Hey eggheads, Juan Carlos Bagnell here in Newegg studios. We've got a fun one
for you today. We're working on a new build and we want to show it off. So from
the launch of Nvidia's RTX cards to today ray-tracing is starting to come
into its own. We've seen it in great effect on a game like Control really
contributing to the look and feel of that game. So we're working on this
system right here. We just put together a 9900KS, pop that into an
ASUS Prime Pro motherboard, paired it with an ASUS 2080 Super, and we
really want to break this rig in, so we thought what better way to show off the
capabilities of a monster machine like this than to jump into some Quake II.
Yeah all right. Ha ha. Fun thing about Quake II RTX, it's not like our Minecraft
video where that was kind of a fan port those pieces were sort of stapled
together. This is an official Nvidia licensed
supported product and it's just a fun trip down memory lane for me because i
was in high school when Quake IIcame out and it makes me feel real old. All joking
aside I'm really excited about this, seeing what kind of new technologies can
help breathe new life into some classic gaming experiences, but there's enough
rambling for me. I mean it's running on this machine
right now, so what let's just play a game.
I've been playing around with this at home for a while now but I wanted to
stop right here just to show off this environment. This is something we totally
take for granted in modern titles. There's a slight blooming effect
when you're looking from sunlight to shadows look at those pretty reflections
in the water and you're like okay yeah cool all games pretty much do stuff like
this now, but I definitely want to go in to the graphics options because when I was
a kid when I was in high school this is what passed for the most amazing
graphics and technology in gaming. The totally static image for the sky this
sort of modeled pattern for toxic looking water. This blew my mind
in 1997. Not so hot today, but you can see like Quake was already
starting to work with some kind of like loose lighting and particle effects and
stuff, but what we can do now considering what NVIDIA had to work with just so
much prettier. You just see those those lighting effects now and how even the
the reflections in the water kind of play and of course the character
model that you work with from those Quake multiplayer days has absolutely no
relation to gravity but you can at least see that in the in the reflections in
glass now. It's hilarious how refreshing this was. I fired it up at
home just on a whim like oh yeah I've got an RTX card it'll be kind of silly
if I play it for a bit and found myself going through a good chunk of Quake to
playing it a lot longer than I thought I was going to. So this it's seeing
this type of machine gun just go that guy all right and let's go back to my
little my handy little blaster here I'm totally in shadow you can see just how
the gun is getting illuminated there's even a little bit of a reflection on the
gun itself that's so pretty and then how it tracks that's so cool
let's just go back to 1997 technology here for a second I got to see this not
as good just find some things to kill definitely kill that guy oh these guys
these guys all get shot that's just kind of interesting how these types of games
have evolved kind of take a certain running gun twitch style gameplay for
granted I just love pointing out the pretty
little shadows as they fall on the walls and just the glow of the lighting again
another trip back in time Wow not as good NVIDIA this is such a labor
of love to showcase what this technology is capable of a fun fact it's it's
actually it was brought to my attention it's not actually true rate racing but
some type of path tracing a slightly different but still similar style
lighting information being coded into the game and however Nvidia is applying
their magic sauce to this game it's appreciated and quake is kind of one of
those where you go back to play it and it's not really quite what you
remembered it but if we could apply some some fancy new graphics and some new
lighting technology and we can improve what this game was capable of I'm sure
there's a list of old classic games that could be refreshed today if you had
yourself a fancy r-tx card in video with some r-tx goodness showing us we can go
home again this is another fun trip down memory lane for me but it really got me
thinking and this is where I want to throw a question out to you find folks
the viewers out there here on the youtubes what other classic games would
you like to see with the fresh coat of paint a little r-tx goodness I was very
surprised at how captivating the experience was just improving the
lighting effects and and adding a few other things too like transparencies and
reflections and stuff like that it's never gonna make quake feel
totally brand-new our competitive against a modern title but it's this
interesting halfway point between you know just re releasing a game and then
doing a full remaster of a game like Resident Evil 2 so drop us some comments
down below what classic games would you most want to see get the r-tx treatment
and as soon as we wrap up this video I'm gonna go back to just getting my butt
handed to me and some quake 2 for Newegg studios i'm juan carlos bag now thanks
so much for watching and i'll catch you all on the next video