Hey it's Ricardo and I'm still playing ally dangerous beyond chapter 2 and the
old credit bank balance has taken a bit of a thrashing today I think I've spent
nearly 200 million on ships and yes I've gone out and purchased the Challenger so
like I said in my other videos you know there's not an awful lot of difference
between this and the chieftain to be perfectly honest me aesthetically wise
it's virtually the same ship I'm not gonna go harping on about that I'm doing
the entire video for 13 minutes where I've harped on about it so I thought I'd
take it out see how it performed yeah you know if flies are right I think it's
more maneuverable than the crate I seem to handle better than the original
chieftain to be perfectly honest with you yeah the layout with the elements
and the like are quite nice we've got for you to the team and so we've got
three small hard points what they're gonna be useful I don't know three
medium hard points wait all her points internally to size 2
to size three to six and three size for military now virtually home president
today so really a combat vessel so top speed is gonna be knocking in about two
to four meters per second and whose speed influence
for shields a hundred make megajoule 540 hell massive 450 in a cattle past the of
40 turns it comes a standard with a fuel capacity of 16 tournaments stock now if
you have already done so look at the face and that commander and click the
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notifications not a let you know we're importing more videos like this on
youtube so let's get back in the station and let's get on about stocking listen
this I think I'm gonna use is the third or your tack craft so I want the field
shut down neutralizer xeno scanner as well why not
I know I want shield boosters as well
now why exactly I don't know kill warrant scanner and when you're going
after thyroids I'm not sure I really need a kill
warrant scanner I'll think about it anyway definitely need shield booster
yes she will booster it in fact probably get get away with to be perfectly honest
so what I'm going to do is now we're get some chaff we were like a bit of chatter
on the air and with that that marks out the utility mounts so we're all sorted
there so let's go back to the main screen
into the core internals so lightweight alloy is a combat ship I'm gonna need at
least reinforced alley I mean my money is coming down something drastic so
let's have that that's gonna compromise a jump range anyway but as long as I'm
over 20 I can kinda live with it we're gonna go for a 6 a power plant we're
gonna get it all engineered a rated where we can and then get it all
engineered later you know a life support I'm not gonna bother getting anything
too heavy there on life support you know I mean the frameshift Drive and have
thrusters all that sort of stuff I like putting in it an A rating because you
wanted to be maneuverable you don't have all that speed you know you wanna build
a jump distances don't you right you know but life support you know I can
engineer it out you know jamison will engineer it out for me and I'm in the
right system for that so there's no dramas there and I've got a pinned
blueprint for my frame shift Drive anyway but so a 5d will engineer it but
it make it super super super lightweight and make up with a Jameson and we'll get
that sorted out straightaway power distributor that will need some
engineering as well because you want this to be able to stay in the fight you
want don't be discharging your capacitors and sensors well you know
Michael for any sensors there and then get those engineered up with Jameson so
the fuel tank capacity of 16 tonnes remained I can always add more in the
optional internals I can have to bulk up and some of the the more optional items
as well you know I mean this ship I mean those military compartments held
reinforcements that things would be really important I'm probably gonna I
don't want to split it I want a really strong hell really strong hell and then
I'll have one on the modules I think I don't want other people doing us look in
the comments section comments are coming in all that
I think he'll he'll reinforcement is gonna be probably paramount then a you
know a shield cell bank do I need one of those don't know not sure not really add
much success with those Bernie way because I'm gonna get this FSD
engineered with the fix pinned blueprints all you do there is I know it
was a fuel scoop I'm gonna get myself some some other items as well but you
know what I might go for the limpets and put the little bits in there get rid of
some of the some of the cargo just for the time being because you know you've
got huge cargo capacity on this huge cargo capacity just by getting you know
a 6/8 shield generator that's certainly gonna help over the 6e that you get and
then when you get it you know engineered that's going to be fantastic
I'm not tending to store anything while I'm doing now is I'm just selling
everything trying to recoup some money back I'm down to like 619 million when I
started all this out I had eight hundred and twenty but you know hey all this
buying of ships is costing me the dollar so advanced discovery scanning I got the
module reinforcement got the whole reinforcement got cargo cargo racks but
you know I think I'm gonna do I'm gonna get the limpets I'm gonna get a little
bit thing and I'll come back in after this video and get a limpet rig set up
on this so I can go after all those bad boys and get the bio samples so I'm
going to generate some modifications about the Felicity blueprint that's
pinged like I mentioned
see what we can get this up to I've only got enough materials for you to get it
up to a grade three possibly a few one grade four so we'll see how that goes so
they're getting through it now of course I need to arsenic and I'm gonna need
some of the materials as well yes eccentric hyperspace trajectories that's
what I need I've got many of those everything else pretty final so we go it
generating all these modifications but I know I leave some so I want to go back
in an engineer my crate and get that fsd sorted out as well so let's go back and
then typically we can find out what the jump range on this engineered Beast is
gonna be when I say beast I reckon it's quite it's a place it's great place for
piracy it's great place for getting in there and being well armored so I've got
that up too is it 23 without too much messing about and a few levels of fsd
engineering to do as well now here's the thing that I've left right until last
and let's talk about weapons let's talk about hardpoints yeah so I configure
this for third grade combat so I'm gonna go for the biggest experimental gun that
I can get ax multi cannon sit that right at the top and that way then I think I
should be able to bang into one of those Scout raiding parties where there's five
of them and just let the thing do its thing now it's the small hard point you
know what that baloney how you're gonna put it in beam lasers right possibly
don't really know what else to put in it to be honest I think one of them one of
the medium hard points as well I'm going to output them the Shep launcher or some
sort of like flak cannon or something like that in there you know but I think
I'll go with the beam lasers and max out some beam lasers and let that ax cannon
do its thing so I've got energy weapons as well then that's what I'm thinking at
the moment though I might change my mind
interesting what other people's loadout so I like on this it's too difficult I
mean these small hard points what the bloody are you gonna do missile is mines
I mean supposed multi cannons really but like why why a smaller point why I mean
you know if I wanted small hard points I'd have a sidewinder so yeah but that
ax multicam I'm quite happy with that on the large hard point I suppose really if
we wanted to really get in with our gore you combi I'd have two of those then
with smaller ax multi cannons degrees of lay out lay out some damage and out the
beams on the singles just to keep other people out of the way but I'll see this
in your first build an initial build I'm still thinking about it we're gonna get
some weapons in there the remote release flak launcher we're gonna have one of
those in there as well that should help with the thyroids and the flag ons that
get emitted from there yeah I know just stick some multi cannons in the one slot
so I can always change em they're cheap enough and I might to be fair I've got
the money
so that's where I am that's where that's where I'm at with the Alliance
Challenger already bought it because it was playing when I use it I'll probably
get it figured out with limpets I probably get it fitted out as well
Flyboys printing just to try it out I don't do some virus emissions and
skansen so those installations that you can do now as well and just see exactly
in chapter 2 what's happening with the story missions and the other
installations there hey check back for more videos in this series I'm going to
be posting over the weekend make sure you don't miss them fly safe see you
soon enjoy chapter 2
you