You're supposed say something now
Oh, right
We're going to do 14 takes.. That was the first one..
The team's going to make more fun of us with each take..
Of course.
Hello, I'm Michel
Guillaume
Welcome to Ubisoft Montpellier. Welcome to the Beyond Good and Evil 2 team
We are going to share with you today the vision we have for BGE2.
The story of BGE1 is a grand adventure
with a premise that may seem trite, but still works.
It is a story about a character who discovers herself
and evolves thanks to her experiences.
It deals with themes like voyaging, meeting new people, and the discovery of new planets.
That was the initial promise, which we managed to fulfill for the most part.
And it's back. When I press start on a game, I am not just launching it. I am opening a door into a new world
where I will be voyaging to a new place.. transporting myself into a new universe.
So, system 3 has become the center of interstellar trade in the Milky Way in the 24th Century.
Private enterprises have targeted this system
because of its vast store of invaluable resources
and habitable planets in the Goldilocks zone.
And.. Shit. I forgot what I wanted to say.
Old Earth Superpowers, China and India, continue to lead the colonization efforts
largely due to fact that they created hybrid slaves
These hybrids are animal and man chimeras that were basically created in lab vats
and designed to withstand incredibly hostile environments in space.
So, basically, we've created a new form of slave labor.
These Hybrid slaves who look curiously like incarnation of the hybrid gods who watch over the cities
are not allowed to access the upper echelons of society or the temples, which they helped build.
It is a universe with multiple musical influences with very different origins.
I am always looking to enrich myself with these influences, to go towards musical notes that I do not understand
and want to discover, and it's like..
Well, it's like that!
We are working with strong themes, and we want to say there is hope..
All these characters, all these stories and all the themes that can be tough to treat
will be told through the eyes of characters who come together, characters of all origins and styles..
rock 'n roll, outlandish and very colorful.
That's Swiss fucking chocolate, pig!
We chose a strong theme: Piracy. Because pirates accept anyone who wants to be part of their crew
irrespective of origin. Pirates stick together
You start the game at the very low end of the social scale as a pirate.
You have no crew, no ship. Nothing. We might give you a small space tuk-tuk but that's it.
The idea of the game is that we are going to live this life, going from nobody to a space legend.
Being lost, that's what we like about travelling; it's what we want the player to experience in the game.
That's why we offer the player a huge universe with many different planets
and many different cultures to go and meet.
We have developed a breakthrough technology that allows us to travel from a very narrow
inside space in a big city, all the way to another planet.
We don't want an empty solar system; we want a universe full of life.
Our game is about meeting others..
Grab my chassis, Knoxie!
Traveling to other's places. So, we want to make that happen even in the way we develop the game.
As a Space Monkey, we are inviting the community of players to come and share the creative process with us
help us with world-building and testing gameplay features
and we are really opening up the development process to the community and fans.
We really want people, for this new episode, to be the first to see the game
and the first to play the game before anyone else, and to participate.
The Space Monkeys are inspired by Knox, so this gung-ho attitude is what we are looking for
And we really want to share the experience with people.
Everyone is welcome, people of all ages and all origins
to bring ideas and share the adventure with us.. That's our goal
Join the movement!
Wow! Awesome! I totally want to see that now!