This episode is sponsored by Dice Dungeons.
Check out their Character Coin kickstarter in the description below.
Hello everybody Jorphdan here the PH is silent.
I was expecting to be done with Warlocks and their patrons but a few people reminded me of Xanathar's
guide warlocks and other patrons in 5e.
So I’m going to do a catch all video for the rest of the warlock subclasses.
If this is your first time to these warlock videos click the link in the upper corner,
or in the description to be taken to my other ones.
I’ve covered the Archfey, Fiends, and Great Old Ones as Warlock Patrons.
Let’s get started.
Just like making a pact with creatures of the lower planes, Warlocks can make pacts
with creatures from the Upper Planes.
Solars which are Angels in D&D, Ki-Rins which are lawful good beasts that hang out in the
celestial planes.
Or even a unicorn could become a warlock patron, let’s be honest that’s pretty badass.
Solars stand about 9 feet tall.
They are powerful beings of good with a strong commanding voice.
They are the most powerful of the angelic beings, and often serve as the direct hand
to divine beings of the upper planes.
They seek to spread the influence of their god throughout the D&D universe.
Many devils were once angels that were corrupted during the war with the demons.
Since devils can become patrons it fits that Solars could as well.
Although most would be fine with you worshiping their divine god as they do, perhaps a rogue
Solar is out to solve the problems his deity isn’t looking at.
By giving some power to a lowly mortal to influence the world for good.
It is said that only twenty-four solars exist.
Few are known, and I couldn’t find any named Solars from Forgotten Realms to offer except
Viryn, who was a Solar of Tyr.
They carry mighty weapons, swords and greatswords.
It may be a great fit for a pact of the blade warlock.
To summon the blade their Solar patron uses.
It’s a great blank canvas to create your own celestial being and their motivations
for your character.
Work something really cool with your DM, and tell me about in the comments below.
Speaking of Pact of the Blade, let’s chat about the Hexblade next.
You made a pact with a mysterious entity from the Shadowfell, or a sentient weapon that
can bestow power to you.
First off the Raven Queen is mentioned here as a Hexblade warlock patron.
I’ve done a video on her so be sure to check it out for further information.
She’s not quite a god and fits well as a patron, but she’s not a Great Old One, a
Fiend, or an Archfey which is why the Hexblade is a better fit.
Not only the Raven Queen but any other Shadowfell power could make a Hexblade warlock.
Perhaps you’ve made a pact with an unknown entity that draws its power from the Shadow
Weave, granting you spells from this otherworldly dark magic.
A Shadowfell Hag perhaps?
It’s not common but I like the idea of a pact of the tome hex blade warlock.
Filling your spell book with dark rituals from the Shadowfell.
Another option is to make a binding pact with a sentient and ancient magical weapon.
The Trident named Wave, The Warhammer named Whelm, and the Sword named Blackrazor.
Wave communicates telepathically with its wielder, and wishes for them to worship one
or more sea gods.
Umberlee, Istishia, or Deep Sashelas would work.
Wave lost in the ocean calls out to you, providing you magic in exchange for worshiping Istishia.
Your driving goal is to reclaim Wave and convert as many as people to Istishia’s calling.
Whelm is a dwarven hammer, it would work out perfectly as a relic in a dwarven armory.
You are a young dwarf that picked up Whelm and instantly it instilled you with power.
Unable to remove it from the Armory (The King would obviously know) Whelm sends you on quests
to slaughter giants.
Finally Blackrazor’s purpose is to consume souls, you agree to bring the sword fresh
souls in order to sustain your power.
But you’re smart enough never to wield blackrazor itself for fear of it devouring your soul.
However if none of those strike your fancy there are rules in the Dungeon Master’s
Guide to create a sentient weapon.
Maybe it’s so powerful only level 12 characters can hold it safely.
In that regard your Sword, or Bow, or Dagger grants you, the warlock, powers to increase your
prowess in battle.
To one day be worthy enough to wield this might weapon.
I’d like to thank Dice Dungeons for sponsoring this video.
They make great products if you’re interested in dice, cloth battle maps, and other items
visit their website.
Right now they have a kickstarter going for Character Coins.
Battle Grid size one inch coins that can represent PCs and NPCs in your game.
They are reversible with a broken shield, or a torn magic book to represent a fallen
character.
Right now the Kickstarter is funded so you are guaranteed to get your coins, but they
have plenty of stretch goals including skeleton and zombie coins.
So check out Dice Dungeons kickstarter today for some sweet coins great for both players
and Dungeon Masters.
Another possible patron for your warlock is an undead power.
Larloch the Shadow King is a solid choice, really any Lich could be a warlock patron
for “The Undying.”
A powerful undead entity that is chained in a tomb of crypt.
They seek to influence the outside world and bestow great power upon you.
You’re changed by this, soon death holds no sway over you much like your patron.
Vecna is an obvious choice for an Undying Warlock.
From the Greyhawk setting Vecna has become a deity.
Perhaps you are a follower of Vecna and this is the power bestowed upon you.
Or you found the book Vecna used to become a Lich, attempting the process yourself you’ve
stole some of Vecna's power. Will Vecna come looking for you?
Create your own imprisoned Lich and make a pact with them.
A Lich will need souls to fill their phylactery.
They’ll want information and knowledge of the region, they’ll want powerful enemies
taken care off, but won’t necessarily want to get their hands dirty.
Or perhaps a long dead god, it’s power lingers in it’s corpse floating in the astral sea.
Your PC has found a way to get in tune with this power.
Although filled with power it somehow leaves you empty.
When your warlock dies has he forfeited his place within the after life?
Has the dead god bound him to float eternally in the astral sea as well?
Wizards of the Coast has given 5th edition D&D a robust patron list for Warlocks.
At this point I feel you could probably make a pact with any powerful entity you find and
somehow make it work within the 5e rule set.
So pick a patron, pick the lord of skeletons and have him grant you powers as an Undying
Warlock.
Pick up that magical ring and use its power to fight off evil before it consumes you and
you have to take it to Mordor.
Thanks for watching everyone, special thanks to my patrons on Patreon that keep these videos
going.
Like, Subscribe, and share these videos with your gaming group.
I’ll see you all next week, thanks again!