technology advancing
at it's current pace it will not be very long before people are able to put on a helmet
and train for real life events without the possibility of getting hurt. Soldiers can
train warfare with real people and real guns. Running and firing as they would normally
using virtual bullets, and knives and explosives they can train much more realistically. Apart
from learning skills, this development in gaming can also be used for exercising in
your own home and simply playing video games. Any game that features fighting, aerobics,
or fast paced action would greatly help in burning calories and reduce obesity. Sitting
for long periods of time is a major health concern and can lead to an 80% increase to
the possibility of heart attacks and strokes. should this technology become popular it would
reduce the sitting time of both children and adults by more then half. Taking gaming off
the couch and into the real world would be a huge improvement to the health of
the population.