Hello its Ricardo and I'm playing elite dangerous elite dangerous as a game
they're very complex affair I've been playing it for a few years now and I'm
still learning not only is the new player go and look at controls joysticks
keyboards mouse joystick controls there's also what seems to be the
insurmountable aspect of upgrading your ship and indeed choosing your ship so
with that in mind I thought I'd put together a quick video on what new
players can do to start in elite dangerous what are you going to spend
your hard-earned money on number 10 straight in at number 10 we've got the
SRV now the SRV is the elite dangerous all-terrain multi-purpose vehicle the
Oni will allow you to go trundling around different landscapes but
exploring abandoned outposts mining for rare materials so you can take them to
an engineer to modify other components of on your ship the horizons customer or
commander can do land-based missions and not only explore those strange new
worlds and find out what's going on with Guardian ruins sadboys ruins and the
search the SRV I think is one of the most important tools any commander pad
within the elite dangerous Network and readers open up the game so if you
haven't got horizons it's my advice go out and get it it can't be that
expensive and it will open the game up tenfold
number nine now I've got ninth place allocated to shit now starting off in
that old Sidewinder is going to be a hell of a bind and you want to try and
trade and work your way up to getting a better ship one of the best ships the go
for really is going to be the Cobra mark 3 one of the immediate goals that you
should have and then from there on to ships like the ask for a trading vessel
steer clear of things like the Eagle steer clear things like the adder and
the hauler why you want to be looking at is to get yourself a nice meaty ship
like the Python but I think in my opinion is the best multi-role ship you
can possibly get with an elite dangerous it's got load a module babe it's got
good power allocation it can land at outposts so small landing pads as well
as accommodate some of a larger missions however I run that and I also run an ass
now the ass fire fine is another good multi-role though it does look a bit
like a dinner plate but it's pretty good for exploring number eight
I love fuel scoops they give you the total freedom to go out and do whatever
you want to do without sticking it to the man and buying your fuel from a
space station or star port fuel scoops for the Explorer are essential if you're
going to go anywhere with a long jump range or a long journey for example to
Colonia anywhere outside the bubble get yourself a good fuel scoop make sure
it's at least a rated and you can scoop up as much fuel as you possibly can the
shortest period of time but remember you fly too close to that Sun you're going
to get your wings good you're also going to need when to use the neutrons
superhighway and to gather for that neutron star fuel
number seven ship power core now the power core is the heart and soul
of your ship without that power core you can do anything you can't power any of
the toys or gadgets you brought up your ship or your weapons or your engines
now some players will target your power core in combat to try and disable your
ship power cause or power plant and nuclear fusion reactors which supplied
the ships with energy they are however not a hundred percent efficient at
converting fusion energy into electricity so some energy is lost as
waste heat and must be exhausted through radiation panels the fusion process also
produces helium in a highly energized plasma state or very good however large
power plants are able to produce more energy whilst power plants with a higher
rating are more efficient now you can also engineer your power plants with
armored power plant lower emissions power plant and also overcharge power
plants it's number six the discovery scanner now there's a whole galaxy out
there of rare and wondrous planets to go and explore the advanced discovery
scanner and discovery scanners the discovery scanner is a unit that fits
inside of internal compartment of your ship which allows you to scan for
unknown astronomical objects within a certain radius of your ship this can be
increased however with engineering all vessels come with a basic discovery
scanner figured as standard but there are three levels the basic scanner the
intermediate scanner and the advanced discovery scanner and the advanced one
has a system-wide range and you want to be aiming so that one for you commanders
who are intent on going out and exploring the galaxy then having a
scanner is essential you will get care to graphic data which you can trading at
the space stations to get you not only money but also notoriety within the game
of elite dangerous when you discover a planet a system aster or whatever that
nobody else has and get your name on the game it's number five and that's the
docking computer now this really is one of the most handy
devices in the game base at number five for a particular reason is you should be
able to dock as it is this is strictly for convenience in my honest opinion the
standard docking computer is a ship module that automates docking with a
space station surface station if you've got horizons
or an outpost the process can be slow so it's not recommended for pilots who need
to dock quickly and please do not leave your ship and attended so there's a
warning attached to this they're not perfect and may not work correctly at
times especially around planets I've got high gravity that I have found be
careful because that docking computer might outlast you cause you to get blown
up by station defenses or just plant you directly into the surface so be warned
number four it's that power distributor
the power distributor takes power from the power plant and distributes it to
the ship's three main onboard areas that of systems sis engines Eng and weapons
web it also includes a capacitor bank for each of the three systems plus a
three-way research capability power distributors are rated by their energy
storage capacity and they recharge rate very important to have one of these
doing all these big funky lasers on your ship and then it being discharged really
quickly you've got to have that capacitance within your power
distributor all distributors I keep all of recharging the weapons considerably
faster than what they do when they recharge the systems or the engines so
bear that in mind and make sure you go and get yourself a good one number three
shield boosters shield boosters are used to increase the integrity of a ship
shields but also increase the time it takes to replenish the shields should
they become depleted in combat or through collisions it's a relatively
easy addition to your ship to increase its endurance with in battle
equipping multiple shield boosters will see shield multipliers stack additively
this meaning - Oh a shield boosters will combine provided total multiplier of 1.4
to shield strength but when in danger and they depleted turn them off to a
charge of shields quicker number two the kill warrant scanner the thing that
every bounty hunter needs to make more money from their kills and imma know
what happens you're going to get into a scrape or two and you're going to come
into combat with other players or NPCs if you're a bounty hunter that's going
to be by choice if you're not you get pulled out a frameshift you can't be
getting attacked by somebody else or something else now the kill warrant
scanner is a great little device that when you do get your kills and you
defeat that player NPC you're going to get extra credits in the form of a
bounty for it so in my opinion it's a worthwhile device fit into your ship as
stand as it would be to fit thrusters making those kills equals more money not
only a rank towards the lead number one the right weapons choosing
the right weapon can in fact be a minefield and there's no punning to
today do you have fixed weapons do you have
gimballed weapons do you have multi cannons beam weapons they all have their
pros they all have their cons with gimballed weapons it gives you more time
to fly around and concentrate on what you're doing the guns will move with
your target with fixed weapons you have to be a better shot Multi cannons and
projectile weapons don't use as much heat whereas being weapon to the pulse
being lasers they are going to incur lots of heat and drain your weapon
battery from your power distributor even quicker it's my recommendation I tell
you my recommendation that gimballed weapons and a mixture between beam and
projector weapons would be your aim and this is why I find
Hulme player D player or any other form of space combat to wear those shields
down take the shields out completely with beam weapons once the beam weapons
have eaten through the shields and their shields are decimated get in there with
your multi cannons all your projectile weapons while your beam lasers are
recharging okay and the heat is dissipating shred through there help
destroy their ship that's my opinion anyway I've been Ricardo this has been
my top 10 items to buy in elite dangerous for your ship we've enjoyed
watching this video I've had a lot of fun making it fly safe and check back
for more videos see you soon
you