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hello everyone and welcome to another
garage farm academy tutorial
in this video we're going to replicate
this animated sequence
which is really a combination of two
clips from mixamo
and today we'll see how we can mix the
two clips to create a seamless new
animation here in blender
so i'm going to start in a new scene and
i'll import the first fbx from miximo
it's going to come in really small so
i'll clear the scale and as you can see
we have the first half of our sequence
i'll go to the non-linear animation
editor
and i'll push these keyframes down to
create an action for our armature
now i'll import another fbx
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clear scale
and here we have the second half of the
sequence
so i'll push this new armature's
keyframes into an action and delete this
rig
now i'll select our first armature
and in the nla editor i'll create a new
track
and if i hit shift a i can add in the
second action we imported into this
character
now i'll drag the second action strip
and move it to around here and this is
the sequence we're looking to get
but
we can already see there are a few
problems
first being that if we take another look
we can see that as the second clip
begins our character moves back by quite
a bit
but we can use his left toe as a
reference which is why i placed the 3d
cursor
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just in front of it
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so on the second action clip i'll hit
tab and this will allow me to edit the
keyframes within the clip
in the graph editor i'll enter pose mode
and select the rig's root bone
which will control the position of the
entire rig
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we know we want to affect one of the
location transforms in this bone to move
the character along our y-axis
so let's select the y location and move
the entire curve
okay so it seems that our y transform is
read as the z-transform
from our important fbx
so let's have a look at the z transform
and we can notice that the curve in the
z transform is actually the strongest
linear
movement from the start and end key
which already is a big tell that this is
the set of keyframes we need to move so
let's select all the keys in our z
transform and move them up until our
character's left toe aligns with the 3d
cursor
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okay that looks good
now back in the nla editor we can tab
out of
action strip edit mode and we can see in
our viewport that we have our sequence
but the transition between the two clips
is a little jarring
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so in our nla editor let's select our
upper action and in the properties panel
we can go to the strip tab
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and increase our blend in value
let's experiment a bit and compare
results
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so as you can see as we increase the
blend in value we get more interpolation
between the endpoint of the first clip
and the beginning of the second
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alright so that's how you can quickly
combine miximo clips and blender using
the nla editor
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if you wanted to have multiple clips as
one set of keyframes you can select your
clips in the nla editor and with your
armature selected tab into pose mode
and then search for bake action
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executing this will give you one clean
set of keyframes you can then edit more
easily from the dope sheet or curve
editor
and that's it
thanks for watching
you