Hey guys spirit of the law here I think most people know in definitive edition
There's new graphics civilizations and campaigns
But in this video I want to talk about some of the less obvious
Features that I've been enjoying just as much this is really for anybody on the fence about buying the game again who wants to know?
What's different about it or for people who maybe got it and just haven't discovered all the new features yet
I have ten of my favorites here though, not necessarily in any particular order
Starting at number one is the farm and fish trap queue
Let's get the low-hanging fruit out of the way first
This was a feature everybody wanted and was well advertised before the game came out
it takes some of the micromanagement out of the Imperial Age without
Fundamentally changing the game since you still have to pay the same amount of wood every time to refresh them for fish traps
Especially it was annoying to build new ones because the old ones disintegrated when it was done
So you couldn't just right-click and refresh it like you could on a farm that being said, I love that
It's given just as an option
You can toggle since sometimes you won't want it on if you're saving up for a market or trying to keep two archery ranges working
Continuously. Just leave it off until you get to a point
You don't have to worry as much about your wood income for the next one
I'm gonna group a few things together under the umbrella of new scenario editor options
The first one I've wanted for a long time
Which is the ability to copy triggers if you haven't done a lot in the scenario editor this may not excite you very much
But this is a huge time saver
Imagine you have a scenario where you want a tribute a player gold if they bring a unit to a secret treasure in other words
When they bring an object to the area, you tribute gold from Gaia to that player
Awesome, but now let's say you want player 2 to be able to do that as well in HD
You had to recreate that entire trigger from scratch
Taking a lot of time and also increasing the number of errors that you would see in scenarios in definitive edition
You make the trigger once and then copy it and change the target player to someone else
The rest of the trigger is already made for you suddenly
What used to be a really time-consuming part of scenario design is super easy
Barely an inconvenience in addition to that
The number of options for triggers available has also increased dramatically everything from modifying unit icons
descriptions cost and all sorts of other things are really easy to do now now for the next feature
I can't tell you how many times I've done a test in the scenario editor
Left without saving and then realized I wanted to try one more thing with it most of the time I don't save quick tests
So this meant remaking the entire test from scratch setting up the unit's the AI everything now
It keeps an autosave of the most recent time you ran a scenario just a really simple feature that probably took one minute to implement
And saves hours for the community overall
Next up number three is the new art of war advanced tutorials
Now I commend people who are brave enough to try to jump into multiplayer
But sometimes it's hard to know if you're ready
The old campaigns at least really don't prepare you for the style of gameplay found online
I'm sure lots of people over the years have loved playing the campaigns went online and
Immediately got discouraged by a rough game and never went back
It's a shame because that's now a player lost from the online community that just needed to learn a few more
Fundamentals to really start enjoying the experience
When you play online teammates generally expect other players to know certain things
like how to fast castle in two nights and how to defend at least somewhat when being rushed
Definitive edition now comes with tutorials to introduce people to things like rushing and booming
It's a great addition and I'd recommend checking those out if you're new to the game or before going online
I think you'll enjoy the experience a lot more
Next at number four is being able to see if you can afford a tech or unit now
This is a pretty subtle change and self-explanatory
But basically any tech you can't afford is now shaded out in red I find it's nice to know at a glance which upgrades at
the blacksmith or university I can afford as well as just save a few clicks here and there I think the more
Accessible that sort of basic information is the better the user interface
Next up in number five are the two updates to deleting things
first of all the game now tries to warn you when you're deleting an important building like a town center wonder or a
Castle you can turn this off if you don't want it, but it does have the potential to save you from an embarrassing situation
Even more exciting for me is you can also delete multiple units at once now by holding shift and pressing delete
It's not super often
You'll delete your own units, but it can definitely happen if you over boom and one a free at population space for more military
Now again for number six, I'm gonna group a few things together here as updates to cues, which really has three parts
The first is mixed cue meaning you can now cue up multiple types of units and text as long as you can afford them
Another type of cueing that's been updated is some added options to command cues
The biggest difference I notice is to villagers like if you want to have them take sheep in a particular order
Another example is telling villagers which order you want them to take deer
so they don't split and take from multiple at once a
Third example is maybe you want buildings constructed in a particular order
When you're already looking at a unit and know what you want them to do for the next few minutes
It is nice to be able to just queue it all up and go pay attention somewhere else or if you have something very specific
In mind you want for each individual unit. Also? Yeah, you can rotate gates now pretty slick for monks
This feature is especially great because you can have them grab a relic and then queue for them to return it before they even leave
There's nothing worse than hearing the relics sound and not remembering where on the map you sent your monks
The last type of queueing is the global queue which I have to admit. I don't look at very often
Theoretically you can see all of the units and text you have queued up in the corner though
I think of that more as a feature for people watching gameplay and following along what the player is doing
Then something that's really helpful for the player in the actual game for number 7 again
I'm gonna put a few things together here under the group new game options right away
There are a few nice features like the ability to turn on shared exploration
Basically giving everyone the Portuguese team bonus for shared team sight starting in Dark Age
There's also a great new feature where maps now show you what they look like at a glance
Especially for new maps that have been introduced I find this is a nice touch in previous expansions
It was a bit of a pain to find out what the new maps were by starting a game with each one and with some
of these special maps
It's not immediately obvious from the name what it would look like
It even shows you with a foot symbol which ones have a nomadic start like the new Bohemia and Earth maps in
addition to new maps
There's also new settings for resources beyond just low medium and high you can now do ultra high which is the same
Deathmatch or even do infinite resources now, which is for people who just can't be bothered to make an economy
You can even go for random resources, which doesn't randomly pick one from that list
But instead gives a different but fairly generous number of resources every game that being said
I think my favorite new setting is a game mode called Empire Wars
It's a new mode for people who want to cut out the Dark Age and jump straight into the feudal age with
27 villagers and a town already started for you. It's an interesting concept for people who just want to roll right into the action
I can definitely see the intention behind it and who it might appeal to?
number 8 is the updates to the AI which has learned some pretty cool tricks like scouting with sheep and
Luring deer which it's actually really good at it'll even block the deer from escaping in a way a human player
Never could of all the little things it does the one that impresses me the most though
Is that it now builds markets in the corners to maximize gold now besides updates to its actual play in decision-making
It also features a long list of commands
You can send it that it now
Understands it can do all sorts of things like build walls between two points delete buildings that you flare
which is pretty nice if they're blocking trade routes and you can even
Strategize by telling it to focus on a particular type of unit or attack a specific player
It's a pretty long list of options to try to navigate real time during a game
But if there's anything you want it to do it's probably in there somewhere
Next at number nine is the updates to the hotkeys
My new favorite hot key feature is one that some of you guys have pointed out to me
Which is the all building options?
For example with all barracks instead of finding and grouping your barracks every game you use the new hotkey to highlight all of your barracks
on the map at once
The next part isn't new to definitive edition
But if you queue up a unit while holding shift it not only queues up five units
But even tries to spread them out between multiple buildings to keep them all working
If any barracks has fewer queued up than the others then when I add new ones to the group it goes to that one first
As much as I enjoy that when there are other nice hotkey updates as well like the ability to now assign
technologies for example now when you reach feudal age
You can jump to your lumber camp and get the next lumber camp upgrade without using the mouse if you're feeling extra
Confident with your hotkeys you can even set and selling resources at the market now
Next up at number 10 is that you can see the number of villagers on each resource and the number of units you've selected
This change is great for keeping an eye on your economy and making sure that everything is balanced
Just how you want it to be going into the game
I didn't think I'd love this one as much as I do, but it's really hard to go back from it
Now you even have the number of idle villagers right beside it
It's such a little update but one that just makes you play better in definitive edition
And it's probably the feature I noticed and miss the most when I switch back to HD
but while I tried my best to keep this to a top 10
It just couldn't quite do it and there's a number 11, which is playing with the embers. That fly across the screen
You've probably all seen that you can do that in the victory screen
But did you know that you can also do it on a home screen?
Too trying to stop as many as you can from reaching
The right side is possibly the most addictive mini game I've ever played it gets really intense sometimes
Oh, man, that one was fast. See what I mean. Those are my top 11 features in definitive edition
I'd love to hear your favorites as well. Thanks for watching and I'll see you next time