- We're stocking up on garlic
and hunting down coffins.
That's right! It's Horrified.
The Universal Studios monster game from Ravensburger.
(music)
This carnivorous co-op pits one to five mortals
against a variety of monsters,
including the Wolfman, the Mummy, and Dracula.
The team of humans must complete tasks
unique to each monster in order to defeat them
and win the game.
However, if too many people die,
or if the monsters are allowed to roam too long,
the village will be lost.
Set up begins with the gameboard placed center.
Place the terror marker on the zero space
of the terror level track on the top left of the board.
Create a supply of villagers, dice,
and two separately shuffled decks.
The monster deck
and the perk deck.
Next, choose the monsters to play against in the game.
Horrified provides six adversaries
and considers any two monsters to be a novice game,
three monsters for standard,
and four monsters for challenging.
We're setting up for a novice game,
and we've selected Dracula and
the Creature from the Black Lagoon.
Place the monsters' mats in a row near the board
organized left to right by frenzy rating
located at the top left of each monster's stats.
Follow the setup instructions on the monster mats
to place the unique game pieces for each adversary.
Place the frenzy marker on the mat
with the lowest frenzy value.
Next, give each player a hero badge
either randomly or selected,
along with the corresponding hero mover,
reference card, and a randomly dealt card
from the perk deck.
When you play perk card,
follow its instructions
and place it in a discard pile next to the perk cards.
Playing a perk card does not take an action.
Place the mover on the starting location
listed on the hero badge.
Finally, place all sixty item tokens in the item bag.
Give it a shake,
and then draw twelve items
placing them on the location listed.
Game play occurs in turns
starting with the player who most recently ate garlic.
Definitely me.
Each turn contains two phases.
Hero phase and monster phase.
In the hero phase,
the active player may take actions
equal to the number on top of their hero badge.
In the monster phase,
the player draws one monster card from the deck,
and resolves the monster's actions.
After both phases are complete,
play passes clockwise to the next hero.
Let's take a look at the hero phase actions.
Move allows the hero to move along a lit path
to an adjacent space.
Additionally, if any villagers exist in the hero's space,
they may bring them along for free.
Guide allows the hero to move one villager from their space
to one adjacent space or vice versa
bringing one adjacent villager to them.
Pick up allows the hero to take any number of items
in their space and add them to their personal inventory.
Share allows all hero's in the same space
to trade any number of items freely.
Advance is only available at certain locations
depending on the monsters chosen for the game.
By discarding an item token equal to the advance requirement
listed on the monster mat,
players can progress one step closer
to defeating the monster.
Item tokens have a strength value on top
and a color denoting their type.
Red for physical items,
blue for intellectual,
and yellow for spiritual.
The specific type and strength value may be important
depending upon the monster.
Defeat is another action similar to Advance
but is only available once the monster's tasks are complete,
such as locating and smashing Dracula's coffins.
Once achieved, the players may resolve the defeat action
against the monster.
And finally, Special Action allows a player to use
their unique ability on their hero badge.
During the hero phase, a player will move around
picking up items, herding villagers away from danger,
and attempting to complete the advance objectives
against the monsters.
After their actions are complete,
play moves to the monster phase.
Draw a monster card,
and resolve its effects from top to bottom.
First, draw a number of items from the item bag
equal to the number listed up top.
Place them in their starting locations.
Next, resolve the event of the card.
Each event in the game involves either one of the monsters
or the villagers.
Check the symbol in the middle and apply the effect
if it's a villager or monster in your game.
If the monster is not in your game,
simply skip the event step of the card.
Finally, resolve the monster strike listed
at the bottom of the card.
From left to right,
resolve the monsters based on their icons.
If a frenzy symbol is listed,
that's the monster with the frenzy marker on its mat.
This can result in a monster activating twice.
Move the monster the number of spaces listed
toward the nearest hero or villager.
If the monster moves into a space with a hero or villager,
they stop moving.
If they started in a space with a person,
they do not need to move.
Next, the monster attacks one target in the space.
Heroes take a hit before villagers do.
Roll dice listed.
Add up the hit icons to find the attack value.
Any exclamation icons trigger the monster's power
listed on their mat.
Resolve that immediately.
Heroes hit by a monster's attack may mitigate the damage
by discarding one item for each hit symbol rolled.
They may also choose to save their items
and take the hits.
If the hero takes at least one hit,
they are defeated.
Increase the terror level by one
and remove that hero from the board.
Don't worry!
At the start of their next turn,
we'll spawn them in the hospital.
If a villager is attacked because no hero was present,
they take a hit and die
since they have no items.
Remove them from the board,
and raise the terror level by one.
Turns continue until one of three
end game conditions are met.
If the terror level reaches the skull icon,
the heroes and villagers are too horrified to continue.
They abandon the village to the monsters,
and the players lose.
If a monster card needs to be drawn
during the monster phase,
but the deck is depleted,
the villagers have fled
and the players lose.
But if the players can fulfill the defeat actions
on all their monsters,
they have saved the village
and win the game.
And that's Horrified!
I'm Becca Scott.
And hot tip,
Costo now sells holy water by the pallet,
including sparkling holy water.
You can watch me and my friends play this game
and other amazing games on Game the Game
right here on Geek And Sundry.
We'll see you there.
(music)