Now I like to introduce you to the lasertech zones standard.
This allows you to standardize your cues, to work with smaller and larger shows.
A fewer and greater number of projectors.
The standard has 57 zones.
The first 16 of the most common, which are available in the 4 by 4 preview window, that
you see here.
These are the zones that you used probably most commonly in the case we are using one
monitor, you can easily see them here.
So let's have a look at the zone standard in the universe.
In some situations we have only overhead zones or upper zones.
So we are doing our laser show with multiple projectors and just having stuff aiming over
head.
So that is what we see here, with the top row of zones.
From left 1, left 2, left 3 and so on.
All the way across to right 1.
In other situations we will have an upper zone, and then we'll have a mesony, you know
in between levels, there are two levels in the theater, and we might wanna have a second
zone for each projector across, that goes across the mesony.
That second lower set up zones, might also be a downstage zone.
So you might wanna have a zone which projector that terminates on the front edge of the stage.
And then the third row going across that we see labeled, left 1 crowd, left 2 crowd, left
3 crowd.
Those are audience scanning zones for each projector.
So in the case your are doing a show, a show where you have audience scanning, you would
be using those zones.
And up top, we have 4 graphic zones, graphics 1, 2, 3 and 4.
Those zones can be assigned from any of these laser projectors.
And moved around, depending on your show site.
We also have five other graphics zones, which we can see over here in the list.
We have graphics 5 through nine as well.
These are doing a graphics show with more than 4 laser projectors.
Now the way the laser projectors are assigned to the zones.
If you look at the laser projector on the far left.
And then you look above it.
That projector will project to left one crowd, left one lower and left 1.
And the one next to it, projects to all the left two´s.
And then you have the left 3´s and so on.
When we create cues, if we asign them to nine projectors, or a main compatable, with a different
setup, using less protectors.
So this is what I want to demonstrate.
And I encourage, that when you create your cues, set them up or create them with as many
projectors as possible.
And in the situation where you are using more laser for your a show, your cues will work.
In a situation that you are using less lasers, for a show, your cues will also work.
Now why is that?
When we start the demo cue here.
This cue, you see, it goes across nine projectors, it's a multi cue, a multi projector cue.
It could also be a capture, that would do this.
So in the case when we have nine projectors, this is what we would see.
If you would take the same cue and go to a show, where you have eight projectors, you
probably wouldn't have center projector.
So you would have four projectors on each side.
So if I click on the eight projectors, universe tab up here, it eliminates the center row,
and we see that our cues still plays across the eight projectors.
In the case of seven, we would have a center again, and we have three on each side.
In the case of six the center disappears.
We would just have three and three.
At five we would have one in the middle, two on each side.
At 4, just two on the left side, two on the right side.
Three we´d have a left, right and center.
Two, we´d just have a left and a right.
And one projector, just 1.
So this gives us flexibility, to reuse all of our cues, with pretty much any number of
projectors.
Now what if we only have upper zones, at a show?
And we created cues that use upper and lower zones.
Well there's a solution to that.
There's a new feature in beyond, that was recently added a few days ago, called zone
routing, replace zone.
Now what this allows us to do is.
Here I have created those force buttons.
The force buttons will do one of two things.
They'll take whatever's playing, and you can force it.
For example in this case, I wanna force everything only to the upper zones.
I will press force upper.
And it will shift everything on top here.
So its a nice effect to be able just to switch back and forth.
If I want to force them all down lower, I click force lower.
And if they were all playing on top, I can force them to astagger configuration as you
see here.
Now I'd like to show you, how this zone routing, replace zone works.
So I'm gonna go to the edit button.
Select force upper.
Go to the inspector.
Sorry, I have to go to the master effects.
So if we see in our list of effects now, I go to edit an effect, while here are are the
ones that must to be recognized, and here we have two new ones.
And that one that we're using right now, is the zone routing effect.
Replace zone.
And in order to do this, you have to create, for each zone separately, you have to give
it a replacement.
So if you look at this, left 1.
In this case here.
So what we're telling it to do here, in this part is, zone left one lower will go to left
one instead.
So its gonna switch from anything that is playing in this zone, will now be switched
to this zone.
And you have to do it in, create these changes independently for each zone as an effect.
Now I like to show you, two buttons that I have created up top, for fog and haze control.
These buttons are linked to dmx output.
So, if we look down here at dmx monitor.
If I use to click on the haze button, you see the output down here.
And noticed the lines are thicker.
So we increased the width of these bars.
So they're much more visual.
So we have one button for haze and one button for fog.
These are toggles.
So we can control our fog like this.
And what I will do, I show you how these buttons were created.
When I go to edit mode, to the haze, go to the inspector.
These are buttons, that are actually scripted.
So I set them to toggle mode, and if I down to the bottom here, we can have a look at
the pangoscript that I have assigned to that button.
I click on edit.
So on this button, have labeld as haze button, dmx channel 2, and you want to toggle it on
and off.
So there is a little trick.
And you might want to use this.
Well everyone is going to have a copy of this universe setup afterwards.
So you can uses this as an example and copy paste to create some other things.
So what I have done here is, you see on change, that basically, when there's change something's
gonna happen.
So the first line here it detects alternate changes.
So every time you press a button, every second time you press a button, that value will be
greater than 0.5.
Thats how the detection process happens.
So if the value is greater than 0.5, that means the button has been pressed for the
first time, it goes start process.
Start processes is just a label that I put to create a routine down here.
So it goes to start process.
It initiates dmx channel 2, output level 255.
So its gonna turn on our hazer.
And then it exits.
Next time, the second time that button is pressed, the value is no longer greater than
0.5, so it does not go to the start process down here, it goes to here.
And it turns off the dmx channel 2.
It turns its value zero.
So that creates our toggle on and off.
With two different events that can happen.
You can also create a loop down here in that start processes.
So if you want to create something with a loop, that happens until the button is presses
a second time, you can do that, down here.
If you are going to create a loop, it's a very important to in your loop to add function
called sleep, which is just a delay timer.
Sleep 200 will be recommended.
What that does is, it allows the loop not to run too quickly and a little bit easier
on the system resources.