to the skilled podcast we're talking about the latest in gaming and media
tonight's guest is the games out there let's get started because the next order
of business for talk about crack down three specifically there was a trailer
they came out at Gamescom and it looks really cool it is a show so much but
what it does show us is really interesting so the destruction in its
games and taken to a whole new level and it's like when you destroy a building
everything around it can crumble depending on how the building's walls
and it's going to be a big open world what do you think of the game tomorrow
so as far as being you know the best destructible sandbox I think it has the
potential to be considering I mean 41 this generation of consoles encourages
his mandate that most teams need to have an open world design for whatever reason
in big publishers like Ubisoft for example have pretty much made the
majority their franchises large open world games so I used to be impressive
to just be a sandbox like oh I can go anywhere I can do whatever I want to but
now there are so many you need that like standout feature and whites widespread
destructive ability is pretty much a good selling point especially for the
crackdown franchise when you're going around and you're taking down these
corrupt business leaders in criminals rain so I think one of my favorite
underdogs underdog games of last generation was Red Faction Guerrilla not
many people that I knew pleaded but it had that sort of concept where it was
purely so fun because you got to go around him everything up and test the
limits the destruction engine and it cracked down shares in that appeal like
it has me interested and I'm sure it'll have other people it's kind of confusing
as to how they're going about doing that for example they talk about connecting
to the cloud in making it 20 times the computational power the Xbox one I don't
always believe that now
in the thing is does that mean it can be always online because reach out into
single players it's an exclusive multiplayer feature district abilities
so you know a lot of questions still still there but it has the potential to
really want you to play this one online and it's kind of what is designed for
from what I understand from what I've heard that that specific destruct
ability is going to be for the multiplayer end of the game just because
of the fact that I mean doing wrong
single plan is going to be single pair moments where you can obviously be able
to destroy stuff but I think he open-ended destruct ability but they
showed off his specifically for multiplayer scenarios I was looking into
it because like you said as well you know what they were talking about me you
know wondering if it you know they weren't being very direct about it
they're just trying to show off
distractibility one of the kind of guy on that was you know if you're playing
multiplayer match you're in this area
destructible environments awesome because that creates a different type of
you know level design and style were certain spot and that certain spot from
rules that's a completely different level of district ability for players
but when you get into single player this game is you know known for collection
and suffering badly give you destroyed building and those words like that if
you know you are destroying Sutton a city like what if what if you go around
the circle of buildings and there's certain conditions are in the buildings
like they reach repopulate but do they sell them back up you know so there's i
think im interested in the distractibility think that that's going
to be a lot of fun I have questions in regards to that aspect for the single
player but we're having that district building housing boom you interested cuz
crackdowns a fun game he kind of said it like games kinda like it before and you
know even those scenes room is a different thing like 10 puts it yeah
yeah I mean crackdown did at first but because and its recent in mind me going
into a new crackdown kinda like you know we see recently and was never really
mainly focused on has a story but that's not gonna believe and you know I think
the big thing that they got going from this number will be that the structure
ability and the other thing that they noted in the trilogy was kind of again
open-ended we don't know for sure how it will play out there saying like take
down the city the way you want in regards to the single player campaign
like he was a big city doers and you know bad people and you can toggle this
how you want and I mean there's always going to be structure but I think the
destructive bility in the multiplayer and probably the single player and maybe
a different format and that kind of mission structures probably gonna be the
things that bring me in town she got you know do you think it's possible that
they have that kind of destruction to start ability in the same player he
think that they can run based on the Xbox one not that kind of you not that
dynamic destruction but I mean it's really dynamic I don't know if they
could do that way things are falling apart it's it's so much there is a
prototype demo where they just showed Microsoft shown the potential for how
the cloud can affect game development and it was specifically focused on
physics based instruction so I felt like that was a precursor in crackdown is
basically the showcase for other developers like this is what you can do
with the cloud may be encouraged them to for the development with physics but
just the area
yeah I mean I think the thing they're like I was saying is that for the single
player again and don't know how the clouds can I don't understand the cloud
I mean you know the only buddy understand the cloud is the real
question but when the cloud is not supposed to understand that you don't
have to deal just trust yeah but I think how that's going to affect the single
player is that they're they're gonna shoot probably district ability to be
there but it'll probably be a little bit you know smoking mirrors in the way they
can destroy everything except for the building that you're going ask you for
that mission or they'll give you probably doses of that and give you
missions words like ok we want you to blow this is still a I mean just for
comparison sake it'll be like Battlefield multiplayer where there are
certain things that indestructible and really destructible but you know a lot
of objects that will be the way they are no matter what unless you go online and
think what we'll do what they did the bad as kindly go play multiplayer and
watch this one building fall down the same way I think what they probably do
it again this is speculation as I don't really know but I think we'll try and
you give you that you know unique destruct ability as forrest was kind of
a leading to two looks really dynamic and I think they're gonna try and give
you as much as possible limitations on what they can do so I mean servicing the
story servicing the other act like collectibles and things like that but
probably how certain parts of it not involved but they'll probably do a
really good job of trying to make it as a destructible
the way and see
people probably detail more but this is kinda obviously been the first real look
at what the Guinness so I also think that as far as hardware limitations
crackdown specifically seems to adopt a different I'm not saying this is
specifically designed for the very loud able to do this kind of destruction but
it's adopted for a different kind of art style that allows for maybe lower poly
models and less she's been less rich textures with a must lower resolution
because they aren't as noticeable with Excel she did games for example you can
get away with being far less demanding on the technical side so maybe that was
you know an idea to go to allow single player to be as destructive or more
destructive than they than initially planned you know that's true it it does
look a lot more like plans for your kind of cartoony but the same time I actually
did a good job with you know the style of the show's yeah it's still very
convincing you know what i mean even notice it till you said it but i was
thinkin like you did take a game like watchdogs for example of the best
example Grand Theft Auto 5 really detailed models really detailed textures
for an open world game you you could expect something like gratified to have
you know all the homes were able to walk into or something different about just
cause just cause just cause is in to the extent of Red Faction you know you can
destroy a lot of things in their specific things designed to explode in
really magnificent ways but they bring in Red Faction Guerrilla traders have
said that because they were on mars so lots a desolate you know colonies lots
of areas where there's nothing incites violence people on screen so that they
did a lot of things to compromise for that adopting this art style would be
beneficial for the district ability at times like timelessness
elegantly Borderlands or again like when waiters like that they tend to sell its
hard to describe don't know the exact style usually lands to you know you
coming back a few years later and if you look at your way at first but then two
years later doesn't look like other trash either so it it depends so I think
crackdown one looks a crackdown wanted to look a little weak compared to
today's standards for sure depends on what always holds up during the
PlayStation 2 Xbox era where games like rushing clinker Sly Cooper
that sells shaded you know animations kind of style and when they get remade
for ps3 or xbox 360 they look better excuse me they don't look better but
they don't look as jarring as some other games with their transition game they
try to go for realism and let the peace to wear something like black for example
they don't look nearly as good after a few years so this it's all a matter of
time here but if they do
compromise you know the visual quality for the destructive ility I'm completely
ok with that I do you think the destructive build your plans to like
modes and functionality of the game action but comparison I can make it has
multiplayer mode and you know for breaking things apart new competed with
your friends by who can destroy the most with 10 bombs or something like that so
you know you can make competitive director competitive modes where you you
know it's five on five or ten on ten and you guys are shooting each other with a
lot of destruction around you and then you can make all these other modes that
you can't have a lot of games which is you know compete you can create the most
attraction or maybe the least disruption or you know all these different kinds of
moves that will be avail
unless you have that constructability rethinking this generation is going to
be like I distractibility games like that's the new way of making a sandbox I
think I would like that for sure you know and again it's weird because
whenever you get to shooting and Shukri morning game there is always these
dividing power we're obviously there's gonna be always someone's gonna try and
hit the highest mark graphically but I think was distractibility you you
mentioned just cause three it's going to be interesting to kind of all these
games up to each other and you know i mean the game coming out by you know
these games
yeah a little more focused on what their destructive building is the one where
it's like you know everything crumble I think if you're going open world games
the majority of them won't entirely focused on that distractibility I don't
think that's gonna be in the new way to make a girl games
incidentally we got just goes to recreate down in a row
yes both those who have been saved to your point on the the multiplayer
zealous you know the first truly they showed for crackdown kind of show the
mission were there to get this this crime boss 2 and the whole building down
I think the reason they're making this obviously is to do some really neat
things of the ability but I would be extremely surprised there's not gonna be
a bunch of really crazy set pieces and crackdown
really cool ride hard on in games like yeah I think games like infamous would
have benefited from having sex and drugs ability to make direct comparisons but
things like sunset overdrive crackdown we have this much freer reign of
movement you know that you can be like any PC distractibility can become its
own set piece so dynamically for gameplay be pretty cool for sure
crackdown for the viewers let us know in the comments what you think about the
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