Hello, my name is Alex Weight, I'm the creative lead of
the UTS Animal Logic Academy. I'm here to introduce you to our
studio. So what we like to what we do here at the Academy is
replicating a studio environment for the students, which is a
point of difference from other educational institutions. So
whereas in other places, you might work on a single project
by yourself over the course of the year, here, like in the
industry, students work together on a single project together
collaboratively. So that's a big point of difference that we do.
We separate the students into departments like you'll find
elsewhere into animation, layout, art and so on, and they
will work together on a project or an idea that they have
decided on a pitch to us from the beginning of Studio One. So
they will get together to come up with lots of ideas that will,
that will work on and then one idea will rise to the top which
we decide to move on through to the end of the end of the year.
This year, they're working on Spirit. Here's some artwork for
which is
based on
this image. It was really the one that kind of inspired the
whole project. It's about a baby one but escaping from a
bushfire. It's pretty exciting. We've decided to take a more
naturalistic kind of Idea for this project than previous to
last year. We're doing creature animation effects, fire, fur,
you name it, it's pretty, it's pretty awesome. As you can see,
it goes from Art Department through to modelling design,
some effects. There's quite a lot of things that the students
work on over the course of the year before moving to Studio 2,
which is more like VR coin. As you know from current
circumstances, things are a little bit difficult at the
moment, but our students are still able to work on our
projects remotely. Currently, students like Heath here is
working on our fire spirit by remote, they're logging into our
VPN servers and able to access not only the hardware that we
have here, but the software specific to the project, whether
it's modelling VFX or animation itself. Which is actually pretty
cool. So it's still collaborating together. But what
we're actually doing at the moment is replicating the
industry environment because companies like animal logic ILM,
fine Barca are working this way at the moment because none of
them can be in studio. What's actually pretty exciting is that
there's been an influx of funding from government at the
moment for animation studios, and the animation industry is
thriving. There's a lot of projects coming into Australia
at the moment. And these practices are what's going to
help us students carry forwards and get jobs in the industry
from here on in.
So come with me, let's check out some other areas of the studio.
As you can see, it's a pretty large space. Pretty fun. We do
have some students who are working in the studio at the
moment while maintaining their 1.5 metre distance. It's
voluntarily of course, but you know, we'd like to have it here
for those of them who still want to come in and have an
experience of the studio. So, come with me here and we'll just
introduce you to another student who's coming Working on our
project. Hey, Chelsea, hey. Chelsea, is one of our students
working on Spirit at the moment, went through art department and
moving onto some other areas as well. So Chelsea why don't you
tell us a bit about your experience so far.
Well, the map of this year has been pretty exciting. It's a
good opportunity and meeting a lot of people and having a lot
of fun in the studio environment.
Cool. And what did you work on at the beginning of the year?
We worked on Spirit. So we pitched a bunch of ideas
together. And then we we've all picked our favourite and now
we're working on it and it's pretty fun to see it coming to
life and coming together. Cool.
And have you found working in a collaborative team versus
working sort of individually as you did previously?
It's so fun. I've made so many friends, but it's a lot
different because everyone has their own skill that they're
specialised in. And so working together, it really creates
something special. It's so exciting.
And so that's Spirits , and in Stuido 2 we did a VR project. Do
you want to tell us a bit about that?
Well, in Studio 2, we also did the pitching project process
again. But this time, we did it to industry professionals,
international industry professionals. But we we had a
lot of fun playing around with new and emerging technologies,
and seeing what we could create what we could make. And in the
end, we decided for something that's more an experience than a
game, so I can't wait to see how it ends up and how it'll look at
the end of it, it's pretty exciting.
Thanks, Chels,
All right. Thanks, everyone. That's our studio. There should
be a link at the bottom The screen to get more information,
but then Chelsea and I will be available to answer any
questions in the webinar. Thank you.