Hey, what is up, nation?
In this session we're going to modeling a cube in as many different ways that we can think of!
So I've been making videos for a pretty long time on Sketchup,
and one of the things that happens pretty regularly is that people will point out ways that did things,
and give me different ways to do them. And I think that's really cool.
And sometimes there are different methods that are more appropriate for different situations.
But I thought it would be cool to take a step back and take a really simple object like a cube
and try to model it in as many different methods and ways that I can think of.
And then we can talk about the pros and cons of each.
What we're gonna do is all time each creation of the cube,
And then at the end we'll list the pros and the cons of each.
And then we'll sort these by the length of time.
So hopefully you guys enjoy this!
The pros of this are that it's pretty fast for a cube, because both of the sides are equal.
You only have to type in one number where with the rectangle tool, rectangle isn't necessarily a square.
So you have to type in a few more numbers.
Another benefit with this tool is that it gives you a circumscribed radius, as well as an inscribed radius.
So you can alternate between those if for whatever reason you want to do a circumscribe radius.
The benefit of this method is really that you retain control in the first shape that you draw.
For this using the rectangle tool would be ideal.
But if the geometry that you're extruding was a little bit more complex,
maybe it wasn't exactly square, maybe it was a rectangle that needs to be in a certain direction,
it might make more sense to use the line tool to draw that initial shape and then extrude that shape up.
A con is that it takes a little bit more time.
The pro of this is that it's relatively fast. Another pro is that you retain control.
A con is that you need some basic understanding of Sketchup to be relatively fast at this.
A pros of method is as you retain control.
The con is that it takes a little bit more time.
The pros of is method is that it's really fast, the cons of this method are that
you don't get to specify the size when you bring it in.
Another con would be that you give up control over how the object is.
This method would be most appropriate for some sort of kit bashing, where the size of the cubes
or whatever shapes you're bringing in are maybe less fundamental to whatever you're making,
or they fit that object.
It's great for doing that to then more for shapes into whatever you need.
Or using the boolean operations afterwards.
Another con of this method is that plugins are subject to updates.
If Sketchup 2000 whatever comes out and the plugin isn't updated, the plugin may or may not work.
So it's really useful to just know how to make all these primitives from scratch,
in case there's ever any incompatibility.
The benefit of this method is that when you push pull your surface after you use the circle,
the edges are automatically smooth.
You can see as I rotate around this, these edges are actually hidden.
So depending on your use case that may be a benefit,
so that you don't have to manually go and smooth the edges, it may also be something that you don't desire.
A downside to this is that it only uses a circumscribed radius.
So to know that for specific size of cube is really difficult to know.
So what I had to do for this because I wanted a five inch cube,
is that I had to measure the side, and then scale it.
This particular method isn't very quick for making a cube.
But it gives you a lot of control over the profile of the shape.
A con of this is that you have to know the process beforehand
before you can create something specific from this method.
A pro of this method is that you understand the relationship between all the sides.
But the geometries that you were trying to connect were a little bit more complex.
You can always manually connect them by just making faces.
Another Pro is that should retain total control.
A con is that it takes a relatively long time.
The Pro of this method is that it gives you
a lot of control over the information that's stored inside of your components.
A con is that it takes some time to set everything up.
And also it can be pretty finicky when things decide to work and when they decide to not work.
The Pro of this method is that it can be pretty fast.
The cons are that to get exactly what you want, it may take a bit of editing.
You're not sure whether you're bringing in a bunch of other things.
And even searching through the 3d warehouse can take a bit of time to find what you want.
In this example I had to do a lot of editing to get the cube to be the exact size that I want.
It actually wasn't a cube, all of the sides were different.
This is a bit of an absurd way to make a cube, but using boolean operations.
But it's really useful for doing other complex shapes
that you might want to combine one geometry with another, or subtract them.
So it allows you to construct single geometries, and then bridge between them.
And that's really where the power comes in,
because modeling that stuff by hand, training it each face and edge to line up can be really problematic.
If you thought this video is helpful, please don't forget to like, subscribe and share this video with your friends!
And as always, happy hacking!