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we are a game demand studio located in
Paris France
well I did lots of programming when I
was young and build my own games and
then I evolved into developing the
architecture of a game engine
then I Chen also to producing so I
became a product manager at Ubisoft and
other companies we had two main factors
that made us want to create liquid one
he came back on a trip he can like with
a technology thing dude I think I have
it because that we can use magma came
back when I was working at Ubisoft I
visited a studio the most interesting
part of the visit was that they were
using unity I couldn't stop from having
my mouth gaping while I was visiting
them and then when I got back it made me
think and maybe want to create a company
with this kind of engine then we knew
that you know with the steam you know we
could directly sell our games and we
didn't need to sell that many games to
be able to make games you know it's not
like before when you know the to sell
like half a million copies to maybe hope
you know to make some money into play
the next game so we created our first
game and a space so it's a Forex space
conquest game it was developed first in
the garage and then started as the
company revealed itself to the world as
amplitude we started with an early space
and that's the the first full-blown game
that we did fully released it was a very
big success the main nice game to do was
endless Legend and when we started it
the goal was to make a new for exclaim
but still somehow connected in the same
universe the endless universe in some
idea as in the space you know you will
be the leader of an Fantasy Empire and
it will build a civilization and the
goal is to be able to take them like
throughout the ages and tell them evolve
on the planet that you realize is dying
and with this time plan you need to find
a way not only to be the sole survivor
but which one plant survives with you or
find a way to escape a planet
we wanted to do a very specific look for
the terrain with eggs a girl's that
still something makes us realistic and
yet there is stylized
so we don't want to go into full
realistic that we want it to
see a terrain where you can actually
read the exactly altitudes but still
have something which appeals to you
which makes it real we also had a
extreme thud engineer coming join us we
have this extremely fast beautiful train
it's kind of you know the da Vinci of
the terrain was definitely a big big big
challenge and he didn't work I think we
quite screwed everything was baiting
that our job at amplitude as our focus
is not code it's not art its design so
it's gameplay mechanics so we don't want
to lose time on developing in a brand
new engine which it will not be a
technology company we would not be a
bunch of engineers creating an engine
for yours and then work on a game that's
not who we were we're game designers get
lovers we wanted to quickly be able to
trade games a trading games unity was
one of the foundations to build a
company because it made us able to
develop a game without spending a
fortune in creating our own game engine
so with unity you know that it was a
good thing you know very early on we had
the tool at the games what you see is
what you get you know and you can just
jump something you see their clothes
result in the game you like it you don't
like it you do again as a game designer
it's just awesome you could feel the
pleasure of telling games again it's
brought back the memories of the 80s
when you can actually do stuff
yourselves and and then we had another
chance is with unity being used a lot of
universities as we knew we couldn't hire
you know a lot of just top-notch
guys you know with the big salaries you
know we want also for students who like
so like crazy motivated related to work
in indie games will it work on strategy
games and at some times ok the MIS
experience but as they work with the
energy doing the studies you know they
right away they could work and the last
reason it's differently is time motion
which it is accessible eventually it's
not something that is very expensive
compared to many other tools for us
basically when we look at all these
aspects 20 wins on all that thanks to
unity basically the designers can really
spend time designing
I'm so happy to be able to go on the
farms and see all these people decided
to join us with a discuss sourcing a
system that we set up and possibly with
us in making this game hope very
successful finished game when it will
come out later this year
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you