- Today we're gonna be taking another look into
the horror genre and what exactly makes a game
one of the scariest games of all time.
This week we're focusing on jump scares,
and you can't talk about jump scares without
a little Five Nights at Freddy's.
(screams)
(eerie music)
Five Nights at Freddy's is a horror game series
created by Scott Cawthon with the primary premise
placing the player in a situation where
they need to survive blood-thirsty animatronics,
most famously Freddy Fazbear, for five nights.
Animatronics are things that you should just leave alone.
- It's like an uncanny Valley thing.
They're like not human,
but they're close enough that you're suspicious of them.
But they can also be lovable. - Ah. (chuckles)
You play as a security guard who must defend himself
while he works nights at Freddy Fazbear's Pizzeria.
The gameplay is simple,
usually just involving pointing and clicking.
- It doesn't make a lot of sense,
- No. - And this is where people
start to like get into the theory thing,
because like why are you working nights at a pizza place?
- Yeah, I'm like a security guard at a pizza place, right?
And I go and I see one of the animatronics move,
and I go, "Oh, okay, I quit!"
Also, I'm like seeing that job posting:
We need a security guard for a pizza place
that's got crazy animatronics that kill people.
I'm maybe not interested.
Since 2014, Scott Cawthon has released
Five Nights at Freddy's One, Two, Three, and Four,
as well as Sister Location
and Freddy Fazbear's Pizzeria Simulator.
The game gets scarier from all the theories
that have come from fans who are just
speculating over things.
At points throughout the game, the animatronics are
described as having an odor to them.
Some have speculated that the bodies of the animatronics
are actually being filled with the dead bodies of children
that had gone missing from the restaurant.
Other theories speculate that the animatronics
were just haunted by the children.
- So there's a discrepancy, though, in that theory
because five children went missing and there's only
four animatronics.
- Oh, shit. - There's a fifth animatronic,
but he's more of a ghost, the Golden Freddy.
He doesn't use like the laws of physics.
- Oh, good, good, so an animatronic that can do
whatever he wants.
- Yeah, basically. - Great.
(phone rings)
- [The Phone Guy] Uh, hello?
- [Zach] The Phone Guy is essentially the game's tutorial,
telling you how to survive the night and not get eaten
by crazy animatronics.
But, some have speculated that he is actually Freddy.
A lot of this comes from the advice he tells you,
not actually being that helpful, and is constantly
telling the player that they're in no real danger.
- But there's like tapes from the old security guard,
warning you of this stuff, get out of there.
I got a job once and someone had taped this letter
to the wall with all these reasons why he quit
and I did not heed that warning and it was a terrible job.
There's also another theory that you are the killer,
and this is like a nightmare that you're in.
The reason that you're only there at night
is because this is your dream, and you're the one who
lured away the children and this is like
your recurring nightmare that you're being punished
for what happened.
If you're going with that theory, you could almost
say that the tapes are your conscious self
kind of breaking through.
- [Zach] So then the series takes a new twist.
Five Nights at Freddy's Four takes place
in a child's bedroom as opposed to the usual pizzeria.
From the looks of the opening cut scene, you appear
to be playing as a small child who is visibly frightened.
- For some reason it's more believable
that they've come to life in their pizza place.
- Yeah so we're gonna put this game to the test
by playing Five Nights at Freddy's Four.
- I'm not always on team jump scare.
It's the easiest way to scare someone.
I want a game to be overall very scary.
- I feel like I'm always expecting the jump scare
in games, which kind of adds a horror level to it.
If you can get me with a jump scare, you can scare me,
like that counts.
We're gonna put jump scares to the test.
You ready? - Mm-hmm, sure.
(eerie music)
- Five days until the party.
- There's a party, that sounds nice.
- Yeah, I like parties, aw.
- He's, uh-- - Freddy, I assume.
"What did he do this time?"
Wow, this is different.
"He locked you in your room again."
Yes, the crying boy.
(knocking)
These are good headphones.
It's very loud.
- Oh, so I'm just crying again.
- Okay, okay, so click here to run to the door.
Listen carefully.
If you hear breathing hold the door shut.
If you do not hear breathing, then use your flashlight.
- Am I just running back and--
- Yeah, I just check things I guess.
- I feel like from here I have
a nice vantage point of both--
- Well what if someone's in the hallway?
- Then I don't wanna know!
- What's behind you?
- Oh God!
- Okay. - Okay.
It's my teddy bear.
- Yeah, nice teddy!
- There's nothing that could be--
- Run again.
(both groaning)
Sick sick sick sick, okay.
- Oh God. (groans) - 2:00 am!
we're doing well, I think.
(flashlight clicks on)
- Something on the right, no?
- Behind us?
- Oh God.
(both shrieking)
(chuckles)
- That's not good!
- Can I get rid of that?
I don't like the doll now,
and I'd like it to go. - Yeah.
- What if I just-- - Return that teddy bear.
- Throw it in the hallway and--
(players screaming)
- Okay.
- Oh, do I need to shut the door?
- Oh, yeah, shut the door, shit.
Stay back!
- But,
(faint whispering)
someone's talking.
- Okay, he gone, he gone.
- I don't know why you can't open a door
and operate a flashlight at the same time, kid.
- Like just turn the lamp on, kid!
- Why is it, do they not have electricity?
- Turn more of the lights on in your house!
- Where are your stupid parents?
Nothing's been in the closet so far
and like I'm really worried that's gonna be--
- Yeah.
(beeping)
- Oh.
Okay.
- I've never been so happy to hear an alarm.
- Okay, night two, your turn.
I mean, that wasn't that bad.
- I do not like the sound of that.
Ah! (laughing)
Damn it.
- Did you just get scared by 8 bit?
I mean, that's cool.
(snickers)
- I'm just sitting over here getting judged by Crystal.
- Good luck with your night here.
- What, what do you mean good luck with your night?
Like you're not also watching me play.
How do I, I'm forgetting everything.
- Look behind you, though, remember to look behind you.
(groans)
(door creaks)
It just turned midnight.
- Alright, you're doing good.
Just--
- Sup?
(door squeaking)
What up, teddy?
(groans) Okay.
- The clock's-- - I'm in a rhythm.
- Yeah. - I feel good, I feel great.
(video game roars) (players screaming)
What did I do wrong?
(players screaming)
What did I do wrong?
What the hell was that?
- You've gotta be quicker with your doors.
- What do you mean close the, I didn't even see it!
- Well when you saw it you just should've shut the door.
- There wasn't any time!
- Look, I just think I would've had time.
- You are playing night two.
We're doing it again.
(flashlight clicking)
(groans)
Oh!
- Jesus, Lord. - Wait, you left?
Close the door!
- I thought you can't, if you shine your flashlight on it
he's just going around to the other hallway now.
Oh God, I haven't looked behind me.
- I don't know the floor plan of this house!
I don't know where they could go!
- Okay, okay, it's fine, ah!
Alright, we got it, we got it, we got it.
I haven't checked the closet. - Okay, nothing's in there.
Nothing to see. - The closet isn't--
(footsteps thudding)
- He's creeping up on us!
Planning his attack!
- Okay, I'm not as scared of the ones on the bed
but I feel like if you let them go too long
something terrible will--
- Oh shit! - Did you see that?
- The closet!
(shrieking)
(roaring) (players screaming)
We're still playing?
- I closed it, I closed it.
Okay. - What?
- There's a fox in the, the fox is in the closet.
- What the hell was that?
- There's more than one.
There's more than one. - Oh my gosh.
- Okay, okay.
- Good job. - They're gone.
Well we know that the closet kind of warns us now, a little.
- Oh my gosh.
- Right?
What the?
- Oh, that's him!
- (groans) I don't wanna--
- Well, close the door! - Shit, shit!
I'm panicking, I'm panicking, okay.
I don't know what to do. - Maybe close it.
- I don't know what to do.
- He can't come through if it's--
- Something, something, I heard something.
- Oh my gosh.
(roaring) (players screaming)
(breathing nervously)
- I'm sorry.
I think I dropped my mic. (laughing nervously)
- This game is terrible.
- We were so close.
- Let's just give it one more shot.
If we beat night two that's great,
and if we don't, we're done with it, that's it.
We've tested jump scares and we're done with it.
One more go. - Okay.
I don't, I mean, can you handle this?
- (chuckles) No.
Okay.
Who's in the closet?
No one, the right door, my old nemesis.
(roaring) (players screaming)
Day one! (roaring)
We're done, we're done, how, why?
- Maybe a little slow on the flashlight.
- I'm a little slow on the flashlight.
I haven't played a lot of horror games,
so to say this is one of the scariest games ever
is kinda tough, but I think I was so bad at it
and I got scared so easily from it,
how can I not put this on my list?
- I wouldn't say this was one of the scariest games ever.
I think it's scarier if you have to like walk towards
something scary in a video game.
I loved it, though.
I feel so alive. - Do you guys know a game
that is scarier than the ones we've played?
Let us know in the comments
and maybe we'll play it next time.
(eerie music)