after peter parker cures dr octavius he gets this gold infused hybrid spider-man suit from
this point on spider-man's body is one hundred percent cgi let's take a look at how they did it
the practical suit tom holland was wearing with the digital hybrid suit was an extremely laborious
task as the actors that tom was interacting with around him were actually real they had to proceed
with highly accurate rotomotion to match the physical interactions tom had with the other
actors and the environment around him as well as correctly and accurately matching the set lighting
they then added all the original camera elements that appeared on the plate
photography such as flares and interactive lighting to their digital hybrid suit
in order to look realistic the digital suit had to mimic all the little nuances captured in the
original plate photography right down to the small suit wrinkles and subtle muscle movements it also
had to have the necessary photo real look needed to stand up in close-up camera shots however the
hybrid spider-man suit wasn't the only thing fully cg in no way home liberty island was also 100 cgi
a small scaffolding set was built for the live action plates and the look
and materials used in this set were the style and material guide for the digital environment
liberty island was a detailed photo reel large scale environment
starting with photographic reference material
detailed lidar scans
and satellite images vfx artists built a
digital replica of the statue of liberty and liberty island
and then added details needed for the storytelling such as a construction site scaffolding
and captain america's shield
one of the most important things when building such a large geometric structure like this
is to ensure that it is built with all the necessary internal structures
it would require in reality and pay close attention to the properties of the materials
that would be used in a construction like this this not only makes for a more
visually convincing model but it also plays a key role in the destruction simulations
and provides a visual complexity similar to one that would be apparent in real life
the compositing department is responsible for the final look of the shot
they do this by layering or compositing all the different elements within the shot one on top of
another like this shot for example where you can see the different elements that make up the shot
in addition to the matte paintings and 2d elements that were layered throughout the
sequence both heroes and villains required cg costume replacements
or augmentations and some practical sets required some cg adjustments like for example this cupboard
or this cabinet
you