Are you thinking about using Godot to make your game? If you remember from our last videos
on Godot, we’re big fans of the engine because it’s free, open-source, has zero royalties
& fees associated with it, and has an amazing community. Not only that, but the future is
also bright for Godot since receiving an Epic Megagrant for USD $250k earlier this year.
Well, the Godot community has grown even more, so we thought it was time for another showcase.
In this video, we will look at more new and upcoming games being made with Godot! please
note that we have no promotional arrangement in place with Godot, or any of the devs from
these games. We just like supporting free, open source software and the developers in
that community.
We are Ask Gamedev and these are 7 Games Made in Godot that We’re Excited About
Welcome back! We make videos on how to elevate your game development and inspire others.
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First up on the list: Until Then by Polychroma Games.
The world hasn't ended yet.
Mark, an average irresponsible high school student, tries to get by and find purpose
in a humdrum life of scrolling, cramming, and traffic. He meets friends, both old and
new, and embarks upon seemingly never-ending trouble until nothing is ever the same again.
Until Then is a contemporary adventure game set in the Philippines, centered around a
smartphone mechanic. Chat with your friends and explore the depths of social networks
and interwebs, where your replies and interactions may pose consequences.
Dealing with themes of friendship, family, high school, and life in general, PolyChroma
Games is setting out to make something that'll have a lasting, cathartic impact on people;
something that'll touch their hearts long after the ending credits.
The Philippines-based studio started development on Until Then in late 2019. The team started
as a group of three but has slowly grown to a team of 2 writers, 3 artists, and 1 composer.
The project was born out of an appreciation for story games like Night In The Woods and
Life is Strange, and 2.5D pixel art games like The Last Night and Backbone.
In terms of gameplay, the devs have always loved the concept of tech being a core gameplay
mechanic like in the game Emily Is Away (a game that also inspired their previous title,
Seen.) In this game, one of the major mechanics is the smartphone. Players navigate through
dialogue and chat choices, and also interact on social media apps to drive the story forward.
In terms of art, the team’s goal is to blend the realism of modern graphics and the simplicity
of pixel art to craft a cinematic aesthetic. They like to judge their scenes by asking
"Would this be a good loop for a lo-fi hip-hop stream?"
The release date for Until Then, for now, is 202X. An earlier teaser video stated 2021,
but that might have been an initial miscalculation.
Well whatever year it comes out, we’ll be waiting eagerly to give it a shot. Check out
polychromagames.com to stay up to date on their development.
Next up on the list is a game that you can play today - Resolutiion by Monolith of Minds.
In Resolutiion you escort Valor and his curious AI companion Alibii through chaotic combat,
confusing puzzles, and moments of unsettling calm to save your reality from shattering
into chaos.
Resolutiion’s 2D dreamworld of lovely pixels, jokes, deep ideas and emotional tunes is inspired
by classic Zelda and similar action-adventure-games. The vast, open world spans across ten varied
levels, from the Cloud Cities to the bottom of the ocean; deserts populated by dead giants,
lucid forests with talking wildlife and forsaken ruins, overgrown by the flesh’s corruption.
Players can wield up to 12 weapons and items, ranging from the deadly to the bizarre: a
minigun, flower-shield and speed-scarf; a boot with mutating liquid, the yellow worm
Bolshie, a mysterious theremin and more.
Five years ago in 2015, the devs, twins from Germany, Richi and Günther decided to create
their first video game without any prior experience or related skills. The idea was simple: how
would a classic Zelda game feel, if set in a dystopian science fiction world? Star Wars
meets the Matrix, while stumbling into Alice in Wonderland’s famous rabbit hole.
A then young game-engine called Godot seemed like a good choice for newbies, as they fooled
around with all those buttons, animation controls and pipelines. They certainly did not expect
Godot to become the most popular open source engine, while they pieced together their title.
The twins learned to code, push pixels, explore mechanics, design levels, write characters,
build worlds and piece it all together in the most unprofessional manner, ever. And
they loved it.
Along the way they met exceptional people all around the world: Chris Rafferty added
finesse to each animation, while Gerrit Wolf’s synth and beats melted into the best soundscape
one could wish for in a cyberpunk game. Finally, Deck13 published Resolutiion in late May 2020
for PC and Nintendo Switch - and since then the team has been recovering from one of the
longest, hardest and most valuable experience in their lives.
Resolutiion is available now on Steam and Nintendo Switch.
Next up - Ministealth by brothers, Fer & Santiago González. Ministealth is a fast-paced action
stealth platformer where you use a grappling hook to freely move through the levels while
avoiding instant-death. You play as "Orange", whose objective is to eliminate people for
the organization in which he works. While it sounds fairly straightforward, the devs
want to portray a fairly "human" character who despite doing all those incredible things
is an individual first, with insecurities, fears, goals and dreams.
Hailing from Argentina, the duo behind Ministealth, kicked off development a year ago. Fer, the
main developer, decided to try Godot in his spare time as a distraction from work. His
plan was to develop a short game with it, but slowly it evolved into something bigger
and he started to see potential in the concept. Soon, because of his appreciation of the genre,
and the fact that there aren’t a lot of new indie stealth games, he decided to make
a full title.
The game uses fast movements and open spaces to give the player freedom to choose their
approach for completing each level. The core of the game, however, revolves around stealth,
as the enemies are equipped with one-shot kills, and the game also rewards you if you
eliminate them without anyone noticing.
Although Fer has already made games in the past, miniStealth is going to be the largest
he’s ever made. Also, the first game with original music thanks to the help of his brother,
Santiago. The team hopes to be able to share a demo soon. For now, check out Fer’s Itch
page at fergonzalez.itch.io.
Number 4 on the list, is the beautiful bullet hell title, Guardian Sphere by AAA and Pixel
Boy.
It’s the year 2XXX, and Earth is attacked by an unknown species. Choose from 1 of 8
unique Guardians and fend off the alien invasion. Guardian Sphere is a 1 (or 2 player co-op)
shmup with some amazing pixel art and charming character designs. You can actually play it
right now on Pixel boy’s Itch page.
The team behind the game are two 2D artists from France: AAA and Pixel-Boy, who likes
others on this list, are brothers!
The duo started their gamedev journey using Game Maker, starting off making small games
- the longest being about 2 months of work. For their games, they chose to focus on mostly
pixel art titles with arcade gameplay. Their love for multiplayer games though influenced
their decision to make many of their games playable for 2 or more.
They transitioned from Game Maker Studio to Godot over a year ago. As developers they
found that Godot was well thought out in terms of design, and less limiting. It also has
many tools that allow for working with a visual interface. Overall the team believes that
Godot is a pleasant and suitable solution for making 2D pixel art or 3D low poly games.
The fact that Godot is free also made their transition easier.
To check out more of their games, check out Pixel Boy’s itch page. You can also follow
and support the devs on Patreon. Check out the description for links.
At number 5, we have Hive Time by Cheeseness.
Hive Time is a cute and zany bee themed management sim/base builder. Harvest resources, manage
your bees, and grow your hive! Navigate through wasps, caterpillars, and slugs to ensure that
your hive is around for the next generation.
It’s one of the most unique concepts on any of our game showcase lists, and we love
looking at this whimsical bee world.
Hive Time was initially prototyped by Josh "Cheeseness" Bush and Miriam "Mimness" Roser
as part of a 10-day game jam in May 2019. Mim returned to her day job and Cheese spent
the next seven months developing Hive Time into a full game, bringing on Peter Silk to
compose its wonderful and whimsical soundtrack.
Hive Time is available now for Linux, MacOS (version 10.14 or lower) and Windows! You
can find it on Cheeseness’ itch page.
The penultimate title on our list is Bottomless by Raffale Picca. When we first saw Bottomless,
we stopped in our tracks. The beautiful scenery and pixel art combined with the lighting and
particle effects just made for such a pleasing combination.
Bottomless was made for Godot Wild Jam #19 and is the dev’s, Raffaele Picca, or Raffa’s,
first completed project using Godot. The title was primarily as a solo project with Raffa
doing the coding, art, and game design. The music was composed by a friend, Paolo.
Raffa chose Godot because he found while using it, it really fit his work style. Once he
discovered Godot he started a number small projects, all for fun, with the purpose of
leaning the engine. He quickly realized though, that while starting projects is fun, he really
wanted to finish something. His solution: participate in a game jam - and thus Bottomless
was born.
The theme of the jam was “exploration”, which is what drove Bottomless’ design.
Raffa spent every available minute of the jam, working on the title, and results really
speak for themselves.
Since launching the title on itch, Raffa’s received a lot of positive feedback, and so
he is now working on making it into a full game. No release date yet, as it is a solo
project. And as Raffa points out “It’s a marathon, not a sprint”.
You can check out Bottomless on Raffa’s itch page.
Before we get to the last game on the list, we have one additional entry! This next title
isn’t a game, but we wanted to include it to show you that you can make more than just
games with Godot! Check out Pixelorama by Orama Interactive.
Pixelorama is a free & open source sprite editor, ideal for pixel art, including animations.
It is available on Windows, Linux, macOS and soon on the Web! It is made entirely with
the Godot Engine and is in active development.
Orama Interactive are a team of 4 that work on a number of different projects. They started
Pixelorama in the summer of 2019 and it’s still under active development. It first started
as a hobby project, but it eventually grew to their most popular and loved project.
Still relatively early in development, the team is listening to the feedback of the community
and are working hard to implement requested features. They plan to release versions that
add more functionality to make it even more usable, with their ultimate goal of publishing
a version 1.0 release once and the community feels like Pixelorama has all the basic features
that are required for it to be used for production.
After that, the team is committed to supporting it for the long run. “As long as people
are supporting us, we will never stop working on it.”
You can find Pixerlorama on Orama Interactives Itch page.
For our last title, because we know you love them, we have a solo dev! Our final title
on the list is The Garden Path by Louis Durrant
The Garden Path is a sandbox gardening game. Players will emerge into a long-forgotten
garden, and unlock tools to help shape the garden into something they can call their
own.
How the player chooses to grow their garden will affect their entire experience. Their
choices will affect who chooses to live there, from a pool of many possible vegetable-headed
inhabitants. Players' play-styles will also unlock stars, from which constellations can
be formed. These constellations will cast unique conditions across the map, such as
a permanent night-garden, or longer blooming flowers.
But wait, there’s more. Here are some other details to expect:
Travelling merchants can be bartered with and befriended to help unlock new gear, or
purchase furniture and trinkets to help players carve and customize their own corner of the
garden. Fish are caught by whistling a song particular
to each fish. Every caught fish holds a song that can be played to the garden for a number
of effects, like helping plants grow or altering the weather.
Time in The Garden Path is tied to real-time, but with seasons passing each week, and years
passing each month. With each season comes new events, weather, and collectables.
The Garden Path is being developed by solo-dev Louis Durrant, who is creating the game's
art, code and music. Having been the author of more linear point-and-click adventures,
this is Durrant's first project written in the Godot engine, bringing the story elements
from his previous projects to something that grants more player freedom.
The aim of The Garden Path is to do away with resource management and crafting-focused gameplay
of other sandboxes, to become a game more about collecting and curating. Instead of
harvesting resources like wood or stone, players will gather botanicals like cinnamon or basil,
to trade or brew into different teas.
The game will also be experimenting with removing global currency, encouraging the player to
learn each character's preferences when trading, or befriend them through errands and conversation.
A key design goal of the game is to create a real-time game that doesn't punish the player
for not playing at the right time, or even not playing at all.
All of this is in an attempt to create a calming, slower paced game where the world takes centre
stage, and short term goals lead to long term treasures.
The game is roadmapped to be released this Winter on PC, Mac and Linux. To keep up to
date on the title, check out Louis’s website or itch page.
Thanks again to each of the devs for participating in this video! We’ll have links to each
title in the description.
Thanks for watching! For more Ask Gamedev, check out this video on Godot, or this playlist
of game engine showcases.