Welcome to Rail Nation.
Today, Bruno is with me again.
So Bruno - good things come to those who wait.
The new RTS is live.
What does the new RTS mean for our fans? What can they expect?
We've coded the whole game again from scratch, in order to improve the performance.
Particularly during the endgame you should notice that the game is running noticeably more smoothly
and responds better to your adjustments.
We've also taken the opportunity to add some new features and make some changes to the balancing.
So, here we are in the game already and let's take a look at the balancing changes.
I believe the first area needing improvement were the cities - any news about them?
Each city can now only grow by eight levels per era.
At the same time, there are also only eight goods per era.
The goods are now divided according to the era.
Hence there will be a new good with every city level-up.
The next topic are the industries. What has changed here?
It used to be the case that one could only invest in or deliver goods to an industry after it has once reached
an occupancy rate of 25%.
All of that is now history.
As soon as I've connected to the industry and the good is in demand, I can invest.
I've done that here in this industry. It's at level 1 and hasn't been called at, yet.
I can also directly deliver goods there,
which in the past could only be done from an occupancy rate of 25%.
You've already mentioned the performance improvements during the endgame.
Are there gameplay changes for the endgame, too?
It now is the case that all 12 goods need to be cleared first, before 12 new goods will be required.
Cleared goods can still be delivered, in order to earn money, until the 12 goods are exchanged.
For all city suppliers, there's another little bonus.
Each player, who can call the winning city their home, will receive 10,000 prestige points.
Let's move on to my favourite topic: the engines in our game.
I think, I'm not the only one and you, too, like the engines.
Does the RTS update change things here, too?
For this update we have fully revised all engines of the fifth era.
All shining in new splendour.
Also, as you can see here, there is an era bar.
This allows you to easily and quickly switch to your favourite engine.
It's also possible to switch between eras.
When I'm in the fifth era, I can switch to the sixth and back with just one click.
And here you can see another change.
The bonus engines now also fill the engine purchase screen.
And, if you haven't got it already - of course I do - you can go directly to the lottery
from here and try to win it.
You've mentioned the lottery already. That's where we are now.
I can see a free investment among the possible prizes. And an engine boost voucher, too. That's new, right?
We have lots of new prizes in the lottery.
Mainly vouchers, for example a free engine or a headquarters donation.
Also a track voucher, so that I can lay tracks without paying for them.
Or cheaper station buildings or instant upgrades.
There are numerous improvements for the game's controls. Bruno will show you some of them.
The first thing I can show you:
you can now browse through the schedules of the different engines with these arrows here.
For example I can see the Crocodile running here.
Then I can check where my next train is.
And so I can move back and forth between the different engines.
Another feature comes with the PLUS Account.
Here you can select your engines, several or all at a time, and send them back to the city.
That's very useful especially ahead of competitions.
Another good thing is that you can now save multiple locations on the map.
If for example I would like to remember this oil industry, I just press CTRL and a number key.
I've pressed 1 here.
Then it says: "Key assigned successfully".
Then I'll move elsewhere, e.g. to the city.
Here I'll use number 2. That's worked as well.
If I now press 1, the map will move to the oil industry right away and with the 2, it will centre back on the city.
The end of our video will be devoted to the atmosphere in Rail Nation.
Regarding the atmosphere, we can say that we've done a lot of work on the sound. I'll just get that up.
As you see, we now have background music.
And you can turn on and off all the sounds individually.
If for example you only want to hear trains, you can turn on just the train sounds.
Or if you're someone like me, who plays Rail Nation in the office, you can turn off all sounds, apart from the warning sounds.
This way, you will be informed if for example a competition is taking place.
You can even select to hear those sounds when you're inactive.
If I have Rail Nation open in a tab for example, and then want to look at a different page,
I can still hear when a new competition starts or if I receive a message.
Great. Thanks for your time, Bruno. That was a lot of information.
We wish you all out there lots of fun with the new, faster Rail Nation.
Now, let's listen to the new music for a bit.