Hey, what is up, nation?
In this session we're gonna be practicing some exercises
that will build your intermediate level skills in Sketchup!
Alright, so here's our first object. My tip for this one is SOFT
I'm gonna press R here to build a rectangle, and I'm just gonna actually do a square.
Make sure that that's square.
Just type 4 time 4, and just scale this down so it's a similar size.
Then go up, the vertical distance doesn't matter here.
Draw a line diagonally here, select both these faces, hit Q to bring up the rotate tool.
Choose this corner, and this is gonna rotate 45 degrees.
You can either type that in, or you can snap to this midpoint.
Gonna erase this line, now you can see that I have these little creases here.
You press E and press shift on here.
You can see that you still have that crease but the line is hidden.
If you have the eraser tool selected and you press control, it's gonna soften that.
I'm just gonna go around these four edges, and do that.
And we're gonna have a similar shape to our original.
Here's the second exercise. Your tip for this one is FOLLOW
I'm going to start here by making a circle, and I'm gonna think about this as a profile.
So what we'll be using is a profile that will then use the follow me tool to go around.
So I'm going to draw up this way from the center, so we have this.
And go down, here we have a triangle on this side.
And then on this side we have half of a circle.
So I'm just going to delete this, delete this interface. And then I can also delete this.
Select my path, hit follow me and then select my profile. I have this line here and I can either soften or hide it.
And soften it for this guy, and there you go!
Here is your third shape. Your tip for this one is FREEHAND
This is actually a really cool kind of shape that was really quick to do.
What I use for this was the freehand tool, which I actually don't use very often in Sketchup.
So you just go up here and I just did like sort of a snaky path, something like that.
Just scale this up.
And the nice thing about that is that it clumps all this together so you have one single path.
Then I chose the circle tool.
You can change your sides. I think for this one I may have just done a four-sided.
And then I pressed right on my keyboard and that locked to the red axis.
And then the tricky thing here is that you just need to make sure
that this shape here is perpendicular to the start of your path.
So what I'm going to do is press up to lock to the blue axis after pressing Q to engage the rotate tool.
And then just bring this so that it's roughly eyeballing perpendicular to the start of this path.
I can select my path, select the follow me tool and there we go!
Here's the next shape, your hand here is COMPONENT
Okay, so we have a box here that has these little cutouts in it.
So what I'm gonna do is start with a box, we'll go...Let's say three by three.
Go up three. So we have our box.
This is definitely square. So I'm just gonna delete everything else.
So now we have that...
and obviously you can do this...typical hey I don't know why I decided to do it that way but I did :)
I'm gonna make this a group for now, and then make it a component.
Sometimes if you make it a component right from the bat, it makes a component
but it doesn't change your selection to a component.
So just something to be aware of and why I did it that way.
I'm gonna change this to box aside, okay.
And what we're gonna do is measure down a little bit, measure in.
And then for each of these, I'm just gonna copy this around really quickly.
So I have this point in the middle, will change the sides on this to, let's say 12.
We'll just go to the midpoint of each of these.
Now you could also make this a component, but I think for this it'll be quick enough to just do it on its own.
So we'll just erase these lines here and now that we have our circles in the same spot for all of these.
Take this and we will push-pull it... let's say you do about there...
And then you can just double click all of these. And then select that face.
And I'm gonna hit the scale tool.
I'm gonna hold ctrl here, and that's gonna allow me to scale uniformly.
And then in the bottom right I'm just gonna keep an eye on that number.
So let's go 7.71... and I'm just gonna do that for all of these.
Just select it, press S to scale...go to 7.1
See it's kind of snapping at that point.
So now we have that...I can take this double check that it's a component, so yeah, it is.
Then I'm going to press M on this corner.
And then as I go to move it, I'm gonna press control and that's gonna make a copy of it.
I'll rotate this, press Q to engage the rotate tool, and then press 90.
So like this guy is the same thing I did before, hit M to move.
And then ctrl to make a copy, do this. Another 90, it should be 180.
Do it the first time. And then this is a little bit off.
Just make sure that it's lined up, there we go. I should take this, lift that up, rotate it down.
And I'm not gonna do the bottom, because you're not gonna see it.
There you go! Maybe we just scale this a little bit so it's similar size.
Here's our next shape. Your hint here is PATH
All right, so you may be tempted to make just sort of an extrusion of this.
I don't know if you can tell that it's actually rounded.
So what we're gonna need to do is choose the follow me tool again.
So we're gonna start by making a PATH.
I'm gonna press R to make our rectangle tool.
And then draw that in that axis, so I press the arrow keys to lock to the vertical axis.
Now I'm pressing C to engage the circle tool.
Now if you add more sides to your circle, it'll be smoother looking.
I'm just gonna press E to erase this inner, and then select this face, hit delete.
I'm gonna press C to draw a circle, twelve should be fine for this ,12 sides.
I'm gonna select this midpoint here, just drag out a little bit to get the width,
select my path so you need to select all of these things.
So select one, hit control. I'll give you your selection will have a little plus next to it.
Select these faces, hit follow me. And then choose your shape, and there you go!
It's not exactly the same, if you want it to be a little bit thinner take your shape here.
Which is the same thing again.
This is our last and final shape. Your tip here is SUBSCTRACT
Okay, so we're gonna start with here is the polygon tool.
I'm gonna select that, choose sides is three that make a rectangle, or something like that.
Just drew this up. I'm just gonna scale this down so it's about the right size.
And then what I'm gonna do is draw a circle string at the midpoint here.
So we'll go down to there, and then draw another circle. It's gonna be our path.
And then just delete half of this as I start at the middle. Just select this path here and this guy.
We're gonna make this a group. And then I'm gonna select all of this and make it a group as well.
You can see this group, it's based on what we started with.
I'm gonna take this guy, I'm gonna select my path, hit follow me, use this shape.
Now we have our sphere here. Then just make sure that these are both solids.
So what I'm going to do is show tray.
Now you can see here it says "Group one and model", "Solid group".
So we want this to say "solid group".
This one probably doesn't say "solid group" because the circle in the middle.
So what I'm gonna do is actually hit control X there to cut,
and then edit, paste in place to bring that back.
And then I'm just gonna reverse these phases
that they show the white side instead of that little grey blueish side.
And then when I select this it should say "solid group".
So now, when issue's subtract, and if you mouse over subtract I'll say "select first solid from second",
keep only a result in the model, so I'm gonna subtract this from this, and there's our shape.
The original time I used circles with more sides, so that's why it looks a little bit different.
If you want to have a smoother curve, you want to make sure you do that.
Hopefully this helped.
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And as always, happy hacking!