Don't be fooled by her childish appearance
Zoe is an ancient being, a cosmic messenger of Targon.
And when the Aspect of Twilight appears, she warps reality itself.
Welcome... to the Zoe Champion Spotlight.
Zoe's passive is More Sparkles!
After casting a spell, Zoe's next attack deals bonus damage.
Zoe's Q is Paddle Star.
Zoe fires a star that damages in a small area, additionally applying the extra damage from her passive.
She can recast Q mid-flight to redirect the star.
Its damage increases based on the distance it has traveled in a straight line.
Send stars far away from enemies before recasting Q to deal the most damage possible.
Some might even say "tons."
Zoe's W is T-H-I-E-F.
What?
It says spell thief!
Enemy summoner spells and active items drop spell shards on the ground when they're used.
Collecting a spell shard grants Zoe one cast of that spell or item via Spell Thief.
Occasionally, minions can drop a spell shard when Zoe kills them as well.
Zoe and her team can see which minions hold shards, but enemies can't.
When casting any Summoner Spell or using anything Spell Thief's picked up, Zoe briefly gains
bonus movement speed and tosses missiles at the nearest enemy, prioritizing her most recent target.
Each missile gains the bonus damage from her passive.
Remember, Spell Thief has no cool down — it just requires you to have a spell shard.
Zoe's E is Sleepy Trouble Bubble.
Zoe throws a ball that detonates on the first target hit, dealing damage and making the struck enemy drowsy.
After a couple of seconds, drowsy enemies will briefly fall asleep.
If a sleeping enemy takes damage they'll take extra and wake up in the process.
Damage over time effects including things like Morgana's Tormented Soil, will not do bonus damage, or wake the target.
If the Bubble hits nothing, it lingers on the ground as a trap for a few seconds.
If cast over a wall, it gains bonus range.
Zoe's ultimate is Portal Jump.
When cast, Zoe teleports then returns where she started after a short delay.
Before returning she can use abilities and attack normally but cannot walk.
Even if other movement abilities like Flash are used, Zoe will always return to her starting position.
Unlike most ultimates, Portal Jump has an exceptionally short cooldown.
She'll get to use it multiple times per fight.
During your first laning phase with Zoe, you're going to have to do some work to figure out her basic combos.
Practice directing your Q around minions to catch opponents off-guard while weaving in autoattacks between casts.
Figure out how to land long-range Paddle Stars for bigger bursts.
Putting enemies down for a nap first makes it ZO-Easy to land your stars.
Once you hit 6, you'll want to start regularly working Portal Jump into your combos.
It effectively grants extra range—and therefore damage—to your abilities.
Use R to dodge skill shots, grab spell shards, or close the gap to land a guaranteed Sleepy Trouble Bubble.
While Zoe's R is great for dodging incoming abilities, it's not any good as an escape tool.
After pushing your lane, be your jungler's buddy and look to prance into other lanes or the enemy jungle for picks.
Building cooldown reduction early will boost Zoe's pick power throughout the early and midgame.
Durability items will give Zoe more room to maneuver when you get to bigger fights.
And of course through all of this, you want Ability Power
Since Spell Thief can cause almost active item or summoner spell to drop suddenly,
good Zoe players have to be creative to adapt to situations on the fly.
If you see a flash in range, you might flash to grab it, then flash again to pick off their backline.
Surf on the outskirts of fights, acting like an artillery assassin until you see the opportunity
to push forward and collect vital spell shards to facilitate an all-in.
Zoe isn't meant to be an entry-level champion.
Her abilities can be combined in tons of different ways, and she'll take a LOT of games to master.
But if you stick with her, you'll become a STAR.
Thanks for watching the Zoe champion spotlight.
Portal Jump below to learn more about the Aspect of Twilight.