hello it's ricardo and welcome back to elite dangerous and elite dangerous odyssey update 7
is now with us and is live in game it was updated on the 22nd of september and now people are
getting to grips with the quality of life editions fixes and a whole plethora of items that have been
added into the game as part of this update it is a big one so let's look at some of the items
now i'm not going to read out the entirety of the patch notes because they are extensive i'm going
to pick out some of the items that i thought were worthy of note and worthy of interest
you can go and read it yourself and it might make for an interesting read when you're sat
in the little room anyway starting off with the updates of note one of the main things i think
are gonna happen in regards to multiplayer and regards to the ground based missions are going
to be the addition of anti-air turrets which have now been added to the conflict zones now
they do state in the notes that you've got to approach the turret cut the turret and then the
turret goes down and let me say cutting the turret go into the access panel disabling it that way
and that then allows you and your buddies to come in and lay down some fire from space
and take out some additional people this can be quite an interesting game dynamic
and one that i'm really looking forward to now if you ever thought you're on your
way to a destination in an apex taxi and thought i don't want to go there anymore
well just for you apex taxi redirection is now a thing you can now redirect your apex shuttle
mid-flight redirection options are now available from the navigation list galaxy and system maps so
no longer will you have to be just stuck in that apex go into a destination when all your buddies
are typically going somewhere else this is a great quality of life improvement and again something
that i think's been lacking all the way from day one and i'm really glad that they've put it in
enforcer units are also now a thing opponents will be rocking the good old enforcer cannon
rocket launchers as it will now i mean a good advocate of using the rocket launcher on my
dominator build and letting the opponents really have it let him rip with one of
those and then after that also let him rip with a sniper rifle and then a plasma pistol
it does look the tables have now turned in the conflict zone when these units are going to be
walking around as to whether we're going to see these enforcer units walking around in other
missions as yet has not been announced or released certainly not in the patch notes but it may be an
addition uh to some settlement a little bit later on in the game if they prove to be a success
i think marry the enforcer units with the new added anti-air turrets which has now also been
added to the conflict zones and you're gonna get quite a challenging experience as opposed
to just shooting fish in the barrel with your nice engineered guns and engineered suits
also with the inclusion of update seven frontier have increased module and bookmark storage
commanders can now enjoy an increase in module and bookmark storage to a limit of 200 each yes you
can get 200 modules now up from the current 120 as what it was if you remember that was raised as
well but i suppose all these new modules you've got coming in in regards to community goals and
engineered modules you need a few more personally i think it should be a lot more than that
because if you've got a fleet carrier that would be a good reason to go and get a fleet carrier
and go through the growing to go and get one hey that's just my opinion as well so yes an
increased module and bookmark storage and a limit of 200 a very welcome addition to the game
other items that have been fixed as well is that around thyroid damage thyroid hearts
were one stage invincible that's now being fixed also other issues are in there around the ai ai
in settlements will now register a crime um the enforcers are going to choose which weapon to
use are they close enough to use a pistol or they got distance to use a rocket launcher for example
grenade throwing is now being replicated all this stuff the first person side of things i think is
really good quality of life has been lacking for quite some time there are new concourse areas
as well in the station so if you've got a very industrial station then you're going to get an
industrial pallet inside the station if you've got agricultural then it's going to be really green
and you're gonna have subtly different railings and all that sort of stuff
they fix things like lip stink issues as well on apex frontline pilots not really a necessity but
it's great that it's being fixed the conflict zones um a fix has been implemented there which
i thought was quite good for defending a helm in space conflict zones awarding combat bonds
from the opposing faction that was really really irritating in a conflict zone they've also gone
and done some work on crashes and stability as well especially when players are joining
a team at a point of interest uh the system no longer occurs so that crash has already been done
we've been having some of that problems on our stream also a crash that would occur when quitting
while shared mission invites are outstanding it would crash quite a lot with that and a crash
that would occur while exiting to menu while using the terminals that no longer happens but
the crash the integral one for this the crash when joining a team with a player who is currently at a
mission point of interest in another system that is key he'd done some work as well about
access to some engineers in particular bill turner people couldn't get to them because
there's invisible walls there that was great um you can add now stolen tritium to a fleet carrier
and there's been quite a bit of work i think as well done with interactions in regards to the npcs
um when you're at bases you know it's gonna be the talky talky bits as well what they do when they
find a body all that sort of stuff more lighting and vfx improvements have been done but they are
kind of saying that that's been fixed now um but that will wait and see when we see the actual game
in action with missions as well uh there are some inconsistencies in missions what with missing text
that's been fixed um illegal missions will now be highlighted in purple that's a great quality
of life improvement um also with optimization and that's a key thing i think for this update
and the next update um they've done some a lot of optimization around vehicle collision they've
done optimizations to lighting as i just already mentioned and also scatter rocks um hit checks and
also a minor optimization to ai movement as well so all in all really good when you think about
things that really have been affecting me really it's been the rendering and i suppose
a lot of the quality of life implementations and optimizations are going to come in the next
update in regards to the first person aspect of things which i think has been actually
impacting everybody so a good update a very lengthy update i'll put a link into the comments
as well people have a lot by themselves but have a go have a good look through an awful lot of good
works being done by frontier and they should be applauded for their efforts i've been ricardo
thanks very much for watching check back for more videos in the series and i'll see you soon
you