- We're punching Ramona's exes and ripping bass solos.
That's right, it's Scott Pilgrim Miniatures the World,
from Renegade Game Studios.
♪ One, two, three, four ♪
(upbeat instrumental music)
- This good versus evil, fantastic fight fest
pits two to five players against each other
divided into two teams,
Scott and his friends,
or Matthew Patel and his demon hipster chicks.
They'll duke it out in a competition for self respect.
Boys, am I right?
Setup begins with the choosing of sides.
In a two player game, each player takes a side.
With three players, two will take the role of good guys
while one plays as Matthew Patel
and his demon hipster chicks.
Each side takes their character miniatures,
one XP star, two tracking cubes per character,
and the player boards.
Next, shuffle the 24 item cards into a deck,
and deal one item card to the good guys per character,
keeping them secret for now.
Place the rocket venue board center,
place the stage riser box
to cover the left side of the board,
and place the 10 object figures on their matching spaces.
The good guys place their minis
on any space behind the start line
on the rocket stage side of the board.
The Matthew Patel team places his mini
behind the start line on the seating side of the board,
then places all three demon hipster chicks
within two spaces of Matthew, behind the start line.
Each character starts with a value on their health dial
depending on the number of good guy characters used:
two good guys, 40 health each;
three good guys, 25, 25, and 30 health;
four good guys, 20 health each.
Place an XP star on the bottom star of the XP meter
on each player board.
Gather the dice, booster tokens, and trophy token nearby.
Gameplay occurs in rounds,
during which a team proceeds through two steps,
roll dice and take actions.
The bad guys start by going through both phases,
then the good guys follow suit.
Gameplay continues until one team wins.
The good guys win, if they can knock out Matthew Patel.
The bad guy wins, if all the good guys are knocked out.
First up in the roll dice step,
the active team rolls dice to spend actions.
in the next step.
The bad guys roll two blue dice and three red dice,
the good guys roll two blue dice and three yellow dice.
Dice faces include: speed, will,
guts, and health.
Matthew Patel also has a magic face, more on that in a sec.
During this step,
if the active team doesn't like their role,
they have three options.
Reroll, once per turn at anytime
a team may reroll all unspent dice showing the same icon.
Booster tokens, the good guys can spend
a booster token discarding it from the game
to move two spaces or use a basic ability,
more on those shortly.
Wild dice, the good guys may spend health faces as wild
whenever they take an action,
making them any dice type available to their team.
Next in the take actions step,
the active team uses their dice
to take actions with their characters.
At the end of the good guys turn,
each character on that team
that didn't act in the round gains one booster token.
They may also equip an item.
Let's look at the actions.
Move allows a character to move their mini
a number of spaces depending on which die they spent.
Speed dice allow a mini to move three spaces.
All other die faces or booster token,
allows them to move two spaces,
Characters may move in any direction, including diagonally.
Some characters also have bonuses to their movement
for some die faces.
If a character wishes to move into a space
that is already occupied by another character,
they push them one space in the same direction,
provided they are not against a wall.
Punching and kicking
are basic abilities listed on the venue board.
A character may punch by spending a will die
or kick by spending a speed die,
either of these may be substituted with a booster token.
Either attack deals one damage
to an adjacent character or object.
Damage is tracked on the health dial
of the targeted character.
Additionally, a character may power up one of these attacks
by spending two dice of the required type,
dealing two damage and awarding one XP
to whoever dealt the blow.
Move the tracker as necessary.
One note, when attacking some abilities include knock back,
which moves a character or object in a straight line
from the direction of the hit.
Hitting the walls of the arena can cause damage as well.
Check the rule book for details.
Use a special ability allows a character
to use a combination of dice listed
as an ability on their player board.
Recover health allows a good guy
to spend a health die to regain three health,
or Matthew Patel to regain two health.
Grab an object is another basic ability,
which allows a moving character to grab an object,
rather than pushing it,
when moving into its space.
That character takes the object
and while they're holding it,
they cannot punch, kick, grab another object,
or use special abilities 'cause they're holding something.
However, the held object also acts as a shield.
When a character holding an object takes damage,
the object takes it instead.
Then they drop that object
to an adjacent space of the characters choice.
When an object takes damage, flip its figure
to the damaged side.
If a damaged object is damaged again,
remove it from the game.
If a dropped object lands in a space
with another character or another object,
they each take one damage.
Throw an object allows a character, holding an object
to propel it in a straight line, within line of sight,
dealing one damage if it hits a character.
The throwing character also earns one XP.
Players may also interact with items.
Good guys may grab an item by moving into an item spae
and drawing an item card.
Matthew Patel may discard an item
from the top of the item deck by moving into an item space.
He may only do this once per turn.
Good guys can also equip items,
providing a bonus to their abilities.
Each game of Scott Pilgrim Miniatures the World,
features a different evil ex
and contains bad guys with various abilities.
Matthew Patel has three demon hipster chicks on his team.
Whenever Matthew moves,
each chick on the board moves the same number of spaces
in any direction of the bad guys choosing.
Whenever a chick takes one damage,
they poof, removing them from the board.
At the end of Matthew's turn,
he resummons any chicks who poofed in that round.
Matthew's magic face on a die result,
can be used to recover two health, or as a wild die.
As the characters gain XP, tracked on the XP meter,
they may reach the fifth space on the track,
triggering a level up.
Return the XP tracker to the bottom of the meter
and place a tracking cube
in the combo box on that player board.
When a combo box is full,
the player can remove the tracking cube
to use their combo ability.
The player may also unlock the next special ability
on their board, by marking it with a tracking cube,
moving it down the rows with each level.
Gameplay continues with players punching, kicking,
and throwing objects.
The first team to meet their end game condition wins,
and that's Scott Pilgrim Miniatures the World.
I'm Becca Scott, and I can headbutt
any of my friend's evil exes into next year (grunts).
You can watch me and my friends play this game
and other awesome games on Game the Game,
right here on Geek and Sundry.
No evil exes allowed.