Behavioral addiction is a lot like substance addiction in a lot of ways, but it's much
newer.
So substance addiction obviously involves the ingestion of a substance, and in the short-term
that feels good, and in the long-term it harms your well being in some respects.
It can be physiological, it can be psychological, it can harm your social life, it can cause
you to spend too much money, it can have a lot of negative effects on your life.
Behavioral addiction is similar; the big difference though is that behavioral addiction does not
involve the ingestion of a substance, and it's much newer, it's a much more recent phenomenon.
So substance addiction has been around for a very long time, by some accounts for many
thousands of years, but there weren't behaviors around that were compelling enough to rise
to the level of addiction until quite recently.
And the reason is that, for them to be addictive, basically what has to happen is there's a
behavior that you enjoy doing in the short-term that you do compulsively.
So you keep returning to it over and over again, but then in the long-term it harms
your well-being.
And it can, again, harm your well-being in lots of different respects, social, financial,
physical, psychological.
And I think the reason why we've got these new forms of addiction, there are two main
reasons: The first one is that technology is much more sophisticated and advanced than
it was even 20 years ago.
You're able to deliver the kinds of rewards that you need for a system to be addictive.
So basically what people are looking for is unpredictability and rapid feedback of either
rewards (or if it's negative then negative experiences), and you actually need that mix
of positive and negative feedback.
Just as, for example, when you post something online, sometimes you're going to get a lot
of hits, sometimes you aren’t, and it's that unpredictability that we find so compelling.
You need to be able to deliver those rewards really rapidly, and for that you need the
Internet with the right kind of bandwidth to be able to deliver those rewards.
The other thing that I think is happened is that companies are much savvier about this.
There are employee behavioral experts to tell them how to design their media, how to design
the vehicles that deliver those media, smart phones, iPads, smart watches, things like
that.
And for that reason I think they are delivering products to us that are harder for us to resist.
They've got enough features built in that we find to be pretty hard to resist, and then
we end up developing addictions to them, and by some counts that applies to about half
of the population of the developed world.
So when you're addicted to a screen it's not that the screen itself is something that you
can't get enough of, it's what it's providing.
I think one of the reasons while we're so addicted to screens or to the content they
provide is that they go with us wherever we go.
And that's relatively new.
And so if you played video games in the '80s or '90s or even the early 2000's they didn't
really go wherever you went as much as they do now, especially those games that were tied
into the Internet.
Those were tied into your PC, you'd play where you were and you didn't really leave with
them as much.
You had some portable devices, but those were much more primitive.
Today with iPhones you can connect to other people on the go, you always have access to
games, you always have access to email, you always have access to the Internet, and you
always have access to social media, and so they are great vehicles for providing the
hits that you need when you need them.
Basically we tend to develop addictions when we have a psychological need.
And we get those whenever we're bored, whenever we're feeling a little bit lonely, whenever
we're not really sure what to do with ourselves next, whenever we don't feel particularly
efficacious (like we're having an effect on the world that we'd like to be having), those
are the moments when you're looking for what some people call the “adult pacifier”.
And smart phones tend to be a great adult pacifier because after those moments you turn
on your screen, you swipe and you feel relaxed again.
That's how people describe the experience.
So they tend to be excellent devices for delivering these small hits that we look for, and social
media is a great example.
So social media obviously now travels with us.
It used to be confined to home computers to a large extent, but that's no longer the case.
And people spend about three hours a day on average using their smart phones, which is
pretty staggering.
That's a huge chunk of the day of the waking hours that we spend when we're not at work.
What that means is they're spending a lot of their time returning over and over again
to check Twitter, Instagram, Facebook, Snapchat and so on, and they're checking for a number
of things.
One thing is that these media are bottomless, which means that you're constantly checking
for new information; there's always something new to be kept up on.
The other thing is if you happen to be a poster of content, you're very curious about getting
rapid feedback as to whether people approve of that or they're not particularly interested
in it.
So a lot of the time what we do is we return over and over again compulsively to see whether
we're getting the positive feedback that we seek when we post content.
A lot of what we're doing when we post content is basically testing the social waters, getting
a sense of whether people see the world the same way we do, which is very important to
us as humans, and also getting a sense of whether they approve of us.
And social approval is really important, but we're even willing to risk negative feedback,
because the worst thing that can happen to a human is to be ignored.
It's actually far worse to be ostracized or ignored than it is to get negative feedback.
So when you put all of that together the idea now that we have access to theoretically billions
of people in the world at all times wherever we are makes smart phones addictive.
We can always get that feedback that we desire.